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The "Single-Pass Wireframe Rendering" algorithm used for drawing wires breaks if any points fall outside the projection frustum. The nvidia followup paper provides an update for fixing this.
The text was updated successfully, but these errors were encountered:
The "Single-Pass Wireframe Rendering" algorithm used for drawing wires breaks if any points fall outside the projection frustum. The nvidia followup paper provides an update for fixing this.
The text was updated successfully, but these errors were encountered: