Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

computeLight_fp: fix compilation when r_highPrecisionRendering is disabled #1314

Merged
merged 1 commit into from
Sep 22, 2024

Conversation

illwieckz
Copy link
Member

Fix compilation when r_highPrecisionRendering is disabled.

I don't know if the fix is right, but it fixes building the lightMapping GLSL and I see no visual bugs.

What makes me doubt is that I replace a sampler3D with an usampler3D but I don't know the difference.

This fixes a bug introduced in f960177 from #1105:

Copy link
Contributor

@VReaperV VReaperV left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM.

@illwieckz illwieckz merged commit ac3a76a into master Sep 22, 2024
9 checks passed
@illwieckz illwieckz deleted the illwieckz/nohighres branch September 22, 2024 14:35
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants