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About the PR
Adds singleton wounds. Referred to as unique in the code.
If a wound conflicts with a unique wound when it is being added due to damage, then the next lowest non conflicting wound will be added and the conflicting wound's severity will be reset to 1. The severity does not reset if this is attempted with the wound command.
Technical details
The check is done in 2 places:
Checking is done by ConflictsWithUniqueWound() which returns a boolean indicating if a wound conflicts, and the conflicting wound if found.
Media
Breaking changes
Changelog