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Releases: AllenDang/cimgui-go

v1.0.1

25 Sep 09:47
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Introduction

Hi there!
This is a small bugfix release for v1.0.0.
It mainly includes a fix to ClipboardHandler and a minor change in sdlbackend that allows to run OpenGL code in cimgui-go loop.
Today our project was also added to the awesome-go 🎉

What's Changed

Full Changelog: v1.0.0...v1.0.1

v1.0.0

24 Sep 12:32
a4469ce
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INTRODUCTION

Hi everyone!
I have the honor to annouce the first cimgui-go release.
The great work has been done on this project since Tue Aug 9 12:12:13 2022 when @AllenDang did the first commit in 5ee6a09.
Now cimgui-go became mature enough to receive its first stable release.

Code version

We are using code from several third party repositories. As we couldn't use (because of some complex reasons) Git Submodules, we've recorded their versions in VERSION.txt, which on the current v1.0.0 moment looks as follows:

cimgui (https://github.com/cimgui/cimgui) HEAD is on: 0c7f67607d2aac88f5eaa9aa907a868a17144d58
cimgui/imgui HEAD is on: 8ba7efb738d6ee992ef81b451162591e43badbcf
cimplot (https://github.com/cimgui/cimplot) HEAD is on: 439f705b1cfae0e9fbe42c13ab5b45becc47d404
cimplot/implot HEAD is on: f156599faefe316f7dd20fe6c783bf87c8bb6fd9
cimnodes (https://github.com/cimgui/cimnodes) HEAD is on: f20c83c3cab8e99828d85c66ed3acd087f632c21
cimnodes/imnodes HEAD is on: 8563e1655bd9bb1f249e6552cc6274d506ee788b
cimmarkdown (https://github.com/gucio321/cimmarkdown) HEAD is on: 6e921ffc2b57a9969b98bf8f5aeed912bfb497f6
cimmarkdown/imgui_markdown HEAD is on: 4eb198f68090c9a1622bb9c78ee61f65b6ddc898

Dear ImGui Plugins

As everyone knows, Dear ImGui has many cool plugins.
With help of @sonoro1234 (who created the awesome cimgui project) we managed to implement the following plugins:

Backends

Because in many cases using Dear ImGui without graphics bakend implementation is annoying (requires user to implement it manually), we've decided to include a few useful backend implementations in this repository, including:

  • GLFW + OpenGL backend (based on an example form imgui)
  • SDL + OpenGL backend (also basing on another example from imgui)
  • Ebiten backend, which is a go native largest open source renderer. In this point I'd like to once again express large thanks to @gabstv and @damntourists - the initiators and creators of the code responsible for this backend.

Known Limitations

Unfortunately we do not lack issues and problems with our generator as well as with our backends. Here are pointed out the largest of them that will be hopefully fixed in the future releases.

  • Callbacks generation - C->Go->C callbacks are not easy to do unfortunately. I feel like noone did them in an elegant way before but we'll work on it in the future.
  • The main recommended backend is for now GLFW, as only this backend has full set of features provided for in the backend.Backend interface. Other backends may lack some of them yet.

Detailed Changelog

What's Changed

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