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{
input_id: 1234,
input_type: "MULTIPLE_CHOICE",
prompt_text: "What is the air speed velocity of an unladen swallow?",
options: {"African?", "European?", "What?"}
}
That would give me the ability to change the button text on the modal based on context. If I know this is the first step of many in a series of interactive prompts, otherwise the button would just default to "Submit" or something.
As a MUD owner
I want to be able to generate modal window on the web-client
So that I can create a richer experience for my web-client players
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