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plpViewController.m
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plpViewController.m
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//
// plpViewController.m: the controller
// Edgar The Explorer
//
// Copyright (c) 2014-2016 Filipe Mathez and Paul Ronga
//
// This program is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
//
////////////////////////////////////////////////////////////////////////////////////////////
#import "plpViewController.h"
#import "plpMyScene.h"
//´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´´
//
// Our controller. Called when we launch the app.
//
//................................................
@implementation plpViewController
-(BOOL)prefersHomeIndicatorAutoHidden{
return YES;
}
- (void)viewDidLoad
{
/* Animation */
SKView * skView = (SKView *)self.view;
[self loadMenuBackgroundWithSize:skView.bounds.size];
[self loadHighScores];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(pauseWhileInBackground)
name:@"pauseWhileInBackground"
object:nil];
if (@available(iOS 11.0, *)) {
[self setNeedsUpdateOfHomeIndicatorAutoHidden];
}
[super viewDidLoad];
}
- (void)loadHighScores
{
NSError *error;
NSString *url_string = [NSString stringWithFormat: @"http://paulronga.ch/edgar-2/get_leaderboard_json.php"];
NSData *data = [NSData dataWithContentsOfURL: [NSURL URLWithString:url_string]];
NSMutableArray *json = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error];
NSLog(@"json: %@", json);
}
- (void)loadMenuBackgroundWithSize:(CGSize)size
{
float menuWidth = size.width;
float menuHeight = size.height;
float left = 0;
float bottom = 0;
if(menuWidth*9 != menuHeight*16) // We preserve the aspect ratio by cropping the animation
{
if(menuWidth*9 > menuHeight*16) // -> 4s: 4320 < 5120
{
menuHeight = menuWidth * 0.5625;
bottom = (size.height - menuHeight)/2;
}else{
menuWidth = menuHeight * 1.77777778;
left = (size.width - menuWidth)/2;
}
}
CGRect MenuBackgroundFrame = CGRectMake(left, bottom, menuWidth, menuHeight);
self.MenuBackground = [[UIImageView alloc] initWithFrame:MenuBackgroundFrame];
self.MenuBackground.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:@"UI_img/MenuBackground/M1-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M2-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M3-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M4-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M5-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M6-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M7-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M8-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M9-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M10-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M11-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M12-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M13-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M14-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M15-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M16-01.png"],
[UIImage imageNamed:@"UI_img/MenuBackground/M17-01.png"],
nil];
self.MenuBackground.animationDuration = 1;
self.MenuBackground.animationRepeatCount = 0;
[self.MenuBackground startAnimating];
[self.view insertSubview: self.MenuBackground atIndex:1];
// To touch the screen closes the credits
UITapGestureRecognizer *newTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(closeCredits)];
[self.MenuBackground setUserInteractionEnabled:YES];
[self.MenuBackground addGestureRecognizer:newTap];
}
- (IBAction)newGame:(id)sender {
UIButton *clicked = (UIButton *) sender;
UIView *containerView = [clicked superview];
[[containerView subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
[containerView removeFromSuperview];
[self presentNewGame];
}
- (IBAction)resumeFreezedGame:(id)sender {
NSLog(@"resume");
UIView *container = [(UIGestureRecognizer *)sender view];
if(container)
{
[container removeFromSuperview];
}
[self resumePausedGame];
}
- (IBAction)continueButtonClicked:(id)sender {
NSLog(@"continue");
UIButton *clicked = (UIButton *) sender;
UIView *containerView = [clicked superview];
[[containerView subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
[containerView removeFromSuperview];
// to use when the user doesn't want to do a new game!
if(gamePaused == TRUE)
{
[self resumePausedGame];
}else{
[self loadSavedGame: clicked.tag];
}
}
- (void)presentNewGame
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setInteger:1 forKey:@"savedLevel"];
[defaults setInteger:3 forKey:@"lifeCount"];
[defaults setInteger:0 forKey:@"fileCount"];
[defaults setFloat:0 forKey:@"totalTime"];
[defaults synchronize];
if(self.MenuBackground)
{
[self.MenuBackground removeFromSuperview];
self.MenuBackground = nil;
}
self.pauseButton.hidden = NO;
self.suicideButton.hidden = NO;
if(gamePaused == TRUE){
NSLog(@"Game NOT paused!");
// If myScene not created (after introScene)
if(!myScene){
SKView * skView = (SKView *)self.view;
myScene = skView.scene;
}
[myScene removeAllChildren];
// destroy old game
[myScene removeFromParent];
myScene = nil;
// then
gamePaused = FALSE;
}
SKView * skView = (SKView *)self.view;
SKScene *introScene = [plpIntroScene sceneWithSize:skView.bounds.size];
// “The default value is SKSceneScaleModeFill.”
// To use another option: [introScene setScaleMode: SKSceneScaleModeAspectFill];
[skView presentScene: introScene];
}
-(void)hideButtons{
NSLog(@"hide buttons");
self.pauseButton.hidden = TRUE;
}
- (void)loadSavedGame: (NSInteger)startLevel
{
self.pauseButton.hidden = NO;
self.suicideButton.hidden = NO;
if(gamePaused == FALSE){
SKView * skView = (SKView *)self.view;
myScene = [plpMyScene sceneWithSize:skView.bounds.size];
myScene.scaleMode = SKSceneScaleModeAspectFill;
}
if(self.MenuBackground)
{
[self.MenuBackground removeFromSuperview];
self.MenuBackground = nil;
}
SKView * spriteView = (SKView *)self.view;
[spriteView presentScene:myScene];
// For debug: custom level
// startLevel = 7;
if(startLevel > 0)
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
float totalTime = [defaults floatForKey:@"totalTime"];
NSLog(@"T: retrieved totalTime: %f", totalTime);
if(totalTime){
NSLog(@"T: Saved totalTime loaded.");
[(plpMyScene*)myScene saveAdditionalTime:totalTime];
}else{
NSLog(@"Warning: no total time found");
}
}
[(plpMyScene*)myScene resumeFromLevel: startLevel];
}
- (void)resumePausedGame
{
self.pauseButton.hidden = NO;
self.suicideButton.hidden = NO;
if(self.MenuBackground)
{
[self.MenuBackground removeFromSuperview];
self.MenuBackground = nil;
}
SKView * spriteView = (SKView *)self.view;
// If myScene not created (after introScene)
if(!myScene){
myScene = spriteView.scene;
}
[spriteView presentScene: myScene];
NSLog(@"Resume after a pause");
spriteView.paused = NO;
[(plpMyScene*)myScene resumeAfterPause];
gamePaused = FALSE;
}
- (IBAction)playButtonClicked:(id)sender {
// this method gets called when the round “play” button is pressed. It occurs:
// - when the user launches the game
// - when he resumes after a pause
self.playButton.hidden = YES;
self.soundButton.hidden = YES;
self.prefsButton.hidden = YES;
self.creditsButton.hidden = YES;
self.creditsText.hidden = YES;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSInteger savedLevel = [defaults integerForKey:@"savedLevel"];
if(savedLevel < 1){
// New Game without dialog
[self presentNewGame];
}else{
UIView *containerView = [[UIView alloc] init];
containerView.backgroundColor = [UIColor colorWithRed:.349f green:.259f blue:.447f alpha:1];
[containerView setFrame: CGRectMake(50, 100, self.view.bounds.size.width-100, self.view.bounds.size.height-200)];
// NB doesnt work if didnt play already
// Text: “You were at level 1...”
UITextView *myTextView = [[UITextView alloc] init];
myTextView.text = [NSString stringWithFormat:@"You were at level %li...", (long)savedLevel];
myTextView.textColor = [UIColor whiteColor];
myTextView.backgroundColor = [UIColor colorWithRed:.349f green:.259f blue:.447f alpha:1];
myTextView.editable = NO;
[myTextView setFont:[UIFont fontWithName:@"GillSans" size:18]];
[myTextView setFrame: CGRectMake(20, 5, containerView.bounds.size.width-40, containerView.bounds.size.height-70)];
float outsideMargin = 60;
float insideMargin = 30;
float buttonsVerticalPosition = containerView.bounds.size.height-50;
float buttonWidth = (containerView.bounds.size.width/2) - (outsideMargin + insideMargin);
float buttonNewGamePositionX = outsideMargin;
float buttonContinuePositionX = buttonWidth + outsideMargin + 2*insideMargin;
// Left: “New Game”
UIButton *buttonNewGame = [UIButton buttonWithType:UIButtonTypeRoundedRect];
buttonNewGame.tag = 0;
buttonNewGame.frame = CGRectMake(buttonNewGamePositionX, buttonsVerticalPosition, buttonWidth, 30.0);
[buttonNewGame setBackgroundColor: [UIColor whiteColor]];
[buttonNewGame setTitleColor: [UIColor colorWithRed:.349f green:.259f blue:.447f alpha:1] forState:UIControlStateNormal];
[[buttonNewGame layer] setMasksToBounds:YES];
[[buttonNewGame layer] setCornerRadius:5.0f];
[buttonNewGame setTitle: @"New Game" forState:UIControlStateNormal];
[buttonNewGame addTarget: self
action: @selector(newGame:)
forControlEvents: UIControlEventTouchUpInside];
// Right: “Resume”
UIButton *buttonContinue = [UIButton buttonWithType:UIButtonTypeRoundedRect];
buttonContinue.tag = savedLevel;
buttonContinue.frame = CGRectMake(buttonContinuePositionX, buttonsVerticalPosition, buttonWidth, 30.0);
[buttonContinue setBackgroundColor: [UIColor whiteColor]];
[buttonContinue setTitleColor: [UIColor colorWithRed:.349f green:.259f blue:.447f alpha:1] forState:UIControlStateNormal];
[[buttonContinue layer] setMasksToBounds:YES];
[[buttonContinue layer] setCornerRadius:5.0f];
[buttonContinue setTitle: @"Resume" forState:UIControlStateNormal];
[buttonContinue addTarget: self
action: @selector(continueButtonClicked:)
forControlEvents: UIControlEventTouchUpInside];
[self.view addSubview: containerView];
[containerView addSubview:myTextView];
[containerView addSubview:buttonNewGame];
[containerView addSubview:buttonContinue];
} // end if level > 0
}
/* Credits */
- (IBAction)creditsButtonClicked:(id)sender {
self.creditsText.hidden = NO;
}
-(void)closeCredits{
self.creditsText.hidden = YES;
}
/* In-game UI buttons: pause, restart */
- (void)pauseWhileInBackground{
SKView *spriteView = (SKView *)self.view;
if(!myScene){
NSLog(@"No scene"); // tested
return;
}
if(spriteView.paused){
NSLog(@"Already paused"); // tested
}else{
NSLog(@"We pause because going to background");
[spriteView setPaused:YES];
if([myScene isKindOfClass:[plpMyScene class]]){
gamePaused = TRUE;
[(plpMyScene*)myScene getsPaused];
}else{
NSLog(@"intro scene");
[myScene removeAllChildren];
[myScene removeFromParent];
myScene = nil;
}
UIView *containerView = [[UIView alloc] init];
containerView.backgroundColor = [UIColor colorWithRed:0.0f green:0.0f blue:0.0f alpha:.5];
[containerView setFrame: CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height)];
[self.view addSubview: containerView];
UITapGestureRecognizer *newTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(resumeFreezedGame:)];
[containerView setUserInteractionEnabled:YES];
[containerView addGestureRecognizer:newTap];
UILabel *scoreLabel = [ [UILabel alloc ] initWithFrame:CGRectMake(0.0, (self.view.bounds.size.height/2)-20, self.view.bounds.size.width, 40.0) ];
scoreLabel.textAlignment = NSTextAlignmentCenter;
scoreLabel.textColor = [UIColor whiteColor];
scoreLabel.font = [UIFont fontWithName:@"GillSans" size:42];
[containerView addSubview:scoreLabel];
scoreLabel.text = @"Tap to resume";
}
}
- (IBAction)pauseButtonClicked:(id)sender {
SKView *spriteView = (SKView *)self.view;
if([spriteView.scene.name isEqualToString:@"introScene"]){
return;
}
// If myScene not created (after introScene)
if(!myScene){
myScene = spriteView.scene;
}
if(!spriteView.paused){
[spriteView setPaused:YES];
if([myScene isKindOfClass:[plpMyScene class]]){
NSLog(@"Pause...");
gamePaused = TRUE;
[(plpMyScene*)myScene getsPaused];
}else{
NSLog(@"intro scene");
[myScene removeAllChildren];
[myScene removeFromParent];
myScene = nil;
}
self.playButton.hidden = NO;
self.soundButton.hidden = NO;
self.prefsButton.hidden = NO;
self.creditsButton.hidden = NO;
self.pauseButton.hidden = YES;
self.suicideButton.hidden = YES;
[self loadMenuBackgroundWithSize:spriteView.bounds.size];
}
}
- (IBAction)suicideButtonClicked:(id)sender {
NSLog(@"Suicide button pressed");
if(!myScene){
SKView * skView = (SKView *)self.view;
if([skView.scene.name isEqualToString:@"introScene"]){
return;
}else{
myScene = skView.scene;
}
}
[(plpMyScene*)myScene EdgarDiesOf:0];
}
- (IBAction)soundButton:(id)sender {
// NSLog(@"opened");
}
- (BOOL)shouldAutorotate
{
return YES;
}
- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
NSLog(@"Running on iPad");
runningOniPad = TRUE;
}
if([[UIDevice currentDevice] userInterfaceIdiom] != UIUserInterfaceIdiomPhone)
{
NSLog(@"Not on an iPhone");
}
return UIInterfaceOrientationMaskLandscape;
}
- (void)didReceiveMemoryWarning
{
NSLog(@"Memory warning!");
[super didReceiveMemoryWarning];
}
@end