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replay_buffer.py
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replay_buffer.py
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import numpy as np
class ReplayBuffer:
def __init__(self, mem_size, input_shape, n_actions, discrete=False):
self.mem_size = mem_size
self.discrete = discrete
self.state_memory = np.zeros((self.mem_size,) + input_shape)
self.new_state_memory = np.zeros_like(self.state_memory)
if discrete:
self.action_memory = np.zeros(self.mem_size, dtype=np.int32)
else:
self.action_memory = np.zeros((self.mem_size, n_actions), dtype=np.float32)
self.reward_memory = np.zeros(self.mem_size)
self.terminal_memory = np.zeros(self.mem_size, dtype=np.int8)
self.mem_counter = 0
def store_transition(self, state, action, reward, next_state, done):
index = self.mem_counter % self.mem_size
self.state_memory[index] = state
self.new_state_memory[index] = next_state
self.reward_memory[index] = reward
self.terminal_memory[index] = 1 - int(done)
self.action_memory[index] = action
self.mem_counter += 1
def sample_buffer(self, batch_size):
max_mem = min(self.mem_counter, self.mem_size)
batch = np.random.choice(max_mem, batch_size)
states = self.state_memory[batch]
next_states = self.new_state_memory[batch]
rewards = self.reward_memory[batch]
actions = self.action_memory[batch]
terminals = self.terminal_memory[batch]
return states, actions, rewards, next_states, terminals