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Added flailing animations to the Pikmin.
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Espyo committed Aug 5, 2024
1 parent 1d73a41 commit 35af348
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Showing 26 changed files with 6,320 additions and 2,817 deletions.
1 change: 1 addition & 0 deletions Contributing.md
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@ If you want to make your own code changes to _Pikifen_ and you want them include
2. Make your changes (see [Writing code](#writing-code) and [Commits](#commits) below).
3. Update `Source/documents/Todo.txt` if necessary.
4. Update the manual if necessary.
4. Update the manual's changelog if necessary.
5. Open a pull request with your changes.

### Writing code
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Binary file modified Game_data/Graphics/Blue_Pikmin.png
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Binary file modified Game_data/Graphics/Bulbmin.png
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Binary file modified Game_data/Graphics/Purple_Pikmin.png
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Binary file modified Game_data/Graphics/Red_Pikmin.png
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Binary file modified Game_data/Graphics/Rock_Pikmin.png
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Binary file modified Game_data/Graphics/White_Pikmin.png
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Binary file modified Game_data/Graphics/Winged_Pikmin.png
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Binary file modified Game_data/Graphics/Yellow_Pikmin.png
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134 changes: 134 additions & 0 deletions Game_data/Types/Pikmin/Blue/Animations.txt
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,32 @@ animations{
}
}
}
flailing{
frames{
flailing_01{
duration=0.1600
interpolate=true
}
flailing_02{
duration=0.1600
interpolate=true
}
flailing_01{
duration=0.0100
}
flailing_03{
duration=0.1600
interpolate=true
}
flailing_04{
duration=0.1600
interpolate=true
}
flailing_03{
duration=0.0100
}
}
}
getting_up{
frames{
lying_01{
Expand Down Expand Up @@ -602,6 +628,114 @@ sprites{
}
}
}
flailing_01{
file=Blue_Pikmin.png
file_pos=102.0000 52.0000
file_size=27.0000 28.0000
offset=-0.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-10.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-10.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
flailing_02{
file=Blue_Pikmin.png
file_pos=130.0000 52.0000
file_size=29.0000 28.0000
scale=0.5000 0.5000
angle=5.7596
top_visible=true
top_pos=-8.0000 5.0000
top_size=5.5000 10.0000
top_angle=5.7596
hitboxes{
top{
coords=-8.0000 5.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
flailing_03{
file=Blue_Pikmin.png
file_pos=102.0000 52.0000
file_size=27.0000 28.0000
offset=-0.5000 0.0000
scale=0.5000 -0.5000
top_visible=true
top_pos=-10.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-10.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
flailing_04{
file=Blue_Pikmin.png
file_pos=130.0000 52.0000
file_size=29.0000 28.0000
scale=0.5000 -0.5000
angle=0.5236
top_visible=true
top_pos=-8.0000 -5.0000
top_size=5.5000 10.0000
top_angle=0.5236
hitboxes{
top{
coords=-8.0000 -5.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
grabbing{
file=Blue_Pikmin.png
file_pos=134.0000 31.0000
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134 changes: 134 additions & 0 deletions Game_data/Types/Pikmin/Bulbmin/Animations.txt
Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,32 @@ animations{
}
}
}
flailing{
frames{
flailing_01{
duration=0.1600
interpolate=true
}
flailing_02{
duration=0.1600
interpolate=true
}
flailing_01{
duration=0.0100
}
flailing_03{
duration=0.1600
interpolate=true
}
flailing_04{
duration=0.1600
interpolate=true
}
flailing_03{
duration=0.0100
}
}
}
getting_up{
frames{
lying_01{
Expand Down Expand Up @@ -494,6 +520,114 @@ sprites{
}
}
}
flailing_01{
file=Bulbmin.png
file_pos=35.0000 89.0000
file_size=36.0000 28.0000
offset=-0.5000 0.0000
scale=0.5000 0.5000
top_visible=true
top_pos=-10.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-10.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
flailing_02{
file=Bulbmin.png
file_pos=72.0000 89.0000
file_size=36.0000 28.0000
scale=0.5000 0.5000
angle=5.7596
top_visible=true
top_pos=-8.0000 5.0000
top_size=5.5000 10.0000
top_angle=5.7596
hitboxes{
top{
coords=-8.0000 5.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
flailing_03{
file=Bulbmin.png
file_pos=35.0000 89.0000
file_size=36.0000 28.0000
offset=-0.5000 0.0000
scale=0.5000 -0.5000
top_visible=true
top_pos=-10.0000 0.0000
top_size=5.5000 10.0000
top_angle=0.0000
hitboxes{
top{
coords=-10.0000 0.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
flailing_04{
file=Bulbmin.png
file_pos=72.0000 89.0000
file_size=36.0000 28.0000
scale=0.5000 -0.5000
angle=0.5236
top_visible=true
top_pos=-8.0000 -5.0000
top_size=5.5000 10.0000
top_angle=0.5236
hitboxes{
top{
coords=-8.0000 -5.0000 0.0000
height=24.0000
radius=4.0000
type=2
value=1.0000
}
body{
coords=0.0000 0.0000 0.0000
height=24.0000
radius=5.0000
type=0
value=1.0000
}
}
}
grabbing{
file=Bulbmin.png
file_pos=0.0000 0.0000
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