diff --git a/phaser/Tiled-walk-run/world.js b/phaser/Tiled-walk-run/world.js index 664db4e..b3b3059 100644 --- a/phaser/Tiled-walk-run/world.js +++ b/phaser/Tiled-walk-run/world.js @@ -21,8 +21,6 @@ class world extends Phaser.Scene { // Step 2 this.load.image("buildingIMG", "assets/Buildings32x32.png"); this.load.image("streetIMG", "assets/Street32x32.png"); - this.load.image("pipoyaIMG", "assets/pipoya.png"); - this.load.image("tuxmonIMG", "assets/tuxmon-32x32.png"); this.load.spritesheet("fire", "assets/fire.png", { frameWidth: 40, @@ -43,10 +41,8 @@ class world extends Phaser.Scene { // 2nd parameter is key in Preload let buildingTiles = map.addTilesetImage("Buildings32x32", "buildingIMG"); let streetTiles = map.addTilesetImage("Street32x32", "streetIMG"); - let pipoyaTiles = map.addTilesetImage("pipoya", "pipoyaIMG"); - let tuxmonTiles = map.addTilesetImage("tuxmon-32x32", "tuxmonIMG"); - let tilesArray = [buildingTiles, streetTiles, pipoyaTiles, tuxmonTiles]; + let tilesArray = [buildingTiles, streetTiles]; //Load in layers by layers this.groundLayer = map.createLayer("ground Layer", tilesArray, 0, 0);