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Rust crates.io

Bevy FPS Controller

Inspired from Source engine movement, this plugin implements movement suitable for FPS games.

Feel free to make issues/PRs!

Features

  • Air strafing and bunny hopping (hold down jump key)
  • Support for sloped ground
  • Crouching (prevents falling off ledges), sprinting
  • Noclip mode
  • Configurable settings

Examples

See main.rs

cargo run --release --example minimal
use bevy::prelude::*;
use bevy_rapier3d::prelude::*;

use bevy_fps_controller::controller::*;

fn main() {
    App::new()
        ...
        .add_plugin(RapierPhysicsPlugin::<NoUserData>::default())
        .add_plugin(FpsControllerPlugin)
        .add_startup_system(setup)
        ...
}

fn setup(mut commands: Commands, ...) {
    ...
    let logical_entity = commands
        .spawn((
            Collider::capsule_y(1.0, 0.5),
            Friction {
                coefficient: 0.0,
                combine_rule: CoefficientCombineRule::Min,
            },
            Restitution {
                coefficient: 0.0,
                combine_rule: CoefficientCombineRule::Min,
            },
            ActiveEvents::COLLISION_EVENTS,
            Velocity::zero(),
            RigidBody::Dynamic,
            Sleeping::disabled(),
            LockedAxes::ROTATION_LOCKED,
            AdditionalMassProperties::Mass(1.0),
            GravityScale(0.0),
            Ccd { enabled: true }, // Prevent clipping when going fast
            TransformBundle::from_transform(Transform::from_xyz(0.0, 3.0, 0.0)),
            LogicalPlayer,
            FpsControllerInput {
                pitch: -TAU / 12.0,
                yaw: TAU * 5.0 / 8.0,
                ..default()
            },
            FpsController { ..default() }
        ))
        .insert(CameraConfig {
            height_offset: -0.5,
        })
        .id();

    commands.spawn((
        Camera3dBundle::default(),
        RenderPlayer { logical_entity },
    ));
    ...
}

Demo

controller_demo.mp4

Used by my other project: https://github.com/qhdwight/voxel-game-rs