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turrettool.py
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turrettool.py
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import math
import sqlite3
from PyQt5.QtCore import QUrl, Qt
from PyQt5.QtGui import QIcon
from PyQt5.QtWidgets import QWidget, QFileDialog, QMessageBox, QGridLayout, QPushButton, QLabel, QComboBox, QGroupBox, \
QVBoxLayout, QLineEdit, QHBoxLayout, QRadioButton, QApplication
class Weapon:
crew: int = None
size: int = None
cost: int = None
capacitor: int = None
power: int = None
rechargeRate: int = None
htk: int = None
damage: int = None
shots: int = None
rangeMod: int = None
duranium: int = None
neutronium: int = None
corbomite: int = None
tritanium: int = None
boronide: int = None
mercassium: int = None
vendarite: int = None
sorium: int = None
uridium: int = None
corundium: int = None
gallicite: int = None
materials: list = None
componentValue: int = None
def __init__(self, data):
self.crew = data[0]
self.size = data[1]
self.cost = data[2]
self.capacitor = data[5]
self.componentValue = data[3]
self.power = data[4]
self.rechargeRate = data[5]
self.htk = data[6]
self.damage = data[7]
self.shots = data[8]
self.rangeMod = data[9]
self.duranium = data[10]
self.neutronium = data[11]
self.corbomite = data[12]
self.tritanium = data[13]
self.boronide = data[14]
self.mercassium = data[15]
self.vendarite = data[16]
self.sorium = data[17]
self.uridium = data[18]
self.corundium = data[19]
self.gallicite = data[20]
self.materials = [self.duranium, self.neutronium, self.corbomite, self.tritanium, self.boronide,
self.mercassium,
self.vendarite, self.sorium, self.uridium, self.corundium, self.gallicite]
# noinspection PyAttributeOutsideInit
def calcRoF(weapon: Weapon):
rof = (25 * weapon.power) / (5 * weapon.capacitor)
if rof % 5 > 0:
rof = rof + 5 - (rof % 5)
return rof
def calcArmorSize(hullSize, armorLevel, turretArmorLevel):
armorSize = turretArmorLevel * (
math.pow(math.pow(hullSize * 0.75 / math.pi, 1.0 / 3.0), 2.0) * 4 * math.pi / 4.0) / armorLevel
return armorSize
def calcArmorCost(hullSize, turretArmorLevel):
armorSize = turretArmorLevel * (
math.pow(math.pow(hullSize * 0.75 / math.pi, 1.0 / 3.0), 2.0) * 4 * math.pi / 4.0) / 10
armorCost = armorSize * 10
return armorCost
def calcCost(weapon: Weapon):
cost = 0
for material in weapon.materials:
cost += material
return cost
class Window(QWidget):
# noinspection SpellCheckingInspection
conn: sqlite3.Connection = None
c: sqlite3.Cursor = None
gameID: int = None
gameID: dict = None
raceID: int = None
raceIDs: dict = None
weaponID: int = None
weapon: Weapon = None
weaponType: dict = None
weaponIDs: dict = None
armorBase: int = None
trackingTech: int = None
armor: dict = None
spaceMaster: bool = False
techType: dict = None
turretWeapon: Weapon = None
insert: bool = False
turretTrackingSpeed: int = None
def __init__(self):
super().__init__()
self.initUI()
self.conn = None
self.c = None
self.gameID = 0
self.gameIDs = {}
self.raceID = 0
self.raceIDs = {}
self.weaponID = 0
self.weapon = {}
self.weaponType = {"Laser": 15, "Particle Beam": 30, "Railgun": 35, "Gauss Cannon": 45}
self.weaponIDs = {}
self.armorBase = 3136
self.trackingTech = 0
self.techType = {}
def showFileChooser(self):
self.gameID = 0
self.gameIDs = {}
self.raceID = 0
self.raceIDs = {}
self.weaponID = 0
if self.conn is not None:
self.conn.close()
self.conn = None
self.gameBox.clear()
file = QFileDialog.getOpenFileUrl(self, "Open file", filter="DB files (*.db)")
if file[0] != QUrl(""):
url = file[0].toLocalFile()
self.conn = sqlite3.connect(url)
self.dbLabel.setText("Connected to: " + file[0].fileName())
self.c = self.conn.cursor()
self.c.execute("SELECT GameID, GameName FROM FCT_Game")
results = self.c.fetchall()
for result in results:
id = result[0]
name = result[1]
self.gameIDs[name] = id
self.gameBox.addItem(name)
self.gameBox.setDisabled(False)
def changeRace(self):
self.weaponID = 0
self.raceBox.clear()
if self.gameBox.currentText() in self.gameIDs.keys():
self.gameID = self.gameIDs[self.gameBox.currentText()]
else:
self.gameID = 0
if self.conn is not None and self.gameID != 0:
try:
self.c.execute("SELECT RaceID, NPR, RaceTitle, GameID FROM FCT_Race")
except Exception as err:
print(err)
results = self.c.fetchall()
for result in results:
raceid = result[0]
npr = result[1]
name = result[2]
gameid = result[3]
if self.gameID == gameid and not npr:
self.raceIDs[name] = raceid
self.raceBox.addItem(name)
self.raceBox.setDisabled(False)
else:
self.raceBox.setDisabled(True)
if self.raceBox.currentText():
self.weaponTypeBox.setDisabled(False)
else:
self.weaponTypeBox.setDisabled(True)
def changeWeapons(self):
self.weaponBox.clear()
if self.raceBox.currentText() in self.raceIDs.keys():
self.raceID = self.raceIDs[self.raceBox.currentText()]
if self.conn is not None and self.gameID != 0 and self.raceID != 0:
try:
self.c.execute("SELECT SDComponentID, GameID, BeamWeapon, Name, ComponentTypeID, TurretWeaponID FROM "
"FCT_ShipDesignComponents")
except Exception as err:
print(err)
results = self.c.fetchall()
for result in results:
weaponid = result[0]
gameid = result[1]
beamweapon = result[2]
name = result[3]
weapontype = result[4]
turretid = result[5]
if gameid == self.gameID and beamweapon and turretid == 0 and weapontype == self.weaponType[
self.weaponTypeBox.currentText()]:
try:
self.c.execute(
f"SELECT Obsolete, RaceID FROM FCT_RaceTech WHERE TechID = {weaponid} AND GameID = {self.gameID}")
except Exception as err:
print(err)
techresult = self.c.fetchone()
if techresult is not None and not techresult[0] and techresult[1] == self.raceID:
self.weaponIDs[name] = weaponid
self.weaponBox.addItem(name)
self.weaponBox.setDisabled(False)
else:
self.weaponBox.setDisabled(True)
if self.weaponBox.currentText():
self.trackingSpeedLine.setDisabled(False)
self.armorAmountLine.setDisabled(False)
else:
self.trackingSpeedLine.setDisabled(True)
self.armorAmountLine.setDisabled(True)
def getCustomArmorUp(self, prerequisite):
if self.conn is not None and self.gameID != 0 and self.raceID != 0:
try:
self.c.execute(
f"SELECT Name, Prerequisite1, AdditionalInfo, TechSystemID FROM FCT_TechSystem WHERE Prerequisite1 = {prerequisite}")
except Exception as err:
print(err)
result = self.c.fetchone()
if result is not None:
self.armor[result[0]] = result[2]
self.armorBox.clear()
self.armorBox.addItems(self.armor.keys())
try:
self.c.execute(
f"SELECT TechID FROM FCT_RaceTech WHERE GameID = {self.gameID} AND RaceID = {self.raceID} AND "
f"TechID = {result[3]}")
except Exception as err:
print(err)
techResult = self.c.fetchone()
if techResult is not None:
self.armorBox.setCurrentText(result[0])
self.getCustomArmorUp(result[3])
def getArmorTech(self):
if self.conn is not None and self.gameID != 0 and self.raceID != 0:
try:
self.c.execute(
f"SELECT TechID FROM FCT_RaceTech WHERE GameID = {self.gameID} AND RaceID = {self.raceID} AND ("
f"TechID BETWEEN 3136 AND 3147 OR TechID = 27459 OR TechID = 65899 OR TechID = 65900)")
except Exception as err:
print(err)
results = self.c.fetchall()
minTech = 3136
techLevel = 0
for result in results:
if result[0] == 27459 and techLevel < 3:
techLevel = 0
elif result[0] == 65899 and techLevel < 3:
techLevel = 1
elif result[0] == 65900 and techLevel < 3:
techLevel = 2
elif minTech <= result[0] <= 3147:
minTech = result[0]
techLevel = minTech - self.armorBase + 3
self.armorBox.setCurrentIndex(techLevel)
self.getCustomArmorUp(3147)
def getCustomSpeedTechs(self, prerequisite):
if self.conn is not None and self.gameID != 0 and self.raceID != 0:
try:
self.c.execute(
f"SELECT Name, Prerequisite1, AdditionalInfo, TechSystemID FROM FCT_TechSystem WHERE Prerequisite1 = {prerequisite}")
except Exception as err:
print(err)
result = self.c.fetchone()
if result is not None:
try:
self.c.execute(
f"SELECT TechID FROM FCT_RaceTech WHERE GameID = {self.gameID} AND RaceID = {self.raceID} AND "
f"TechID = {result[3]}")
except Exception as err:
print(err)
techResult = self.c.fetchone()
if techResult is not None:
self.trackingSpeedTechLabel.setText(result[0])
self.trackingTech = result[2]
self.getCustomSpeedTechs(result[3])
def getCustomFCTechs(self, prerequisite):
if self.conn is not None and self.gameID != 0 and self.raceID != 0:
try:
self.c.execute(
f"SELECT Name, Prerequisite1, AdditionalInfo, TechSystemID FROM FCT_TechSystem WHERE Prerequisite1 = {prerequisite}")
except Exception as err:
print(err)
result = self.c.fetchone()
if result is not None:
try:
self.c.execute(
f"SELECT TechID FROM FCT_RaceTech WHERE GameID = {self.gameID} AND RaceID = {self.raceID} AND "
f"TechID = {result[3]}")
except Exception as err:
print(err)
techResult = self.c.fetchone()
if techResult is not None:
self.fireControlSpeedLabel.setText(result[0])
self.getCustomFCTechs(result[3])
def getSpeedTechs(self):
if self.conn is not None and self.gameID != 0 and self.raceID != 0:
try:
self.c.execute(
f"SELECT TechID FROM FCT_RaceTech WHERE GameID = {self.gameID} AND RaceID = {self.raceID} AND "
f"TechID BETWEEN 25608 AND 25619")
except Exception as err:
print(err)
results = self.c.fetchall()
if results is not None:
minTech = 25608
for result in results:
if result[0] > minTech:
minTech = result[0]
try:
self.c.execute(f"SELECT Name, AdditionalInfo FROM FCT_TechSystem WHERE TechSystemID = {minTech}")
except Exception as err:
print(err)
result = self.c.fetchone()
self.trackingSpeedTechLabel.setText(result[0])
self.trackingTech = result[1]
try:
self.c.execute(
f"SELECT TechID FROM FCT_RaceTech WHERE GameID = {self.gameID} AND RaceID = {self.raceID} AND "
f"TechID BETWEEN 3653 AND 3664")
except Exception as err:
print(err)
results = self.c.fetchall()
if results is not None:
minTech = 3653
for result in results:
if result[0] > minTech:
minTech = result[0]
try:
self.c.execute(f"SELECT Name FROM FCT_TechSystem WHERE TechSystemID = {minTech}")
except Exception as err:
print(err)
result = self.c.fetchone()
self.fireControlSpeedLabel.setText(result[0])
self.getCustomSpeedTechs(25619)
self.getCustomFCTechs(3664)
def updateTurretInfo(self):
try:
self.weaponID = self.weaponIDs[self.weaponBox.currentText()]
except KeyError:
self.weaponID = 0
if self.conn is not None and self.weaponID != 0:
try:
self.c.execute(
f"SELECT Crew, Size, Cost, ComponentValue, PowerRequirement, RechargeRate, HTK, DamageOutput, "
f"NumberOfShots, RangeModifier, Duranium, Neutronium, Corbomite, Tritanium, Boronide, Mercassium, "
f"Vendarite, Sorium, Uridium, Corundium, Gallicite FROM FCT_ShipDesignComponents WHERE GameID = "
f"{self.gameID} AND SDComponentID = {self.weaponID}")
except Exception as err:
print(err)
results = self.c.fetchone()
self.weapon = Weapon(results)
# self.getSpeedTechs
trackingTech = self.trackingTech
try:
gearPercent = int(self.trackingSpeedLine.text().replace(",", "")) / int(trackingTech) * 10
gearSize = self.weapon.size * gearPercent / 100
except ValueError:
gearPercent = 0
gearSize = 0
turretCrew = self.weapon.crew
if self.turretSingleButton.isChecked():
turretOption = 1
elif self.turretDoubleButton.isChecked():
turretOption = 2
gearSize *= 0.9
turretCrew *= 1.8
elif self.turretTripleButton.isChecked():
turretOption = 3
gearSize *= 0.85
turretCrew *= 2.55
else:
turretOption = 4
gearSize *= 0.8
turretCrew *= 3.2
try:
armorCost = calcArmorCost(self.weapon.size * turretOption,
int(self.armorAmountLine.text().replace(",", "")))
armorSize = calcArmorSize(self.weapon.size * turretOption, self.armor[self.armorBox.currentText()],
int(self.armorAmountLine.text().replace(",", "")))
except ValueError:
armorCost = 0
armorSize = 0
gearPercent = "%.2f" % gearPercent
gearSize = "%.2f" % gearSize
armorCost = "%.2f" % armorCost
armorSize = "%.2f" % armorSize
totalWeaponCost = "%.1f" % float(float(calcCost(self.weapon)) * turretOption)
infoLeft1 = f"Individual Weapon Size:\n" \
f"Individual Weapon Cost:\n" \
f"Total Weapon Size:\n" \
f"Total Weapon Cost:\n" \
f"Rotation Gear(%):\n" \
f"Gear Size:\n" \
f"Armor Cost:\n" \
f"Armor Size:"
infoLeft2 = f"{self.weapon.size}\n" \
f"{calcCost(self.weapon)}\n" \
f"{self.weapon.size * turretOption}\n" \
f"{totalWeaponCost}\n" \
f"{gearPercent}\n" \
f"{gearSize}\n" \
f"{armorCost}\n" \
f"{armorSize}"
self.turretInfoLabelLeft1.setText(infoLeft1)
self.turretInfoLabelLeft2.setText(infoLeft2)
if self.weaponTypeBox.currentText() == "Gauss Cannon" or self.weaponTypeBox.currentText() == "Microwave" or self.weaponTypeBox.currentText() == "Particle Beam":
maxRange = self.weapon.rangeMod
else:
maxRange = self.weapon.rangeMod * self.weapon.power
turretSize = self.weapon.size * turretOption + float(gearSize) + float(armorSize)
turretCost = (self.weapon.cost + float(gearSize) * 5 + float(armorCost)) * turretOption
if self.weaponTypeBox.currentText() == "Gauss Cannon":
rof = f"{self.weapon.componentValue}/5"
else:
rof = calcRoF(self.weapon)
try:
htk = (self.weapon.htk + int(self.armorAmountLine.text().replace(',', ''))) * turretOption
except ValueError:
htk = self.weapon.htk * turretOption
infoRight1 = f"Damage Output:\n" \
f"Rate of Fire:\n" \
f"Range Modifier:\n" \
f"Maximum Range:\n" \
f"Turret Size:\n" \
f"HTK:\n" \
f"Power Requirement:\n" \
f"Recharge Rate:\n" \
f"Cost:\n" \
f"Crew:\n" \
f"Development Cost:\n\n" \
f"Materials Required:\n" \
f"Duranium:\n"
infoRight2 = f"{self.weapon.damage}x{self.weapon.shots * turretOption}\n" \
f"{rof} sec\n" \
f"{self.weapon.rangeMod}\n" \
f"{maxRange} km\n" \
f"{'%.2f' % turretSize} HS ({round(turretSize * 50)} tons)\n" \
f"{htk}\n" \
f"{self.weapon.power * turretOption}\n" \
f"{int(self.weapon.rechargeRate * turretOption)}\n" \
f"{'%.1f' % turretCost}\n" \
f"{round(turretCrew)}\n" \
f"{round(turretCost * 10)} RP\n\n\n" \
f"{'%.1f' % (self.weapon.duranium * turretOption + float(gearSize) * 5)}\n"
if float(armorCost) > 0:
infoRight1 = infoRight1 + "Neutronium:\n"
infoRight2 = infoRight2 + f"{armorCost}\n"
if float(self.weapon.corbomite) > 0:
infoRight1 = infoRight1 + "Corbomite:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.corbomite * turretOption)}\n"
if float(self.weapon.tritanium) > 0:
infoRight1 = infoRight1 + "Tritanium:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.tritanium * turretOption)}\n"
if float(self.weapon.boronide) > 0:
infoRight1 = infoRight1 + "Boronide:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.boronide * turretOption)}\n"
if float(self.weapon.mercassium) > 0:
infoRight1 = infoRight1 + "Mercassium:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.mercassium * turretOption)}\n"
if float(self.weapon.vendarite) > 0:
infoRight1 = infoRight1 + "Vendarite:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.vendarite * turretOption)}\n"
if float(self.weapon.sorium) > 0:
infoRight1 = infoRight1 + "Sorium:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.sorium * turretOption)}\n"
if float(self.weapon.uridium) > 0:
infoRight1 = infoRight1 + "Uridium:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.uridium * turretOption)}\n"
if float(self.weapon.corundium) > 0:
infoRight1 = infoRight1 + "Corundium:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.corundium * turretOption)}\n"
if float(self.weapon.gallicite) > 0:
infoRight1 = infoRight1 + "Gallicite:\n"
infoRight2 = infoRight2 + f"{'%.1f' % (self.weapon.gallicite * turretOption)}\n"
self.turretWeapon = Weapon([turretCrew, turretSize, turretCost, self.weapon.componentValue,
self.weapon.power * turretOption,
self.weapon.rechargeRate * turretOption, htk, self.weapon.damage,
self.weapon.shots * turretOption, self.weapon.rangeMod,
self.weapon.duranium * turretOption + float(gearSize) * 5, armorCost,
self.weapon.corbomite * turretOption, self.weapon.tritanium * turretOption,
self.weapon.boronide + turretOption, self.weapon.mercassium * turretOption,
self.weapon.vendarite * turretOption, self.weapon.sorium * turretOption,
self.weapon.uridium * turretOption, self.weapon.corundium * turretOption,
self.weapon.gallicite * turretOption])
self.turretTrackingSpeed = self.trackingSpeedLine.text()
self.insert = True
self.turretInfoLabelRight1.setText(infoRight1)
self.turretInfoLabelRight2.setText(infoRight2)
else:
self.turretInfoLabelLeft1.setText("")
self.turretInfoLabelLeft2.setText("")
self.turretInfoLabelRight1.setText("")
self.turretInfoLabelRight2.setText("")
self.insert = False
def spaceMasterMode(self):
if self.spaceMaster:
self.spaceMaster = False
self.instantButton.setDisabled(True)
self.armorBox.setDisabled(True)
else:
self.spaceMaster = True
self.instantButton.setDisabled(False)
self.armorBox.setDisabled(False)
def dbInsert(self, instant):
if self.conn is not None:
error = False
errorMsg = None
try:
self.c.execute(
f"SELECT MAX(TechSystemID) FROM FCT_TechSystem")
except Exception as err:
print(err)
result = self.c.fetchone()
techSystemID = result[0] + 1
name = self.nameLine.text()
componentName = "none"
categoryID = self.weaponType[self.weaponTypeBox.currentText()]
raceID = self.raceID
techTypeID = 124
noTechScan = 0
ruinOnly = 0
prerequisite = 0
startingSystem = 0
conventionalSystem = 0
developCost = round(self.turretWeapon.cost * 10)
additionalInfo = 0
techDescription = "Race-designed Turret"
gameID = self.gameID
automaticResearch = 0
sql = f"INSERT INTO FCT_TechSystem (TechSystemID, Name, ComponentName, CategoryID, RaceID, TechTypeID, " \
f"NoTechScan, RuinOnly, Prerequisite1, Prerequisite2, StartingSystem, ConventionalSystem, DevelopCost, " \
f"AdditionalInfo, AdditionalInfo2, AdditionalInfo3, AdditionalInfo4, TechDescription, GameID, " \
f"AutomaticResearch) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?) "
values = [techSystemID, name, componentName, categoryID, raceID, techTypeID, noTechScan,
ruinOnly, prerequisite, prerequisite, startingSystem, conventionalSystem, developCost,
additionalInfo, additionalInfo, additionalInfo, additionalInfo, techDescription, gameID,
automaticResearch]
try:
self.c.execute(sql, values)
self.conn.commit()
except Exception as err:
error = True
errorMsg = err
print(err)
sdComponentID = techSystemID
noScrap = 0
militarySystem = 1
shippingLine = 0
beamWeapon = 1
componentTypeID = categoryID
componentValue = self.turretWeapon.componentValue
electronicSystem = 0
electronicCTD = 0
self.turretTrackingSpeed
# TODO special funktion = 3 für particle beam
specialFunction = 0
maxSensorRange = 0
resolution = 0
fuelUse = 0
noMaintFailure = 0
hangarReloadOnly = 0
explosionChance = 0
maxExplosionSize = 0
if self.weaponTypeBox.currentText() == "Particle Beam":
maxWeaponRange = self.turretWeapon.rangeMod
else:
maxWeaponRange = 0
spinalWeapon = 0
jumpDistance = 0
jumpRating = 0
rateOfFire = 0
maxPercentage = 0
fuelEfficiency = 0
ignoreShields = 0
ignoreArmour = 0
electronicOnly = 0
stealthRating = 0
cloakRating = 0
weapon = 1
try:
self.c.execute(
f"SELECT BGTech1, BGTech2, BGTech3, BGTech4, BGTech5, BGTech6 FROM FCT_ShipDesignComponents WHERE "
f"SDComponentID = {self.weaponID}")
except Exception as err:
error = True
errorMsg = str(errorMsg) + "\n" + str(err)
print(err)
bgTech = self.c.fetchone()
singleSystemOnly = 0
shipyardRepairOnly = 0
eCCM = 0
armourRetardation = 0
weaponToHitMod = 1.0
prototype = 0
try:
self.c.execute(
f"INSERT INTO FCT_ShipDesignComponents (SDComponentID, GameID, Name, NoScrap, MilitarySystem, "
f"ShippingLineSystem, BeamWeapon, Crew, Size, Cost, ComponentTypeID, ComponentValue, PowerRequirement,"
f"RechargeRate, ElectronicSystem, ElectronicCTD, TrackingSpeed, SpecialFunction, MaxSensorRange, "
f"Resolution, HTK, FuelUse, NoMaintFailure, HangarReloadOnly, ExplosionChance, MaxExplosionSize, "
f"DamageOutput, NumberOfShots, RangeModifier, MaxWeaponRange, SpinalWeapon, JumpDistance, JumpRating,"
f"RateOfFire, MaxPercentage, FuelEfficiency, IgnoreShields, IgnoreArmour, ElectronicOnly, StealthRating,"
f"CloakRating, Weapon, BGTech1, BGTech2, BGTech3, BGTech4, BGTech5, BGTech6, Duranium, Neutronium,"
f"Corbomite, Tritanium, Boronide, Mercassium, Vendarite, Sorium, Uridium, Corundium, Gallicite,"
f"SingleSystemOnly, ShipyardRepairOnly, ECCM, ArmourRetardation, WeaponToHitModifier, Prototype, "
f"TurretWeaponID) VALUES ({sdComponentID}, {self.gameID}, '{name}', {noScrap}, {militarySystem}, "
f"{shippingLine}, {beamWeapon}, {self.turretWeapon.crew}, {self.turretWeapon.size},"
f"{self.turretWeapon.cost}, {componentTypeID}, {componentValue}, {self.turretWeapon.power}, "
f"{self.turretWeapon.rechargeRate}, {electronicSystem}, {electronicCTD}, {self.turretTrackingSpeed},"
f"{specialFunction}, {maxSensorRange}, {resolution}, {self.turretWeapon.htk}, {fuelUse}, {noMaintFailure},"
f"{hangarReloadOnly}, {explosionChance}, {maxExplosionSize}, {self.turretWeapon.damage}, "
f"{self.turretWeapon.shots}, {self.turretWeapon.rangeMod}, {maxWeaponRange}, {spinalWeapon}, {jumpDistance},"
f"{jumpRating}, {rateOfFire}, {maxPercentage}, {fuelEfficiency}, {ignoreShields}, {ignoreArmour},"
f"{electronicOnly}, {stealthRating}, {cloakRating}, {weapon}, {bgTech[0]}, {bgTech[1]}, {bgTech[2]},"
f"{bgTech[3]}, {bgTech[4]}, {bgTech[5]}, {self.turretWeapon.duranium}, {self.turretWeapon.neutronium},"
f"{self.turretWeapon.corbomite}, {self.turretWeapon.tritanium}, {self.turretWeapon.boronide}, "
f"{self.turretWeapon.mercassium}, {self.turretWeapon.vendarite}, {self.turretWeapon.sorium}, "
f"{self.turretWeapon.uridium}, {self.turretWeapon.corundium}, {self.turretWeapon.gallicite},"
f"{singleSystemOnly}, {shipyardRepairOnly}, {eCCM}, {armourRetardation}, {weaponToHitMod}, {prototype},"
f"{self.weaponID})")
self.conn.commit()
except Exception as err:
error = True
errorMsg = str(errorMsg) + "\n" + str(err)
print(err)
if instant:
try:
self.c.execute(f"INSERT INTO FCT_RaceTech (GameID, TechID, RaceID, Obsolete) VALUES ({self.gameID}, "
f"{techSystemID}, {self.raceID}, 0)")
self.conn.commit()
except Exception as err:
print(err)
msgBox = QMessageBox()
msgBox.setWindowTitle("Turret Creation")
msgBox.setWindowIcon(QIcon("turret.png"))
if error:
msgBox.setIcon(QMessageBox.Critical)
msgBox.setText("Turret Creation failed")
msgBox.setInformativeText(str(errorMsg))
msgBox.setStandardButtons(QMessageBox.Ok)
msgBox.exec_()
else:
msgBox.setIcon(QMessageBox.Information)
msgBox.setText("Turret Creation complete")
msgBox.setStandardButtons(QMessageBox.Ok)
msgBox.exec_()
def dbInsertInstant(self):
self.dbInsert(True)
def dbInsertProject(self):
self.dbInsert(False)
def initUI(self):
self.mainLayout = QGridLayout(self)
self.dbButton = QPushButton("Choose DB", self)
self.dbLabel = QLabel("no DB selected", self)
self.gameLabel = QLabel("Game:", self)
self.raceLabel = QLabel("Race:", self)
self.weaponTypeLabel = QLabel("Weapon type:", self)
self.weaponLabel = QLabel("Weapon:", self)
self.gameBox = QComboBox(self)
self.raceBox = QComboBox(self)
self.weaponTypeBox = QComboBox(self)
self.weaponBox = QComboBox(self)
self.armorBox = QComboBox(self)
self.armorLabel = QLabel("Armor:", self)
self.trackingSpeedTechLabel = QLabel("", self)
self.fireControlSpeedLabel = QLabel("", self)
self.speedGroupBox = QGroupBox(self)
self.speedLayout = QVBoxLayout(self)
self.trackingSpeedLabel = QLabel("Desired Tracking Speed", self)
self.trackingSpeedLine = QLineEdit("1000", self)
self.armorAmountLabel = QLabel("Turret Armor Strength", self)
self.armorAmountLine = QLineEdit("0", self)
self.turretButtonsLayout = QHBoxLayout(self)
self.turretGroupBox = QGroupBox(self)
self.turretSingleButton = QRadioButton("Single", self)
self.turretDoubleButton = QRadioButton("Double", self)
self.turretTripleButton = QRadioButton("Triple", self)
self.turretQuadButton = QRadioButton("Quad", self)
self.turretInfoLabelRight1 = QLabel("", self)
self.turretInfoLabelLeft1 = QLabel("", self)
self.turretInfoLabelRight2 = QLabel("", self)
self.turretInfoLabelLeft2 = QLabel("", self)
self.turretInfoBox = QGroupBox(self)
self.turretInfoLayout = QHBoxLayout(self)
self.nameLine = QLineEdit("", self)
self.spaceMasterButton = QPushButton("SM Mode", self)
self.addProjectButton = QPushButton("Create", self)
self.instantButton = QPushButton("Instant", self)
self.buttonBoxLayout = QHBoxLayout(self)
self.buttonBox = QGroupBox(self)
self.nameLabel = QLabel("Name:", self)
self.mainLayout.addWidget(self.dbButton, 0, 0)
self.mainLayout.addWidget(self.dbLabel, 0, 1)
self.mainLayout.addWidget(self.gameLabel, 1, 0)
self.mainLayout.addWidget(self.gameBox, 1, 1)
self.mainLayout.addWidget(self.raceLabel, 2, 0)
self.mainLayout.addWidget(self.raceBox, 2, 1)
self.mainLayout.addWidget(self.weaponTypeLabel, 3, 0)
self.mainLayout.addWidget(self.weaponTypeBox, 3, 1)
self.mainLayout.addWidget(self.weaponLabel, 4, 0, 1, 2)
self.mainLayout.addWidget(self.weaponBox, 5, 0, 1, 2)
self.mainLayout.addWidget(self.armorLabel, 6, 0)
self.mainLayout.addWidget(self.armorBox, 6, 1)
self.mainLayout.addWidget(self.speedGroupBox, 7, 0, 1, 2)
self.mainLayout.addWidget(self.trackingSpeedLabel, 8, 0)
self.mainLayout.addWidget(self.trackingSpeedLine, 8, 1)
self.mainLayout.addWidget(self.armorAmountLabel, 9, 0)
self.mainLayout.addWidget(self.armorAmountLine, 9, 1)
self.mainLayout.addWidget(self.turretGroupBox, 10, 0, 1, 2)
self.mainLayout.addWidget(self.turretInfoBox, 11, 0, 1, 2)
self.mainLayout.addWidget(self.nameLabel, 12, 0, 1, 2)
self.mainLayout.addWidget(self.nameLine, 13, 0, 1, 2)
self.mainLayout.addWidget(self.buttonBox, 14, 0, 1, 2)
self.speedLayout.addWidget(self.trackingSpeedTechLabel)
self.speedLayout.addWidget(self.fireControlSpeedLabel)
self.speedGroupBox.setLayout(self.speedLayout)
self.turretInfoLayout.addWidget(self.turretInfoLabelLeft1)
self.turretInfoLayout.addWidget(self.turretInfoLabelLeft2)
self.turretInfoLayout.addWidget(self.turretInfoLabelRight1)
self.turretInfoLayout.addWidget(self.turretInfoLabelRight2)
self.turretInfoBox.setLayout(self.turretInfoLayout)
self.turretInfoLabelLeft1.setTextInteractionFlags(Qt.TextSelectableByMouse)
self.turretInfoLabelLeft2.setTextInteractionFlags(Qt.TextSelectableByMouse)
self.turretInfoLabelRight1.setTextInteractionFlags(Qt.TextSelectableByMouse)
self.turretInfoLabelRight2.setTextInteractionFlags(Qt.TextSelectableByMouse)
self.turretButtonsLayout.addWidget(self.turretSingleButton)
self.turretButtonsLayout.addWidget(self.turretDoubleButton)
self.turretButtonsLayout.addWidget(self.turretTripleButton)
self.turretButtonsLayout.addWidget(self.turretQuadButton)
self.turretGroupBox.setLayout(self.turretButtonsLayout)
self.buttonBoxLayout.addWidget(self.addProjectButton)
self.buttonBoxLayout.addWidget(self.instantButton)
self.buttonBoxLayout.addWidget(self.spaceMasterButton)
self.buttonBox.setLayout(self.buttonBoxLayout)
self.turretSingleButton.setChecked(True)
self.gameBox.setDisabled(True)
self.raceBox.setDisabled(True)
self.weaponTypeBox.setDisabled(True)
self.weaponBox.setDisabled(True)
self.armorBox.setDisabled(True)
self.trackingSpeedLine.setDisabled(True)
self.armorAmountLine.setDisabled(True)
self.instantButton.setDisabled(True)
self.weaponTypeBox.addItems(["Laser", "Particle Beam", "Railgun", "Gauss Cannon"])
self.dbButton.clicked.connect(self.showFileChooser)
self.gameBox.currentTextChanged.connect(self.changeRace)
self.raceBox.currentTextChanged.connect(self.changeWeapons)
self.raceBox.currentTextChanged.connect(self.getArmorTech)
self.raceBox.currentTextChanged.connect(self.getSpeedTechs)
self.weaponTypeBox.currentTextChanged.connect(self.changeWeapons)
self.weaponBox.currentTextChanged.connect(self.updateTurretInfo)
self.turretSingleButton.clicked.connect(self.updateTurretInfo)
self.turretDoubleButton.clicked.connect(self.updateTurretInfo)
self.turretTripleButton.clicked.connect(self.updateTurretInfo)
self.turretQuadButton.clicked.connect(self.updateTurretInfo)
self.trackingSpeedLine.textChanged.connect(self.updateTurretInfo)
self.armorAmountLine.textChanged.connect(self.updateTurretInfo)
self.armorBox.currentTextChanged.connect(self.updateTurretInfo)
self.spaceMasterButton.clicked.connect(self.spaceMasterMode)
self.instantButton.clicked.connect(self.dbInsertInstant)
self.addProjectButton.clicked.connect(self.dbInsertProject)
self.setLayout(self.mainLayout)
self.setWindowTitle("TurretTool")
self.setWindowIcon(QIcon("turret.png"))
self.show()
self.armor = {"Conventional Steel Armor": 1,
"Conventional Composite Armour": 2,
"Conventional Advanced Composite Armour": 3,
"Duranium Armour": 4,
"High Density Duranium Armour": 6,
"Composite Armour": 8,
"Ceramic Composite Armour": 10,
"Laminate Composite Armour": 12,
"Compressed Carbon Armour": 15,
"Biphase Carbide Armour": 18,
"Crystalline Composite Armour": 21,
"Superdense Armour": 25,
"Bonded Superdense Armour": 30,
"Coherent Superdense Armour": 36,
"Collapsium Armour": 45}
self.weaponIDs = {}
self.armorBox.addItems(self.armor.keys())
def main():
app = QApplication([])
window = Window()
app.exec_()
if __name__ == '__main__':
try:
main()
except Exception as err:
print(err)