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exo_utils.c
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exo_utils.c
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/************************************************************************ *
* Goma - Multiphysics finite element software *
* Sandia National Laboratories *
* *
* Copyright (c) 2014 Sandia Corporation. *
* *
* Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, *
* the U.S. Government retains certain rights in this software. *
* *
* This software is distributed under the GNU General Public License. *
\************************************************************************/
/* exo_utils.c -- high level routines for dealing with Exo_DB structures
*
* Sometimes the EXODUS II API just is too low level. The routines in this
* file, along with those in rd_exo.c and wr_exo.c, are meant to make life
* easier when dealing with EXODUS II data.
*
* Created: 1998/12/03 13:01 MST [email protected]
*
* Revised:
*/
#define _EXO_UTILS_C
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifdef STDC_HEADERS
#include <stdlib.h>
#endif
#include <stdio.h>
#include <string.h>
#include "map_names.h"
#include "std.h"
#include "aalloc.h"
#include "eh.h"
#include "exo_struct.h"
#include "utils.h"
#include "exo_utils.h"
/*
* zero_base() -- push down the element names and node names by one in an
* EXODUS II data base. This makes C language zero-based
* arrays work more naturally.
*/
void
zero_base(Exo_DB *E)
{
int eb;
int i,j;
int l;
int length_conn;
/*
* 1. Node numbers are named in the connectivity lists for each
* element block. Decrement them.
*/
for ( eb=0; eb<E->num_elem_blocks; eb++)
{
length_conn = E->eb_num_elems[eb] * E->eb_num_nodes_per_elem[eb];
for ( l=0; l<length_conn; l++)
{
(E->eb_conn[eb][l])--;
}
}
/*
* 2. Node numbers are named in the node lists for each node set.
* Decrement them.
*/
for ( l=0; l<E->ns_node_len; l++)
{
(E->ns_node_list[l])--;
}
/*
* 3. Element numbers are named in the element list for the side sets.
* Decrement these.
*/
for ( l=0; l<E->ss_elem_len; l++)
{
(E->ss_elem_list[l])--;
}
/*
* 4. Node numbers in the special node list for the sidesets.
* Decrement these (if they exist).
*/
if ( E->ss_node_list_exists )
{
for ( i=0; i<E->num_side_sets; i++)
{
/*
* Instead of doing a side at a time, do the whole list whose
* length has been counted up and stored in the last element of this
* index.
*/
for ( j=0; j<E->ss_node_side_index[i][ E->ss_num_sides[i] ]; j++)
{
(E->ss_node_list[i][j])--;
}
}
}
/*
* 5. If a node map exists, the names of the nodes might be too high.
* Decrement them. In some cases for very general node maps this
* step might be superfluous and even undesirable. Here, the idea is
* that the node map probably corresponds to an inherent contiguous
* node numbering scheme on a larger mesh.
*/
if ( E->node_map_exists )
{
for ( i=0; i<E->num_nodes; i++)
{
(E->node_map[i])--;
}
}
/*
* 6. Likewise, if an element map exists, then it might well correspond to
* a contiguous integer sequence on a larger mesh. Those numbers could
* either be 1-base or 0-based arrays.
*/
if ( E->elem_map_exists )
{
for ( i=0; i<E->num_elems; i++)
{
(E->elem_map[i])--;
}
}
return;
}
/*
* one_base() -- push up the element names and node names by one in an
* EXODUS II data base. This makes C language zero-based
* arrays work more naturally.
*/
void
one_base(Exo_DB *E)
{
int eb;
int i,j,l;
int length_conn;
/*
* 1. Node numbers are named in the connectivity lists for each
* element block. Increment them.
*/
for ( eb=0; eb<E->num_elem_blocks; eb++)
{
length_conn = E->eb_num_elems[eb] * E->eb_num_nodes_per_elem[eb];
for ( l=0; l<length_conn; l++)
{
(E->eb_conn[eb][l])++;
}
}
/*
* 2. Node numbers are named in the node lists for each node set.
* Increment them.
*/
for ( l=0; l<E->ns_node_len; l++)
{
(E->ns_node_list[l])++;
}
/*
* 3. Element numbers are named in the element list for the side sets.
* Increment these.
*/
for ( l=0; l<E->ss_elem_len; l++)
{
(E->ss_elem_list[l])++;
}
/*
* 4. Node numbers in the special node list for the sidesets.
* Increment these (if they exist).
*/
if ( E->ss_node_list_exists )
{
for ( i=0; i<E->num_side_sets; i++)
{
/*
* Instead of doing a side at a time, do the whole list, whose
* length has been counted up and stored in the last element of this
* index.
*/
for ( j=0; j<E->ss_node_side_index[i][ E->ss_num_sides[i] ]; j++)
{
(E->ss_node_list[i][j])++;
}
}
}
/*
* 5. If a node map exists, the names of the nodes might be too high.
* Increment them. In some cases for very general node maps this
* step might be superfluous and even undesirable. Here, the idea is
* that the node map probably corresponds to an inherent contiguous
* node numbering scheme on a larger mesh.
*/
if ( E->node_map_exists )
{
for ( i=0; i<E->num_nodes; i++)
{
(E->node_map[i])++;
}
}
/*
* 6. Likewise, if an element map exists, then it might well correspond to
* a contiguous integer sequence on a larger mesh. Those numbers could
* either be 1-base or 0-based arrays.
*/
if ( E->elem_map_exists )
{
for ( i=0; i<E->num_elems; i++)
{
(E->elem_map[i])++;
}
}
}
#if 0
/*
* type2shape() -- convert from general element types into basic shapes
*
* The element types tell both the interpolation and the basic shape. Sometimes
* it's nice to be able to separate the two concepts. Hence, this code to
* convert the legacy variables into basic shapes.
*/
Element_shape
type2shape(const Element_type et)
{
Element_shape shape=-1;
if ( et == BILINEAR_QUAD ||
et == C_BILINEAR_QUAD ||
et == S_BIQUAD_QUAD ||
et == S_BIQUAD_QUAD ||
et == BIQUAD_QUAD ||
et == P0_QUAD ||
et == P1_QUAD ||
et == BILINEAR_SHELL ||
et == BIQUAD_SHELL )
{
shape = QUADRILATERAL;
}
else if ( et == TRILINEAR_HEX ||
et == C_TRILINEAR_HEX ||
et == S_TRIQUAD_HEX ||
et == TRIQUAD_HEX ||
et == P0_HEX ||
et == P1_HEX )
{
shape = HEXAHEDRON;
}
else
{
EH(-1, "Element type not classifiable into a shape.");
}
return(shape);
}
#endif
int
shape2sides(const Element_shape es)
{
int num_sides=-1;
switch (es)
{
case QUADRILATERAL:
num_sides = 4;
break;
case SHELL:
num_sides = 4;
break;
case HEXAHEDRON:
num_sides = 6;
break;
case TRIANGLE:
num_sides = 3;
break;
case TETRAHEDRON:
num_sides = 4;
break;
case LINE_SEGMENT:
num_sides = 2;
break;
case PRISM:
num_sides = 5;
break;
case PYRAMID:
num_sides = 5;
break;
default:
EH(-1, "How many sides does this new shape have?");
break;
}
return(num_sides);
}
/* get_element_shape() -- given an EXODUS db and element index, return shape
*
* Created: 1999/08/16 08:53 MDT [email protected]
*/
Element_shape
get_element_shape(const Exo_DB *exo,
const int element)
{
int found=FALSE;
int ebi=0;
Element_shape es=UNDEFINED_ELEMENT_SHAPE;
char *string;
if ( element < 0 )
{
EH(-1, "Bad element type lookup -- negative element.");
}
if ( element > exo->num_elems - 1 )
{
EH(-1, "Bad element type lookup -- element number too high.");
}
/*
* Which element block index is this in?
*/
while ( ! found && ebi < exo->num_elem_blocks )
{
found |= ( element >= exo->eb_ptr[ebi] && element < exo->eb_ptr[ebi+1] );
ebi++;
}
if ( ebi > exo->num_elem_blocks )
{
fprintf(stderr, "eb_ptr[%d] = %d\n", 0, exo->eb_ptr[0]);
fprintf(stderr, "eb_ptr[%d] = %d\n", 1, exo->eb_ptr[1]);
fprintf(stderr, "exo->num_elem_blocks = %d\n", exo->num_elem_blocks);
fprintf(stderr, "exo->num_elems = %d\n", exo->num_elems);
fprintf(stderr, "element = %d\n", element);
fprintf(stderr, "ebi = %d\n", ebi);
EH(-1, "Could not find element in any element block.");
}
ebi--;
string = exo->eb_elem_type[ebi];
/*
* Interpret the EXODUS string element type identifier as an element shape...
*/
if ( 0 == strncmp(string, "QUAD", 4) )
{
es = QUADRILATERAL;
}
if ( 0 == strncmp(string, "SHELL", 4) )
{
es = SHELL;
}
if ( 0 == strncmp(string, "HEX", 3) )
{
es = HEXAHEDRON;
}
if ( 0 == strncmp(string, "TRI", 3) )
{
es = TRIANGLE;
}
if ( 0 == strncmp(string, "TET", 3) )
{
es = TETRAHEDRON;
}
if ( 0 == strncmp(string, "BAR", 3) )
{
es = LINE_SEGMENT;
}
return (es);
}
/*
* find_element_block()
* Returns the element block that a given element belongs to
*
* Scott A Roberts, 2010-08-24
*/
int
find_element_block ( Exo_DB *exo,
const int e ) {
int i, j, ei;
ei = -1;
for ( i=0; i<exo->num_elem_blocks; i++) {
for ( j=0; j<exo->eb_num_elems[i]; j++) {
ei++;
if ( ei == e ) return i;
}
}
return -1;
}
/*
* find_element_friends()
* Returns a list of elements who share a face between HEX-SHELL
*
* Scott A Roberts, 2010-08-24
*/
int
find_element_friends( Exo_DB *exo,
int e,
int *friend_list ) {
int i, num_friends;
/* Find block of this element */
int eb = find_element_block(exo,e);
/* How many nodes must be in common to be a friend? */
int common_node_req;
if ( !strcmp( exo->eb_elem_type[eb], "SHELL4") || !strcmp(exo->eb_elem_type[eb], "shell4") ||
!strcmp( exo->eb_elem_type[eb], "HEX8") || !strcmp(exo->eb_elem_type[eb], "hex8") ) {
common_node_req = 4;
} else {
return 0;
}
/* Generate list of elements touching this element
and how many nodes are in common */
int nip, ni, eip, ei, dup;
int num_neigh = 0;
int neigh_elem_id[50];
int neigh_elem_ct[50];
for ( nip = exo->elem_node_pntr[e]; nip < exo->elem_node_pntr[e+1]; nip++) { // Loop through nodes of this element
ni = exo->elem_node_list[nip];
for ( eip = exo->node_elem_pntr[ni]; eip < exo->node_elem_pntr[ni+1]; eip++) { // Loop through elements belonging to that node
ei = exo->node_elem_list[eip];
dup = 0;
for ( i = 0; i < num_neigh; i++) {
if ( neigh_elem_id[i] == ei ) {
dup = 1;
neigh_elem_ct[i]++;
}
}
if ( dup == 0 ) {
neigh_elem_id[num_neigh] = ei;
neigh_elem_ct[num_neigh] = 1;
num_neigh++;
}
}
}
/* Loop through neighbors to see if any are friends */
int nei, neib, fi;
num_friends = 0;
for ( nei = 0; nei < num_neigh; nei++) {
if ( neigh_elem_ct[nei] == common_node_req ) {
neib = find_element_block(exo,neigh_elem_id[nei]);
if ( neib != eb ) {
dup = 0;
for ( fi = 0; fi < num_friends; fi++) {
if (friend_list[fi] == ei) dup = 1;
}
if (dup == 0) {
friend_list[num_friends] = neigh_elem_id[nei];
num_friends++;
}
}
}
}
return num_friends;
}
/*
* find_local_node_number()
* Returns the local node numbers for a given global node and element
*
* Scott A Roberts, 2010-08-24
*/
int find_local_node_number( Exo_DB *exo, int e, int n ) {
int i, no, eb, ns, nn;
eb = find_element_block(exo,e);
if (strcmp( exo->eb_elem_type[eb], "HEX8")) EH(-1,"Only use find_local_node_number for HEX8");
ns = exo->elem_node_pntr[e];
nn = exo->elem_node_pntr[e+1]-ns;
for ( i = 0; i < nn; i++) {
no = exo->elem_node_list[ns+i];
if (no == n) return i;
}
return -1;
}
/*
* find_edge_connected_nodes()
* Returns the local node numbers of nodes that are connected
* to a given local node by an edge. Only works for HEX8.
*
* Scott A Roberts, 2010-08-24
*/
void find_edge_connected_nodes(int ln, int *lcn) {
lcn[0] = (ln+1)%4 + (ln-ln%4);
lcn[1] = (ln+3)%4 + (ln-ln%4);
lcn[2] = (ln+4)%8;
return;
}
/*
* is_node_in_element()
* Determines if a given global node is present in an element
*
* Scott A Roberts, 2010-08-24
*/
int is_node_in_element(Exo_DB *exo, int n, int e) {
int i;
for ( i=exo->elem_node_pntr[e]; i<exo->elem_node_pntr[e+1]; i++) {
if ( n == exo->elem_node_list[i] ) return 1;
}
return 0;
}