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Add a precision scale for diagonals, it is not accurate when performing special moves, for example double sequence moves are more affected, depending on the game
Screen_Recording_20240603_004445.mp4
The text was updated successfully, but these errors were encountered:
I thought I solved the problem of the diagonals, it's very confusing, you only mark in the center the diagonal directional and if you move more the finger marks forward, the diagonal turns forward that must be removed to mark diagonal, as what I showed the first video and the screenshot in the word capcom
I solved the joystick animation, which marked unnecessary sequences but still the problem of the diagonal follows that when sliding further forward becomes non-diagonal advance.
Add a precision scale for diagonals, it is not accurate when performing special moves, for example double sequence moves are more affected, depending on the game
Screen_Recording_20240603_004445.mp4
The text was updated successfully, but these errors were encountered: