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Automatic changelog compile [ci skip]
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ss13-beebot committed Jul 12, 2024
1 parent 284e333 commit dfeb981
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9 changes: 9 additions & 0 deletions html/changelog.html
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Expand Up @@ -61,6 +61,15 @@ <h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed shield sprites leaving doubles when the ship gets hit</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Slightly improved ship weapon machinery firing code (this has no gameplay impact)</li>
<li class="bugfix">Non-/overmap overmap objects no longer runtime if newly added to a loaded system.</li>
</ul>
<h3 class="author">Kenionatus updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">projectiles_fx.dm should now be slightly more readable</li>
</ul>
<h3 class="author">Pockets-byte updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added solgov variant of the squad vendor</li>
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7 changes: 7 additions & 0 deletions html/changelogs/.all_changelog.yml
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Expand Up @@ -2101,6 +2101,13 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2024-07-12:
Bokkiewokkie:
- bugfix: Fixed shield sprites leaving doubles when the ship gets hit
DeltaFire15:
- code_imp: Slightly improved ship weapon machinery firing code (this has no gameplay
impact)
- bugfix: Non-/overmap overmap objects no longer runtime if newly added to a loaded
system.
Kenionatus:
- refactor: projectiles_fx.dm should now be slightly more readable
Pockets-byte:
- rscadd: Added solgov variant of the squad vendor
- rscadd: Added new fighter sprite and fighter with shields
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4 changes: 0 additions & 4 deletions html/changelogs/AutoChangeLog-pr-2675.yml

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5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-2676.yml

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5 changes: 0 additions & 5 deletions html/changelogs/AutoChangeLog-pr-2678.yml

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