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Fixing some quirky slur rendering #24939

Answered by mike-spa
RhinoHaggis asked this question in Q&A
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@RhinoHaggis the slur is defined by a Bezier curve. To be more precise, an outer bezier curve, and an inner bezier curve. The two curves share the same start and end points, but split in the middle as the inner curve has a lower shoulder height. The painter then fills the region between the two curves and that gives us the tapered shape (thick in the middle, thin at the endpoints). This isn't perfect, and it certainly won't work for arbitrary shapes if you go crazy with the shoulder points, but it's also very simple and efficient and it works for all of our reasonable use cases, so I don't think it's worth overengineering that aspect.

You are almost certainly correct about the arc tangent…

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