-
Notifications
You must be signed in to change notification settings - Fork 0
/
17 export_many.py
228 lines (202 loc) · 7.24 KB
/
17 export_many.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
#!/usr/bin/env python
# This simple example shows how to do basic rendering and pipeline
# creation.
# noinspection PyUnresolvedReferences
import vtk
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkFiltersSources import (vtkPlaneSource, vtkCubeSource)
from vtkmodules.vtkFiltersCore import vtkGlyph3D
from vtkmodules.vtkIOImage import vtkImageReader2Factory
from vtkmodules.vtkRenderingCore import (
vtkActor,
vtkPolyDataMapper,
vtkRenderWindow,
vtkRenderWindowInteractor,
vtkRenderer,
vtkTexture
)
import sys
import numpy
def main():
colors = vtkNamedColors()
# Load in the texture map. A texture is any unsigned char image. If it
# is not of this type, you will have to map it through a lookup table
# or by using vtkImageShiftScale.
#
fileName = 'texture.png'
readerFactory = vtkImageReader2Factory()
textureFile = readerFactory.CreateImageReader2(fileName)
textureFile.SetFileName(fileName)
textureFile.Update()
atext = vtkTexture()
atext.SetInputConnection(textureFile.GetOutputPort())
atext.InterpolateOn()
# This creates a polygonal cylinder model with eight circumferential
# facets.
plane = vtkPlaneSource()
plane.SetOrigin(0,0,10)
plane.SetPoint1(14,0,10)
plane.SetPoint2(0,0,0)
plane.SetXResolution(1)
plane.SetYResolution(1)
plane.Update()
planeMapper = vtkPolyDataMapper()
planeMapper.SetInputConnection(plane.GetOutputPort())
planeActor = vtkActor()
planeActor.SetMapper(planeMapper)
planeActor.SetTexture(atext)
polydata = vtk.vtkPolyData()
points = vtk.vtkPoints()
for n in range(0,19):
for m in range(0,19):
for y in numpy.arange(0,0.1,0.01):
for x in numpy.arange(n*0.3+7,n*0.3+7.2,0.01):
for z in numpy.arange(m*0.3+2.66,m*0.3+2.71,0.01):
points.InsertNextPoint(x,y,z)
polydata.SetPoints(points)
polydata2 = vtk.vtkPolyData()
points2 = vtk.vtkPoints()
for n in range(0,19):
for m in range(0,19):
for x in numpy.arange(n*0.3+7,n*0.3+7.2,0.01):
for z in numpy.arange(m*0.3+3.7,m*0.3+3.8,0.01):
points2.InsertNextPoint(x,0.01,z)
polydata2.SetPoints(points2)
polydata3 = vtk.vtkPolyData()
points3 = vtk.vtkPoints()
for n in range(0,19):
for m in range(0,19):
for y in numpy.arange(0,0.1,0.01):
for x in numpy.arange(n*0.3,n*0.3+0.2,0.01):
for z in numpy.arange(m*0.3+2.66,m*0.3+2.71,0.01):
points3.InsertNextPoint(x,y,z)
polydata3.SetPoints(points3)
polydata4 = vtk.vtkPolyData()
points4 = vtk.vtkPoints()
for n in range(0,19):
for m in range(0,19):
for x in numpy.arange(n*0.3,n*0.3+0.2,0.01):
for z in numpy.arange(m*0.3+3.7,m*0.3+3.8,0.01):
points4.InsertNextPoint(x,0.01,z)
polydata4.SetPoints(points4)
source = vtkCubeSource()
source.SetXLength(0.009)
source.SetYLength(0.009)
source.SetZLength(0.009)
glyph = vtkGlyph3D()
glyph.SetInputData(polydata)
glyph.SetSourceConnection(source.GetOutputPort())
glyph.ScalingOff()
glyph.Update()
pointsMapper = vtkPolyDataMapper()
pointsMapper.SetInputConnection(glyph.GetOutputPort())
pointsActor = vtkActor()
pointsActor.SetMapper(pointsMapper)
pointsActor.GetProperty().SetColor(colors.GetColor3d("Green"));
source2 = vtkPlaneSource()
source2.SetOrigin(0,0,0)
source2.SetPoint1(0.009,0,0)
source2.SetPoint2(0,0,0.009)
glyph2 = vtkGlyph3D()
glyph2.SetInputData(polydata2)
glyph2.SetSourceConnection(source2.GetOutputPort())
glyph2.ScalingOff()
glyph2.Update()
pointsMapper2 = vtkPolyDataMapper()
pointsMapper2.SetInputConnection(glyph2.GetOutputPort())
pointsActor2 = vtkActor()
pointsActor2.SetMapper(pointsMapper2)
pointsActor2.GetProperty().SetColor(colors.GetColor3d("Green"))
pointsActor2.GetProperty().SetOpacity(0.3)
source3 = vtkCubeSource()
source3.SetXLength(0.009)
source3.SetYLength(0.009)
source3.SetZLength(0.009)
glyph3 = vtkGlyph3D()
glyph3.SetInputData(polydata3)
glyph3.SetSourceConnection(source3.GetOutputPort())
glyph3.ScalingOff()
glyph3.Update()
pointsMapper3 = vtkPolyDataMapper()
pointsMapper3.SetInputConnection(glyph3.GetOutputPort())
pointsActor3 = vtkActor()
pointsActor3.SetMapper(pointsMapper3)
pointsActor3.GetProperty().SetColor(colors.GetColor3d("Red"));
source4 = vtkPlaneSource()
source4.SetOrigin(0,0,0)
source4.SetPoint1(0.009,0,0)
source4.SetPoint2(0,0,0.009)
glyph4 = vtkGlyph3D()
glyph4.SetInputData(polydata4)
glyph4.SetSourceConnection(source4.GetOutputPort())
glyph4.ScalingOff()
glyph4.Update()
pointsMapper4 = vtkPolyDataMapper()
pointsMapper4.SetInputConnection(glyph4.GetOutputPort())
pointsActor4 = vtkActor()
pointsActor4.SetMapper(pointsMapper4)
pointsActor4.GetProperty().SetColor(colors.GetColor3d("Red"))
pointsActor4.GetProperty().SetOpacity(0.3)
light = vtk.vtkLight()
light.SetLightTypeToSceneLight()
light.SetPosition(14/2,1,10/2)
light.SetFocalPoint(14/2,0,10/2)
light2 = vtk.vtkLight()
light2.SetLightTypeToSceneLight()
light2.SetPosition(14*3/4,1,10*3/4)
light2.SetFocalPoint(14/2,0,10/2)
#light2.SetIntensity(0.3)
light3 = vtk.vtkLight()
light3.SetLightTypeToSceneLight()
light3.SetPosition(14/4,1,10/4)
light3.SetFocalPoint(14/2,0,10/2)
#light3.SetIntensity(0.3)
#light.SetPositional(True)
#light.SetAttenuationValues(0,0,0)
#light.SetConeAngle(10)
#lightActor = vtk.vtkLightActor()
#lightActor.SetLight(light)
ren = vtkRenderer()
renWin = vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size
ren.AddActor(planeActor)
ren.AddActor(pointsActor)
ren.AddActor(pointsActor2)
ren.AddActor(pointsActor3)
ren.AddActor(pointsActor4)
ren.AddLight(light)
ren.AddLight(light2)
#ren.AddLight(light3)
#ren.AddViewProp(lightActor)
ren.SetBackground(colors.GetColor3d("Blue"))
renWin.SetSize(300, 300)
renWin.SetWindowName('CylinderExample')
# This allows the interactor to initalize itself. It has to be
# called before an event loop.
iren.Initialize()
# We'll zoom in a little by accessing the camera and invoking a "Zoom"
# method on it.
ren.ResetCamera()
ren.GetActiveCamera().Elevation(45)
#ren.GetActiveCamera().Yaw(180)
#ren.GetActiveCamera().Azimuth(180)
renWin.Render()
exporter = vtk.vtkVRMLExporter()
exporter.SetRenderWindow(renWin)
exporter.SetFileName("export.wrl")
exporter.Write()
exporter.Update()
# Start the event loop.
#iren.GetInteractorStyle().SetCurrentStyleToTrackballCamera()
iren.SetInteractorStyle(vtk.vtkInteractorStyleTerrain())
#iren.SetInteractorStyle(vtk.vtkInteractorStyleMultiTouchCamera())
iren.Start()
print(sys.version)
if __name__ == '__main__':
main()