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project.ino
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project.ino
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#include "LedControl.h"
#include <Keypad.h>
// keypad define =========================
const byte ROWS = 4; // 共有四行
const byte COLS = 4; // 共有四列
char keys[ROWS][COLS] = {
{'1', '2', '3', 'A'},
{'4', '5', '6', 'B'},
{'7', '8', '9', 'C'},
{'*', '0', '#', 'D'}
};
byte rowPins[ROWS] = {2, 3, 4, 5};
byte colPins[COLS] = {6, 7, 8, 9};
Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
// keypad define ==========================
// sound define
int melody[] = {262, 294, 330, 349, 392, 440, 494,
523, 588, 660, 698, 784, 880, 988, 0};
int endGameTime[] = {8, 8, 8, 8, 4, 4, 4, 8};
int endGameTone[] = {494, 698, 0, 698, 698, 660, 588, 523};
// sound define
// led define ============================
LedControl lc = LedControl(12, 10, 11, 1);
// led define ============================
// pattern define =======================
const int patternNum = 4;
byte pattern[4]={B00010101,B00011001,B00100011,B01000011};
//byte a[5]= {B01111110,B10001000,B10001000,B10001000,B01111110};
// pattern define =======================
void setup() {
Serial.begin(9600);
lc.shutdown(0, false);
lc.setIntensity(0, 1);
lc.clearDisplay(0);
randomSeed(analogRead(0)); // set random seed
// lc.setRow(0, 2, B01111110); //B01234567 <--position
// lc.setRow(0, 0, B01111110);
}
byte randomChar(){
return pattern[random(0, patternNum)];
}
char IntToChar(int num){
return ((char)(48 + num));
}
void loop() {
lc.setRow(0, 6, B01011011); //s
lc.setRow(0, 5, B00001111); //t
lc.setRow(0, 4, B01110111); //a
lc.setRow(0, 3, B00000101); //r
lc.setRow(0, 2, B00001111); //t
lc.setRow(0, 1, B10110000); //!
char key = kpd.getKey();
//wait for start
if(key){
// start !!
// TODO play music
for(int i = 0; i < 8; i++)
lc.setRow(0, i, B00000000); // Init
// target pattern
int curPos = -1; // move from right to left
byte curPat = randomChar(); // get a random pattern
byte lastPat = curPat; // to see repeat or not
// player set
int playPatInd = 0; // player's pattern index
int point = 0, plus = 10; // plus per time
float bonus = 1.08;
int port1 = 5, port2 = 6, port3 = 7;
// set screen
lc.setRow(0, 4, B00110110);
lc.setRow(0, 6, pattern[playPatInd]);
int sepTime = 800; // set time
int quick = 20;
unsigned long lastTime = millis();
while(1){
char cmd = kpd.getKey();
if(cmd == '0'){
// turn the play's pattern
lc.setRow(0, port2, B00000000);
playPatInd = (playPatInd + 1) % patternNum;
tone(13, 600, 50);
lc.setRow(0, port2, pattern[playPatInd]);
}
// Serial.println(Time);
if(millis() - lastTime >= sepTime){
if(curPos != 3)
lc.setRow(0, 3, B00000000);
lastTime = millis();
lc.setRow(0, curPos, B00000000);
tone(13, 800, 20);
curPos += 1;
lc.setRow(0, curPos, curPat);
}
if(curPos == 3){
sepTime -= quick;
if(pattern[playPatInd] != curPat){
noTone(13);
tone(13, 623, 470);
delay(200);
tone(13, 110, 260);
delay(800);
break;
}
else{
point += plus;
plus *= bonus;
tone(13, 750, 20);
curPos = -1;
while(curPat == lastPat){
curPat = randomChar();
}
lastPat = curPat;
}
for(int i = 0; i < 3; i++)
lc.setRow(0, i, B00000000);
}
}
// play ending music
for(int note = 0; note < 8; note++){
int noteDur = 1000 / endGameTime[note];
tone(13, endGameTone[note], noteDur);
delay(noteDur * 1.30);
noTone(13);
}
for(int i = 0; i < 8; i++){
lc.setRow(0, i, B00000001);
delay(150);
}
// show point
lc.setRow(0, 7, B01100111);
lc.setRow(0, 6, B00001111);
lc.setRow(0, 5, B10000101);
int show[5] = {0};
int lastNotZero = 0;
for(int i = 0; i < 5; i++){
show[i] = point % 10;
if(show[i] != 0) lastNotZero = i;
point /= 10;
}
for(int i = 0; i < 3; i++){
for(int j = 0; j < 5-lastNotZero; j++){
lc.setChar(0, j, IntToChar(show[j]), false);
}
for(int j = 0; j < lastNotZero; j++){
lc.setChar(0, 4-j, '0', false);
}
delay(500);
}
while(!kpd.getKey());
lc.clearDisplay(0);
}
}