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** ** * S E N S E S * * multimedia player * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Senses is under Pixelsize Public License. * * More information at http://pixelsize.net/artise/support/license/ * * * * Author: Pablo Neirotti * * More information at http://artpulse.me/ * * * Senses is a decentralized HTML5 multimedia player. You can try it out at http://app.sensesproject.com/ *** NOTICE ON THE CURRENT STATUS *** I'm building a new Framework to replace the current one (Artise), which is greatly object-oriented. It will make development faster and even more modular, to have better code reutilization. When the new Framework is ready, I'll port Senses to it. Please remember I go at one man speed here. Thank you. *** Index *** 1. Technical info 2. Information *** 1. Technical info *** Senses is made of two parts: - Server side: which can play two roles: - Build the initial HTML page with the required CSS and JS info (official site only). - Provide the access to the media library and content. - Client side: the player itself. The server side runs on Pixelsize Artise, Beta release. More information can be found at http://pixelsize.net/artise/ The client side runs a custom engine with a piece of an experimental, non-official Artise platform that simply prints Palettes. Used to display dynamic listings. *** 2. Information *** Senses is a HTML5 multimedia player, which aims to connect to several servers to retrieve different sources of media, and stay as an open-sourced project. What's decentralized? The Senses player is one thing, but the Senses server is a separate part of the project. There can technically be many servers (which are media resources) that can be appended to your player. That means no one is the sole owner of the content you watch. That means there can be no "media control". The project needs a hand to pull this off, source-code wise. Creative-Commons fueled The contents you will find on the official media repository is full with free, public domain or Creative-Commons licensed media. Because the project bets on the new media distribution paradigm, where media is a commodity, not a good to sell. We encourage media creators to make money off limited edition releases, merchandise, donations and so on. But not limit anyone to appreciate their creative pieces.
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