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movableobject.cpp
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movableobject.cpp
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#include "movableobject.h"
MovableObject::MovableObject(QPoint position, int speed, int direction)
:_position(position), _direction(direction) {
setSpeed(speed);
}
QPoint MovableObject::getPosition() {
return _position;
}
void MovableObject::setSpeed(int speed) {
_speed.setX(speed*sin(_direction*M_PI/180));
_speed.setY(speed*cos(_direction*M_PI/180));
}
int MovableObject::getSpeed() {
return sqrt(_speed.x()*_speed.x()+_speed.y()*_speed.y());
}
void MovableObject::setDirection(int angle) {
_direction = angle;
}
int MovableObject::getDirection(){
return _direction;
}
void MovableObject::move(QSize bounds) {
_position.setX(_position.x()+_speed.x());
_position.setY(_position.y()+_speed.y());
if (_position.x() < 0){
_position.setX(_position.x()+bounds.width());
}
else if (_position.x() > bounds.width()) {
_position.setX(_position.x()-bounds.width());
}
if (_position.y() < 0){
_position.setY(_position.y()+bounds.height());
}
else if (_position.y() > bounds.height()) {
_position.setY(_position.y()-bounds.height());
}
}
bool MovableObject::inContact(MovableObject const &object) const{
return !(getPolygon().intersected(object.getPolygon()).isEmpty());
}