Skip to content

Revert "Make resetting contacts on the client only set is touching if… #12631

Revert "Make resetting contacts on the client only set is touching if…

Revert "Make resetting contacts on the client only set is touching if… #12631

Triggered via push September 28, 2024 04:33
Status Success
Total duration 10m 31s
Artifacts

test-content.yml

on: push
Fit to window
Zoom out
Zoom in

Annotations

11 warnings
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build
'SharedContainerSystem.TryGetContainingContainer(EntityUid, out BaseContainer?, MetaDataComponent?, TransformComponent?)' is obsolete: 'Use Entity<T> variant'
build
'EntitySystem.TryGet<T>(out T?)' is obsolete: 'Either use a dependency, resolve and cache IEntityManager manually, or use EntityManager.System<T>()'
build
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
build
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build
'Component.Owner' is obsolete: 'Update your API to allow accessing Owner through other means'
build
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'