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380-insert-delete-getrandom-o1.js
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380-insert-delete-getrandom-o1.js
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/**
* Initialize your data structure here.
*/
var RandomizedSet = function() {
this.map = new Map()
this.arr = []
};
/**
* Inserts a value to the set. Returns true if the set did not already contain the specified element.
* @param {number} val
* @return {boolean}
*/
RandomizedSet.prototype.insert = function(val) {
if(this.map.has(val)) return false
this.arr.push(val)
this.map.set(val, this.arr.length-1)
return true
};
/**
* Removes a value from the set. Returns true if the set contained the specified element.
* @param {number} val
* @return {boolean}
*/
RandomizedSet.prototype.remove = function(val) {
const {map, arr} = this
if(!map.has(val)) return false
// fill the void of the deleted val in the array with the last val
// swap them so the val you want to delete is at the end of the arr
const i = map.get(val)
const j = arr.length-1
const last = arr[j]
arr[j] = val
arr[i] = last
map.set(last, i)
this.map.delete(val)
arr.pop()
return true
};
/**
* Get a random element from the set.
* @return {number}
*/
RandomizedSet.prototype.getRandom = function() {
const randInd = Math.floor(Math.random() * this.arr.length)
return this.arr[randInd]
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* var obj = new RandomizedSet()
* var param_1 = obj.insert(val)
* var param_2 = obj.remove(val)
* var param_3 = obj.getRandom()
*/