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Windows binary crashes upon starting. #82

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denilsonsa opened this issue Apr 18, 2015 · 4 comments
Open

Windows binary crashes upon starting. #82

denilsonsa opened this issue Apr 18, 2015 · 4 comments

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@denilsonsa
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blinky.exe crashes upon launching. Windows 7 64-bit.

This is the same behavior as tyrquake-0.61-1222-gb46aa1d-win32, if I launch tyr-quake.exe or tyr-qwcl.exe. However, tyr-glquake.exe or tyr-glqwcl.exe seems to work correctly (but I can't change the resolution while in-game, because then the game continues without textures).

I have Cygwin64 installed and I tried compiling Blinky, but ran into a lot of trouble (which compiler should be used, lua library linking, etc.). Considering this would be the first time compiling inside a Cygwin environment, I'm lost. (I'm used to compiling in Linux, but I'm not used to the Cygwin/Mingw toolchain.)

I wish I could provide more info...

@shaunlebron
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Thanks for reporting, I've gotten a few crash reports about windows 7 64-bit, but I've also had people tell me that it works for them on that exact setup. I built the binary on a Windows 8 64bit VM. The fact that the original tyrquake doesn't build properly either worries me that it may be something that Tyrann will have to fix.

Have you tried building from source using MinGW? That is what I used to build it. I put some high-level instructions here:
https://github.com/shaunlebron/blinky/wiki/Building-from-source#windows

@ponjadito23
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It works if you make a DEP exception just like Winquake

@shaunlebron
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thank you @ponjadito23 !

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@shaunlebron @denilsonsa @ponjadito23 and others