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libwtfdanmaku

High-performance danmaku engine for Windows, based on Direct2D and DirectComposition API.

This project is still under developing.

Features

  • Hardware accelerated by Direct2D, DirectWrite, Direct3D 11.0 and DXGI 1.2
  • Supports Windows 8 or later, Windows 8.1 Store App, and Windows 7 with Platform Update
  • Few cpu usage (<= 5%) with smooth animation
  • Accurate danmaku layout

TODO

  • Renderable's bitmap invalid issue
  • Multiple instance
  • x64 compatible
  • Optimize danmaku style effect
  • Rendering Statistics
  • Hi-DPI support, and Pre-monitor DPI Aware
  • Further performance optimization
  • Resize support (need rebuild device-dependent resources)
  • BottomDanmaku, L2RDanmaku, Mode7 support, etc.
  • Refined error handling
  • User-friendly C & C++ API
  • C++/CLI wrapper for .NET
  • Interoperate with Media Player
  • Optimize Renderable building
  • Windows Phone / UWP compatible
  • Windows 7 compatible (maybe LayeredWindow?)
  • Move to Direct3D 11
  • R2LDanmaku lines limitation
  • Keywords filter by regular expression
  • C++/CX wrapper for C#/WinRT invoking
  • More smooth animation (percision problem when calculating coordinates?)
  • Refactor project files to vcxitems (Shared/Windows/WindowsPhone)

Build

My environment: Visual Studio Community 2013. Also tested under VS2015.

Don't forget to checkout submodule (git submodule update --init)

  • Win32 Desktop
  • Import project libwtfdanmaku.Desktop
  • Win32 Desktop (for Windows7 compatibility)
  • Import project libwtfdanmaku.Windows7
  • Windows 10 Universal Platform
  • Import project libwtfdanmaku.Universal
  • Windows 8.1 WinRT/Universal
  • Import project libwtfdanmaku.Windows
  • Windows Phone 8.1
  • Import project libwtfdanmaku.WindowsPhone

libwtfdanmaku is permitted to work under shared library (DLL) according to the license.

Screenshot

5cmps

License

Copyright (C) 2015 xqq [email protected]

Licensed under LGPL v2.1