0.8 release
Lots of changes, some fixes and UI improvements!
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Blender 2.91+ support, sorry this took a while to actually release... I should have just hotfixed the last download instead.
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Exports without a mesh are now supported to allow for example Stellaris ship frames to be created. (deselect "export mesh")
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Importing a mesh now joins materials together for shared nodes by default, instead of importing materials as distinct meshes.
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Skin weights export won't error when having more than 4 influences per vertex (eg after copying skin weights in Maya). It now prunes low weight influences if neccessary and renormalises.
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UV channel export won't error when having more than 4 UV channels on a mesh. It now only tries to export the first 4 channels.
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The Maya UI has been entirely remade from scratch. This works a lot better overall as it now looks nearly identical to the Blender UI so will make writing wiki pages far simpler. I no longer saw the point trying to make the Maya half of this tool look simliar to the offical Paradox exporter.
Known bugs/issues still being worked on:
- Blendshape support is not consistent: this feature was only added for Imperator and Crusader Kings 3, but as I don't own those games it's taking time to investigate why.
- Blender animation import is slow: this is a known quantity and will be fixed in the next release.