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Releases: ArshvirGoraya/Godot-Collapsible-Container

v1.0.1 (Godot: 4.1 and Up)

31 Aug 14:40
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  • Bug Fix: Sizing_Node is no long null on exported games.
  • Bug Fix: Removed EditorPlugin type hint to fix errors on exports

v1.0.0 (Godot: 4.1 and 4.1.1)

18 Aug 20:55
ed2a647
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1.0.0 changelog:

  • Added folding_direction_preset variable:

    • Added to inspector for easy folding direction: no longer have to fiddle with sizing_constraint and container sizing flags.
    • Created get_folding_direction_preset() to update what the inspector's folding_direction_preset variable is set to when sizing_constraint and container sizing flags are changed separately.
      • In other words: setting size flags and sizing_constraint will also update this variable.
      • Important: expand flags are not currently supported. Most folding_direction_preset values are meant to be used within a MarginContainer which will make this node not even have access to the expand flags. Using expand flags outside containers may not yield desirable results either. Hence, simply not supported.. for now.
    • Added a whole new custom inspector node to visualize setting this variable for more intuitive interaction.
    • Added a TIPS button in the custom inspector node that you can click or hover on to see useful tips for CollapsibleContainer in the editor.
  • Bug Fix: fix for _get_largest_size_value() returning the incorrect y value. Folding Width-Only should be more stable now.

  • Function name changed to more fitting name: set_container_size() -> set_folding_direction_preset()

  • Documentation:

    • Fixed some spelling mistakes in CollapsibleContainer documentation.
    • Added that parent container must be used for more folding direction and must have the correct minimum size for intended effect.
    • Added warning that tween may run slightly longer than intended due to Tween.interpolate_value and delta time being used.
  • Added warning for when there is no container parent and user is attempting to set folding direction to a value that requires a container parent.

v0.1.0 (Godot: 4.1 and 4.1.1)

14 Aug 19:08
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Fully compatible with: Godot 4.1 and 4.1.1

Godot 4.0.4 and 4.0.3: not FULLY compatible, but won't crash on launch.

4.0.2 and below: NOT compatible, will crash.