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ww_ev.go
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ww_ev.go
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package main
import (
"image"
"image/color"
"math/big"
"time"
"github.com/skelterjohn/go.wde"
"github.com/sqweek/sqribe/audio"
"github.com/sqweek/sqribe/midi"
"github.com/sqweek/sqribe/score"
. "github.com/sqweek/sqribe/core/types"
)
func (ww *WaveWidget) MouseMoved(mousePos image.Point) wde.Cursor {
orig := ww.mouse.state
s := ww.getMouseState(mousePos)
if s.note != nil && (orig == nil || orig.note == nil || !s.note.Eq(orig.note)) {
ww.changed(SCALE, mousePos)
}
if !audio.IsPlaying() && ww.cursorX != mousePos.X && mousePos.X > ww.rect.wave.Min.X {
ww.cursorX = mousePos.X
ww.changed(CURSOR, ww.cursorX)
}
return s.cursor
}
func (ww *WaveWidget) LeftClick(mouse image.Point) {
if mouse.In(ww.rect.newTrebleB) && ww.score != nil {
ww.score.AddStaff(score.MkStaff("", &score.TrebleClef, ww.score.Key()))
return
} else if mouse.In(ww.rect.newBassB) && ww.score != nil {
ww.score.AddStaff(score.MkStaff("", &score.BassClef, ww.score.Key()))
return
}
for staff, slayout := range ww.rect.staves() {
if mouse.In(slayout.mix.muteB) {
toggle(&Mixer.For(staff).Muted)
ww.changed(MIXER, ww)
return
}
}
}
func (ww *WaveWidget) pasteStaff(staff *score.Staff) (*score.Staff, []*score.Note) {
if len(ww.snarf) == 1 {
for s, notes := range ww.snarf {
return s, notes
}
}
return staff, ww.snarf[staff]
}
func (ww *WaveWidget) canPaste(s *mouseState) bool {
if ww.pasteMode && len(ww.snarf) > 0 && s != nil && s.note != nil {
// a single-staff selection can be pasted anywhere.
// a multi-staff selection is confined to those staves.
_, notes := ww.pasteStaff(s.note.staff)
return len(notes) > 0
}
return false
}
func (ww *WaveWidget) pasteDeltas(s *mouseState, sc *score.Score) (Δpitch int8, Δbeat *big.Rat) {
_, notes := ww.pasteStaff(s.note.staff)
anchor := notes[0]
Δpitch = s.note.Δpitch(anchor)
beat, offset := sc.Quantize(s.note.beatf)
Δbeat = Δb(beat, offset, anchor.Beat, anchor.Offset)
return
}
func (ww *WaveWidget) RightClick(mouse image.Point) {
if mouse.In(ww.rect.mixer) {
for staff, slayout := range ww.rect.staves() {
if mouse.In(slayout.mix.muteB) {
Mixer.ToggleSolo(staff)
ww.changed(MIXER, ww)
return
}
}
}
if ww.pasteMode {
if s := ww.getMouseState(mouse); ww.canPaste(s) {
sc := ww.score
Δpitch, Δbeat := ww.pasteDeltas(s, sc)
for staff, notes := range ww.snarf {
mv := make([]*score.Note, 0, len(notes))
for _, note := range notes {
mv = append(mv, note.Dup().Mv(Δpitch, Δbeat))
}
if len(ww.snarf) == 1 {
sc.AddNotes(s.note.staff, mv...)
} else {
sc.AddNotes(staff, mv...)
}
}
ww.pasteMode = false
}
}
}
func (ww *WaveWidget) ButtonDown(e wde.MouseDownEvent) DragFn {
if e.Where.In(ww.rect.waveRulers) {
switch e.Which {
case wde.WheelUpButton:
ww.Zoom(0.75)
return nil
case wde.WheelDownButton:
ww.Zoom(1.50)
return nil
case wde.WheelLeftButton:
ww.Scroll(-0.1)
case wde.WheelRightButton:
ww.Scroll(0.1)
case wde.MiddleButton:
return ww.scrollDrag(e.Where)
case wde.RightButton:
return ww.placeNoteDrag(e.Where)
case wde.LeftButton:
return ww.getMouseState(e.Where).dragFn
}
} else {
staves := ww.rect.staves()
for staff, slayout := range staves {
if e.Where.In(slayout.mix.instC) {
G.instMenu.SetDefault(Mixer.For(staff).Voice)
reply := G.instMenu.Popup(slayout.mix.r, ww.refresh, e.Where)
go func() {
item := <-reply
id, ok := item.(int)
if item != nil && ok {
Mixer.For(staff).Voice = id
}
ww.changed(MIXER, ww)
}()
return G.instMenu.Drag
} else if e.Where.In(slayout.mix.volS) {
return func(pos image.Point, finished bool, moved bool)bool {
slider := slayout.mix.volS
if (moved || finished) && pos.In(slider) {
α := float64(pos.Y - slider.Min.Y) / float64(slider.Dy())
vel := 127 - int(127.0 * α + 0.5)
Mixer.For(staff).Velocity = vel
ww.changed(MIXER, ww)
return true
}
return false
}
} else if e.Where.In(slayout.mix.minmaxB) {
overlay := NoOverlay
return func(pos image.Point, finished bool, moved bool)bool {
if (finished && !moved) { /* regular click */
switch e.Which {
case wde.LeftButton:
toggle(&slayout.mix.Minimised)
ww.changed(LAYOUT | SCALE, &slayout.mix.Minimised)
case wde.RightButton:
slayout.mix.Minimised = false
for staff2, slayout2 := range staves {
if staff2 != staff {
slayout2.mix.Minimised = true
}
}
ww.changed(LAYOUT | SCALE, &slayout.mix.Minimised)
}
}
if overlay == NoOverlay {
overlay = G.overlay.Make()
}
ok, border, fill := false, color.NRGBA{0xff, 0x00, 0x00, 0xcc}, color.NRGBA{0x88, 0x55, 0x55, 0xcc}
if pos.In(ww.rect.mixer) {
if !pos.In(slayout.mix.r) {
ok = true
border, fill = color.NRGBA{0x00, 0xff, 0x00, 0xcc}, color.NRGBA{0x55, 0x88, 0x55, 0xcc}
if finished {
for staff2, slayout2 := range ww.rect.staves() {
if pos.In(slayout2.mix.r) {
ww.MoveStaffTo(staff, staff2)
break
}
}
}
}
}
if finished {
overlay.Close(!ok)
} else {
overlay.Update(boxDrawable(pos, slayout.mix.minmaxB.Dx()/2, slayout.mix.minmaxB.Dy()/2, border, fill))
}
return ok
}
}
}
}
return nil
}
func (ww *WaveWidget) placeNoteDrag(mouse image.Point) DragFn {
s := ww.getMouseState(mouse)
// XXX no way to exit pasteMode without pasting...
sc := ww.score
if s.note == nil || sc == nil || ww.canPaste(s) {
return nil
}
note := s.note
reply := G.noteMenu.Popup(ww.Rect(), ww.refresh, mouse)
go func() {
item := <-reply
str, ok := item.(string)
if item != nil && ok {
var dur *big.Rat = new(big.Rat)
dur.SetString(str)
n, exists := note.mkNote(sc, dur)
if exists {
n.Duration = dur
}
sc.AddNotes(note.staff, n)
Synth.Note(Synth.Inst(midi.InstPiano), n.Pitch, 120, 100 * time.Millisecond)
}
}()
return G.noteMenu.Drag
}
func (ww *WaveWidget) scrollDrag(mouse image.Point) DragFn {
prevX := mouse.X
return func(pos image.Point, finished bool, moved bool)bool {
if moved {
ww.ScrollPixels(prevX - pos.X)
prevX = pos.X
}
return true
}
}
func (ww *WaveWidget) beatDrag(beat *score.BeatRef) DragFn {
prev, next := beat.Prev(), beat.Next()
rng := ww.WaveRange()
min, max := rng.MinFrame(), rng.MaxFrame()
if next != nil {
max = next.Frame()
}
if prev != nil {
min = prev.Frame()
}
return func(pos image.Point, finished bool, moved bool) bool {
if !moved {
return false
}
f := ww.FrameAtPixel(pos.X)
if f <= min || f >= max || !pos.In(ww.rect.waveRulers) {
ww.beatdrag = nil
ww.changed(BEATS, beat)
return false
}
if finished {
ww.beatdrag = nil
ww.score.MvBeat(beat, f)
} else {
newmap := make(map[*score.BeatRef]FrameN)
newmap[beat] = f
ww.beatdrag = newmap
ww.changed(BEATS, beat)
}
return true
}
}
func (ww *WaveWidget) timeSelectDrag(anchor FrameN, snap bool) DragFn {
return func(pos image.Point, finished bool, moved bool)bool {
if !moved {
return false
}
min := ww.FrameAtPixel(pos.X)
max := anchor
if max < min {
min, max = max, min
}
if snap {
ww.SelectAudioSnapToBeats(min, max)
} else {
ww.SelectAudio(FrameRange{min, max})
}
return true
}
}
func (ww *WaveWidget) noteDrag(staff *score.Staff, note *score.Note) DragFn {
sc := ww.score
addToSel := G.kb.shift
return func(pos image.Point, finished bool, moved bool)bool {
if finished && !moved {
/* regular click */
ww.toggleNotes(!(addToSel || G.kb.shift), score.StaffNote{staff, note})
ww.changed(SCALE, ww.notesel)
return true
}
prospect := ww.noteAtPixel(staff, pos)
if prospect == nil {
return false
}
Δpitch := prospect.Δpitch(note)
beat, offset := sc.Quantize(prospect.beatf)
Δbeat := Δb(beat, offset, note.Beat, note.Offset)
_, selected := ww.notesel[note]
if finished {
/* `moved` must be true */
ww.mouse.state = nil
if selected {
sc.MvNotes(Δpitch, Δbeat, ww.SelectedNotes()...)
} else {
sc.MvNotes(Δpitch, Δbeat, score.StaffNote{staff, note})
}
} else {
if selected {
ww.getMouseState(pos).ndelta = ¬eDrag{Δpitch, Δbeat}
} else {
ww.getMouseState(pos).note = prospect
}
ww.changed(SCALE, prospect)
}
return true
}
}
func (ww *WaveWidget) noteSelectDrag(start image.Point) DragFn {
// XXX funny interaction with scrolling because mouse state gets cleared
sc := ww.score
addToSel := G.kb.shift
fstart := ww.FrameAtPixel(start.X)
return func(end image.Point, finished bool, moved bool)bool {
r := image.Rect(ww.rect.wave.Min.X + ww.pos.DxAtFrame(fstart), start.Y, end.X, end.Y).Canon()
if !finished {
ww.getMouseState(end).rectSelect = &r
ww.changed(SCALE, r)
} else {
notes := make([]score.StaffNote, 0, 8)
var sn score.StaffNote
next := sc.Iter(FrameRange{ww.FrameAtPixel(r.Min.X), ww.FrameAtPixel(r.Max.X)})
for next != nil {
sn, next = next()
if slayout, ok := ww.rect.staves()[sn.Staff]; ok {
y := ww.noteY(sn.Staff, sn.Note, centerPt(slayout.r).Y)
if y >= r.Min.Y && y < r.Max.Y {
notes = append(notes, sn)
}
}
}
ww.toggleNotes(!(addToSel || G.kb.shift), notes...)
ww.getMouseState(end).rectSelect = nil
ww.changed(SCALE, &ww.notesel)
}
return true
}
}
func (ww *WaveWidget) dragState(mouse image.Point) (DragFn, wde.Cursor) {
beath := 8
grabw := 2
sc := ww.score
r := ww.Rect()
bAxis, tAxis := mouse.In(ww.rect.beatAxis), mouse.In(ww.rect.timeAxis)
snap := bAxis && sc != nil && sc.HasBeats()
wr := ww.rect.wave
if bAxis || tAxis {
if mouse.In(padRect(vrect(r, wr.Min.X + ww.pos.DxAtFrame(ww.selection.MinFrame())), grabw, 0)) {
return ww.timeSelectDrag(ww.selection.MaxFrame(), snap), wde.ResizeWCursor
} else if mouse.In(padRect(vrect(r, wr.Min.X + ww.pos.DxAtFrame(ww.selection.MaxFrame())), grabw, 0)) {
return ww.timeSelectDrag(ww.selection.MinFrame(), snap), wde.ResizeECursor
}
return ww.timeSelectDrag(ww.FrameAtPixel(mouse.X), snap), wde.IBeamCursor
}
if staff, layout := ww.staffContaining(mouse); staff != nil {
rng := FrameRange{ww.FrameAtPixel(mouse.X - yspacing*2), ww.FrameAtPixel(mouse.X + yspacing*2)}
mid := layout.Mid()
next := sc.Iter(rng, staff)
var sn score.StaffNote
var closest struct{d int; n *score.Note}
for next != nil {
sn, next = next()
x := ww.noteX(sn.Note, &ww.pos)
y := ww.noteY(staff, sn.Note, mid)
d := sqdist(mouse.X, mouse.Y, x, y)
if d < (yspacing*yspacing)/4 && (closest.n == nil || d < closest.d) {
closest.d = d
closest.n = sn.Note
}
}
if closest.n != nil {
return ww.noteDrag(staff, closest.n), wde.GrabHoverCursor
}
}
// TODO ignore beat grabs when sufficiently zoomed out
if sc != nil && mouse.Y <= ww.rect.wave.Min.Y + beath {
beat := sc.NearestBeat(ww.FrameAtPixel(mouse.X))
if beat != nil {
x := ww.rect.wave.Min.X + ww.pos.DxAtFrame(beat.Frame())
if x - grabw <= mouse.X && mouse.X <= x + grabw {
return ww.beatDrag(beat), wde.ResizeEWCursor
}
}
}
if mouse.In(ww.rect.wave) {
return ww.noteSelectDrag(mouse), wde.NormalCursor
}
return nil, wde.NormalCursor
}