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fix edge rendering of near-clipped geometry #9

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strattonbrazil opened this issue Dec 3, 2011 · 0 comments
Open

fix edge rendering of near-clipped geometry #9

strattonbrazil opened this issue Dec 3, 2011 · 0 comments

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@strattonbrazil
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The "Single-Pass Wireframe Rendering" algorithm used for drawing wires breaks if any points fall outside the projection frustum. The nvidia followup paper provides an update for fixing this.

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