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Automatic changelog compile [ci skip]
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ss13-beebot committed Jul 27, 2023
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Expand Up @@ -264,48 +264,6 @@ <h3 class="author">itsmeow updated:</h3>
<li class="tweak">Added a cooldown to the bounty list printer in NT Bounty Hunter.</li>
<li class="tweak">Blind people can now use ModPCs/PDAs again, this was caused by an oversight in not allowing illiterate people to use PDAs.</li>
</ul>

<h2 class="date">25 May 2023</h2>
<h3 class="author">Bobbanz1 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed the imaginary 100% Non-existent clone of Mobility Cube and rescued Mittens from the void's grasp in order to return it to Cargo Bay.</li>
</ul>
<h3 class="author">Bobbanz1, jlsnow301, itsmeow updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new UI thats being used to allow for an easier way of finding people on cameras for the AI</li>
<li class="code_imp">Altered the Teleport to Area input proc to a tgui_input_list version</li>
<li class="refactor">Changed it so you have an interface to click on names in order to find people who are on cameras whilst playing as the AI rather than having to scroll through a dull list.</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lizard hiss is now handled by a character preference, permitting choice between and new- and old styles.</li>
<li class="bugfix">Hopefully resolves some FTL issues by moving the list add somewhere more sane.</li>
</ul>
<h3 class="author">SerynEngi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pilot encryption key to shaft miner starting equipment</li>
</ul>
<h3 class="author">covertcorvid updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-added bulldog stun ammo, the mech taser, stun shells in the Electric weapons research, and electrodes as a possible ammo type for the nuclear gun</li>
<li class="balance">Made slippery plants, wet floors, and bananium'd surfaces stun</li>
<li class="balance">Made the ebow stun people but do less damage</li>
<li class="balance">Borgs can spin-stun people</li>
<li class="balance">Bananium, clownop sword and shield, soap, the clown's PDA, and banana peels have a minor chance to make you throw the things you're holding instead of just dropping them</li>
<li class="balance">Buffed flashbangs</li>
<li class="balance">Table-pushing someone briefly stuns them, does less stamina damage, and no longer does any brute damage. Slamming their head into a table still does normal damage.</li>
<li class="balance">Reduced the energy cost of the HOS electrodes</li>
<li class="balance">Made beanbag slugs stun briefly and rubbershot knock down.</li>
<li class="balance">Police batons stun instead of dealing stamina damage.</li>
<li class="tweak">Replaced the Aetherwhisp armory disablers with advanced tasers</li>
<li class="tweak">Replaced the warden's glock with an advanced taser so they can subdue prisoners</li>
</ul>
<h3 class="author">someone543 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Atlas now allows for a second pilot</li>
<li class="tweak">Helmet camera number tags are more consistent</li>
<li class="rscadd">Genpop timer for sentenced prisoners can now be adjusted</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
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