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Simulating two separate actors with separate targets does not work #2650

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navv1234 opened this issue Nov 17, 2015 · 0 comments
Open

Simulating two separate actors with separate targets does not work #2650

navv1234 opened this issue Nov 17, 2015 · 0 comments
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@navv1234
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enemy=foo1
enemy=foo2

Shaman_Elemental_T18H.simc
name=p1

Shaman_Elemental_T18H.simc
name=p2
target=foo2

This will get into problems past the first iteration, or more generally, any time the second enemy dies before the first enemy. At that point, the second player will be trying hopelessly to do damage to a dead target, and unable to do so, potentially spams the action sequence list full of actions that cant execute, and crash the sim.

Solution for now is to run stuff with fixed_time=1, but a better/more generic solution would be nice. What that solution is, is not immediately clear at least to me.

@navv1234 navv1234 added the bug label Nov 17, 2015
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