-
Notifications
You must be signed in to change notification settings - Fork 14
/
i64ApplicationDelegate.mm
200 lines (156 loc) · 6.78 KB
/
i64ApplicationDelegate.mm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
/*
Frodo, Commodore 64 emulator for the iPhone
Copyright (C) 2007-2010 Stuart Carnie
See gpl.txt for license information.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#import "i64ApplicationDelegate.h"
#import <AudioToolbox/AudioServices.h>
#import "debug.h"
#import "EmulationViewController.h"
#import "SplashScreen.h"
#import "GamePack.h"
#import "EncryptDecrypt.h"
#import "CocoaUtility.h"
#import "DebugSupport.h"
#import "ValidationCheck.h"
#import "ValidationCheck+Encryption.h"
#import "FlurryAPI.h"
#import "C64Defaults.h"
#import "MMStoreManager.h"
#import "manomio_keys.h"
#import "OpenFeint.h"
#import "OpenFeint+Dashboard.h"
#ifdef _INTERNAL
#import "FTPDService.h"
#endif
@interface i64ApplicationDelegate()
- (void)reportAppOpenToAdMob;
@end
i64ApplicationDelegate *g_application;
const int kEmulationViewControllerIndex = 1;
@implementation i64ApplicationDelegate
@synthesize gameBrowser, splashScreenActive;
void uncaughtExceptionHandler(NSException *exception) {
[FlurryAPI logError:@"Uncaught" message:@"Crash!" exception:exception];
}
- (void)initializeOpenfeint {
NSMutableDictionary *settings = [NSMutableDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInt:UIInterfaceOrientationPortrait], OpenFeintSettingDashboardOrientation,
@"C64", OpenFeintSettingShortDisplayName,
[NSNumber numberWithBool:YES], OpenFeintSettingDisableUserGeneratedContent,
[NSNumber numberWithBool:YES], OpenFeintSettingPromptToPostAchievementUnlock,
// [NSNumber numberWithBool:YES], OpenFeintSettingAlwaysAskForApprovalInDebug,
nil];
[OpenFeint initializeWithProductKey:MM_OPENFEINT_PRODUCTKEY
andSecret:MM_OPENFEINT_PRODUCTSECRET
andDisplayName:@"Commodore 64"
andSettings:settings // see OpenFeintSettings.h
andDelegates:[OFDelegatesContainer containerWithOpenFeintDelegate:self]]; // see OFDelegatesContainer.h
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
NSSetUncaughtExceptionHandler(&uncaughtExceptionHandler);
[MMStoreManager defaultStore];
check2(60);
[FlurryAPI startSession:MM_FLURRY_APPID];
// ensures defaults are initialized
[C64Defaults shared];
g_application = self;
// workaround for iPhone OS 2.1 and earlier not honouring the 'Navigation Bar Is Hidden' option in IB
self.gameBrowser.navigationBarHidden = YES;
mainController.delegate = self;
[window addSubview:mainController.view];
UIView *view = [[SplashScreen alloc] initWithFrame:[window frame]];
[window addSubview:view];
[view release];
self.splashScreenActive = YES;
[window makeKeyAndVisible];
OSStatus res = AudioSessionInitialize(NULL, NULL, NULL, NULL);
UInt32 sessionCategory = kAudioSessionCategory_AmbientSound;
res = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
res = AudioSessionSetActive(true);
emulator = [mainController.viewControllers objectAtIndex:kEmulationViewControllerIndex];
[self initializeOpenfeint];
[self performSelectorInBackground:@selector(reportAppOpenToAdMob) withObject:nil];
#ifdef _INTERNAL
ftpService = [FTPDService new];
[ftpService start];
#endif
}
#define kDefaultManomioAlertURL @"http://www.manomio.com/index.php/iphone/applicationalerts/"
- (void)launchEmulator {
mainController.selectedIndex = kEmulationViewControllerIndex;
}
- (void)showGameShelf {
mainController.selectedIndex = 0;
}
- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController {
if (viewController.tabBarItem.tag == 1001) {
[OpenFeint launchDashboardWithListLeaderboardsPage];
return NO;
}
if (viewController != emulator ||
[GamePack globalGamePack].currentGame != nil) {
return YES;
}
NSString *msg = tabBarController.selectedIndex == 0 ?
@"Please choose a game by selecting the RUN/PLAY button" :
@"Please choose a game by selecting the RUN/PLAY button from the\nMy Games tab";
[[[[UIAlertView alloc] initWithTitle:@"Want to play?"
message:msg
delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil] autorelease] show];
return NO;
}
- (void)dashboardDidDisappear {
if (mainController.selectedIndex == kEmulationViewControllerIndex)
[emulator resumeEmulator];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
if (mainController.selectedIndex == kEmulationViewControllerIndex)
[emulator resumeEmulator];
[OpenFeint applicationDidBecomeActive];
}
- (void)dashboardWillAppear {
if (mainController.selectedIndex == kEmulationViewControllerIndex)
[emulator pauseEmulator];
}
- (void)applicationWillResignActive:(UIApplication *)application {
if (mainController.selectedIndex == kEmulationViewControllerIndex)
[emulator pauseEmulator];
[OpenFeint applicationWillResignActive];
}
- (void)applicationWillTerminate:(UIApplication *)application {
[OpenFeint shutdown];
}
#pragma mark -
#pragma mark Admob Tracking
- (void)reportAppOpenToAdMob {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // we're in a new thread here, so we need our own autorelease pool
// Have we already reported an app open?
NSString *documentsDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *appOpenPath = [documentsDirectory stringByAppendingPathComponent:@"admob_app_open"];
NSFileManager *fileManager = [NSFileManager defaultManager];
if(![fileManager fileExistsAtPath:appOpenPath]) {
// Not yet reported -- report now
NSString *appOpenEndpoint =[NSString stringWithFormat:@"http://a.admob.com/f0?isu=%@&app_id=%@",
[[UIDevice currentDevice] uniqueIdentifier], @"305504539"];
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:appOpenEndpoint]];
NSURLResponse *response;
NSError *error;
NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error];
if((!error) && ([(NSHTTPURLResponse *)response statusCode] == 200) && ([responseData length] > 0)) {
[fileManager createFileAtPath:appOpenPath contents:nil attributes:nil]; // successful report, mark it as such
}
}
[pool release];
}
@end