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Factorio-Alphamod

My mod for Factorio, where i am learning how to create mods

Factorio forum topic: http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7260

Version: 0.1.2 - Advanced Fluid Handling

Compatible with: 0.11.8 (mod is under development on newest experimental builds, started on 0.11.4)

Features:

  • New pipes that doesnt change shape according to adjacent piping
  • New I-type pipe that have fixed input and output
  • Added posibility to "fast-replace" storage tanks without loosing content
  • New Output Storage Tank, that let you pump out liquid and remove him
  • New Smart Storage Tank, that measuring Amount Tempereture and Percent of fill of him self and directly connected tanks and let u use it for logic circuit
  • Added Smart Pump, that pumping only when conditions and filter (if any) are fulfilled
  • Added Open Pipe, liquid disposal that generate 2 pollution per liter when liquid isnt water
  • Added Open Pito into Water, liquid disposal that generate 1 pollution per liter when liquid isnt water
  • Added Electric Boiler that will not allow perpetum mobile or slow down liquid
  • Added Liquid Splitter. For open GUI and change values hold mouse over Liquid Splitter for 1.5 sec
  • In 0.0.8 mod was optimalized and should not cause any major fps drops
  • Added generating fixed pipes (I,L,T), from other mod pipe prototypes
  • Balanced recipes with requirement of Advanced Fluid Handling technology
  • Added Trash Bin for player when open his gui (E)
  • Added Drone that allow player explore surroundings

New entities:

  • L pipe
  • T pipe
  • I pipe
  • I/O pipe
  • Output Storage Tank
  • Smart Storage Tank
  • Smart Pump
  • Open pipe
  • Open pipe into water
  • Electric Boiler
  • Liquid Splitter