-
Notifications
You must be signed in to change notification settings - Fork 0
/
enemy.cpp
121 lines (97 loc) · 3.33 KB
/
enemy.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
#include "enemy.h"
#include "shotenemy.h"
#include <iostream>
#include <QtOpenGL>
#include <GL/glu.h>
#include <QDebug>
#include<QTimer>
//Square::Square(double *v1, double *v2, double *v3, double *v4)
Enemy::Enemy(int x, int y, int w, int h, int widthWind, GLWidget *widget )
{
this->nome = "Inimigo";
this->translate = 15.0;
this->position= QVector3D(x, y, 0); // posição inicial do player
this->width = w;
this->height = h;
this->heightWind= y;
this->widthWind=widthWind;
this->widget = widget;
this->r = (rand() % 101);
this->g = (rand() % 101);
this->b = (rand() % 101);
// Criar os vértices
this->vertices << QVector3D(this->position.x() - this->width/2, this->position.y() - this->height/2, 0.0) \
<< QVector3D(this->position.x() + this->width/2, this->position.y() - this->height/2, 0.0) \
<< QVector3D(this->position.x() + this->width/2, this->position.y() + this->height/2, 0.0) \
<< QVector3D(this->position.x() - this->width/2, this->position.y() + this->height/2, 0.0);
}
int Enemy::x()
{
return this->position.x();
}
int Enemy::y()
{
return this->position.y();
}
void Enemy::draw()
{
glColor3f(1.0, 0.0, 0.0);
glPopMatrix();
glBegin(GL_QUADS);
glVertex3d(this->vertices.at(0).x(), this->vertices.at(0).y(), this->vertices.at(0).z());
glVertex3d(this->vertices.at(1).x(), this->vertices.at(1).y(), this->vertices.at(1).z());
glVertex3d(this->vertices.at(2).x(), this->vertices.at(2).y(), this->vertices.at(2).z());
glVertex3d(this->vertices.at(3).x(), this->vertices.at(3).y(), this->vertices.at(3).z());
glEnd();
glPushMatrix();
this->move();
}
void Enemy::rePosition(int x, int y)
{
this->position.setX(x);
this->position.setY(y);
this->vertices.clear();
this->vertices << QVector3D(this->position.x() - this->width/2, this->position.y() - this->height/2, 0.0) \
<< QVector3D(this->position.x() + this->width/2, this->position.y() - this->height/2, 0.0) \
<< QVector3D(this->position.x() + this->width/2, this->position.y() + this->height/2, 0.0) \
<< QVector3D(this->position.x() - this->width/2, this->position.y() + this->height/2, 0.0) ;
}
bool Enemy::move()
{
srand(time(NULL));
int veri = rand() %100;
bool retorno = false;
if(veri<=50){
int aux = this->position.y() -5;
if(aux >= -this->heightWind)
{
//qDebug()<<"auxIf"<<aux;
this->rePosition(this->position.x(), aux);
}else{
//qDebug()<<"auxElse"<<aux;
retorno = true;
}
int m = this->position.x() - this->translate;
if(m >= -this->widthWind + 20)
{
this->rePosition(m, this->position.y());
}
}else{
int aux = this->position.y() -5;
if(aux >= -this->heightWind)
{
//qDebug()<<"auxIf"<<aux;
this->rePosition(this->position.x(), aux);
}else{
//qDebug()<<"auxElse"<<aux;
retorno = true;
}
int m = this->position.x() + this->translate;
//qDebug() << "m = " << this->position.x() << " - " << this->translate << " ->" << m;
if(m <= this->widthWind - 20)
{
this->rePosition(m, this->position.y());
}
}
return retorno;
}