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character.decorator.plantuml
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character.decorator.plantuml
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@startuml
hide footbox
class OrcHunter implements IHunter {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class HumanHunter implements IHunter {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class ElfHunter implements IHunter {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class OrcMage implements IMage{
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class HumanMage implements IMage {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class ElfMage implements IMage {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class OrcFighter implements IFighter {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class HumanFighter implements IFighter {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
class ElfFighter implements IFighter {
-strength: int
-agility: int
-spells: ISpell[]
-equipments: IEquipment[]
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
interface ICharacter {
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
}
abstract class CharacterDecorator implements ICharacter {
protected -decoratedCharacter: ICharacter
+CharacterDecorator(character: ICharacter)
+attack(damage: int, target: IEnemy)
+move(speed: int, direction: Direction)
+useItem(item: Item)
}
class FirePowerDecorator extends CharacterDecorator {
+FirePowerDecorator(character: ICharacter)
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
+addFirePower(): void
}
class InvisibilityDecorator extends CharacterDecorator {
+InvisibilityDecorator(character: ICharacter)
+ attack(damage: int, target: IEnemy)
+ move(speed: int, direction: Direction)
+ useItem(item: Item)
+addInvisibility(): void
}
CharacterDecorator *--> ICharacter
HumanHunter ..> ICharacter
HumanMage ..> ICharacter
HumanFighter ..> ICharacter
OrcHunter ..> ICharacter
OrcMage ..> ICharacter
OrcFighter ..> ICharacter
ElfHunter ..> ICharacter
ElfMage ..> ICharacter
ElfFighter ..> ICharacter
@enduml