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Version: 236.0.0
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metalgearsloth committed Sep 28, 2024
1 parent f0ed353 commit 1c3ea96
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2 changes: 1 addition & 1 deletion MSBuild/Robust.Engine.Version.props
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<Project>
<!-- This file automatically reset by Tools/version.py -->
<PropertyGroup><Version>235.0.0</Version></PropertyGroup>
<PropertyGroup><Version>236.0.0</Version></PropertyGroup>
</Project>
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27 changes: 25 additions & 2 deletions RELEASE-NOTES.md
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### Bugfixes

* Auto-networked dictionaries now use `TryAdd()` to avoid duplicate key errors when a dictionary contains multiple unknown networked entities.
* Fixed `ICommonSession.Ping` always returning zero instead of the ping. Note that this will still return zero for client-side code when trying to get the ping of other players.
*None yet*

### Other

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*None yet*


## 236.0.0

### Breaking changes

* Revert IsTouching only being set to true if the contact were laready touching in clientside physics prediction.
* Don't touch IsTouching if both bodies are asleep for clientside physics contacts. This change and the one above should fix a lot of clientside contact issues, particularly around repeated incorrect clientside contact events.

### New features

* Added an analyzer to detect duplicate Dependency fields.

### Bugfixes

* Auto-networked dictionaries now use `TryAdd()` to avoid duplicate key errors when a dictionary contains multiple unknown networked entities.
* Fixed `ICommonSession.Ping` always returning zero instead of the ping. Note that this will still return zero for client-side code when trying to get the ping of other players.
* Hot reload XAML files on rename to fix them potentially not being reloaded with Visual Studio.
* Fix TabContainer click detection for non-1.0 UI scales.

### Other

* Obsolete some static localization methods.
* Tried to improve PVS tolerance to exceptions occurring.


## 235.0.0

### Breaking changes
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