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Unity Obstacle Course

A project made as part of the Berkeley Levi Lab, this project aims to determine differences in how people with lazy eye (amblyopia) and non-patients navigate the world. We created a program that randomly generates mazes in a Unity environment, and compares users to the optimal path through the maze, found using Dijkstra's Algorithm.

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  • C# 95.0%
  • HLSL 2.9%
  • ShaderLab 1.8%
  • C++ 0.2%
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