Skip to content

Guidelines for designing a custom Topre keyboard

License

Notifications You must be signed in to change notification settings

ngli-me/custom-topre-guide

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This is an incomplete guide for building a custom Topre keyboard: specifically the PCB, plate, and firmware. It is an accumulation of information gained through these projects: designing a custom Topre board, Split HHKB - Realforce/TypeHeaven mod.

If anything is unclear or needs adding, let me know.

Thanks to hasu's research for starting this all off.

Table of contents

  1. Circuitry
    1. Basic schematic
    2. Drain pin
    3. Practical considerations
      1. Parasitic capacitance
      2. Other notes
    4. KiCad files
  2. Hardware (case/plate)
    1. Hole sizes
    2. Warning about Realforce
  3. Firmware
    1. Basic read procedure
    2. Normalisation
    3. Calibration
      1. Overview
      2. Calibration procedure
      3. A warning
    4. Handling the depths
      1. Digital conversion
      2. Analog
    5. Example

Circuitry

Basic schematic

The method I use to sense key depression is rather simple. In tests that I have done it works well provided some calibration is performed in the firmware to normalise the readings.

The matrix crossing points of a Topre keyboard are essentially variable capacitors which connect a "strobe" line to a "read" line. The strobe and the read lines form the electrodes directly on the PCB, and the conical spring under the dome couples them together, creating a variable capacitor with the range 0 ~ 6 pF (roughly). The strobe lines are just digital signals from a digital out pin of the microcontroller. The read lines are dealt with in the following schematic:

Schematic

Each read line is pulled to ground with an individual 22k resistor, and fed into an analog multiplexer. After selecting a read line on the multiplexer, the microcontroller strobes a column and a small voltage pulse can be seen on the selected read line, larger pulses correspond to greater key depression.

The selected read line is connected to the capacitor C1, which causes the read line to behave like a simple RC decay circuit. The value can be chosen given the following formula:

                                       Capacitance of key we are sensing
Peak output voltage = Input voltage * -----------------------------------
                                             Total row capacitance

Here the input voltage is Vdd. The total row capacitance (to ground) consists of C1 plus the capacitance of all the keys in the row. As such it is clear that choosing a large value for C1 (compared to key capacitance) is important so that our reading is not significantly altered due to other keys on the row being depressed. We can't just make C1 enormous though, because it drops the peak output voltage which ultimately contributes to a higher noise level. I found 1 nF to be a good value.

Ignoring the "drain pin" for now, the read line passes through a current limiting resistor into a non inverting amplifier. The purpose of this is to provide a clean signal boost back into the range of 0 - 3.3V. The gain is given by 1 + R2 / R4 which in this case is around 200. It also serves to protect the microcontroller from negative voltages which can happen when the strobe line returns to ground. The output of the amplifier should connect to an ADC pin of the microcontroller.

Drain pin

With the selected read line forming an RC circuit we can see that the time for it to relax to ground is simply governed by 5 * RC time constant. The time constant is just R * C, which in our case gives a total relax time of 5 * 22k Ohm * 1 nF ~ 100 us. Bearing in mind that we must wait for the matrix to relax to ground before reading the next key, this translates to taking 100 us per key of the keyboard - giving us a polling rate less than 1000 Hz for keyboards with more than 10 keys. In order to fix this, we just connect the read line to the pin of the microcontroller through a current limiting 1k resistor R1. This pin should be floating during the strobe and read process, but after we have captured the reading in the ADC (takes around 5 us) it can be grounded, reducing the resistance R according to the parallel resistor formula:

  1     1       1
 --- = ---- + -----
  R     R1     22k

which gives R ~ 950 Ohms for our chosen values. Recalculating the relax time now gives 5 * 950 Ohms * 1 nF ~ 5 us. This would allow 1000 Hz polling for even 100 key keyboards.

Practical considerations

Parasitic capacitance

When routing any analog lines (and to some extent the digital strobe lines) care must be taken to reduce parasitic capacitance due to the low signal level. The lines must be surrounded by a ground pour and have a ground plane on surrounding layers. Crossing tracks should ideally occur with a ground plane between them, but this requires a 4 layer PCB. 2 layers is perfectly fine, as long as you ensure traces cross at right angles and do so as little as possible. Basically just don't run the strobe lines (or other digital lines) close to the analog lines where you can avoid it! Study the Topre PCBs to see the careful routing of the matrix.

Other notes

Any unused inputs of the multiplexer should be grounded to prevent additional sources of noise: this goes for any unused op amp pins too. If they are not connected, ground them.

I found it important to use a very fast amplifier, opting for the OPA350A. Cheaper options proved to be too slow, turning the voltage spike into more of a voltage mound, making reading unpredictable.

KiCad files

See kicad folder, it contains an example switch footprint and schematic library file.

Topre footprint

Hardware (case/plate)

The stackup is fairly simple, the spacer size is determined by the housing dimensions:

1.2 mm thick steel plate
3/16 inch (length) spacers
PCB

The PCB must be securely fastened to the plate - the force from keypresses (and the force of pressing the keycaps onto the sliders) is transferred to the PCB, not the plate. Making sure there are enough fastening points is also important to keep the housings firmly sitting on the PCB and holding the domes down, or you may end up with a "squishing" sound when keys are at the bottom of the stroke. Put some fasteners in the central sections of the keyboard to keep it rigid - copy Topre if in doubt.

Hole sizes

The sizes shown in this section are for Topre keyboards - not clones! Clones seem to be 14 x 14 mm square for 1U keys. They also require more consideration of fastener positions since they don't have the semicircular cutouts for bolts to pass through.

Single unit wide key housings require a hole of size 14.6 mm x 14 mm, they are wider horizontally. The corners can be chamfered 1 mm along each edge, as Topre does.

Double unit key housings (backspace, shift keys, ANSI enter key) should be 32.4 mm x 14 mm. I made mine 32.6 mm but they are slightly too large. The bottom edge can have chamfers in the corners, like Topre does: around 3 mm along the bottom edge with a 30 degree angle.

Example DXF Screenshot

See example-split-hhkb.dxf for example sizes (The double unit keys are too wide though, as I mention above).

Warning about Realforce

Realforce keyboards (I don't know if this is true of all of them, but certainly the ANSI 55g 87u that I have) have a strange bottom left control key. The stem is rotated by 90 degrees, and so a housing which can hold this keycap must be rotated as well. Since they are not square this is a problem! If you want to support moving the control key around (swapping with alt, for example) both should be made 14.6 x 14.6 mm. The PCB will hold the housing when the keyboard is built.

Firmware

You will need to modify a firmware quite substantially to get your keyboard working. Your initial choice depends on your chosen microcontroller and preferences in firmware. You need access to an ADC and some EEPROM memory in order to store calibration values: at least 2 bytes per key, if the stored values take 1 byte each (uint8_t). Using something like a Teensy is perfectly fine, the initial work I did was using a Teensy 3.1/3.2.

Basic read procedure

Global variables

relaxTime (5 * R * C, include drain pin if using)
state[num reads, num strobes] a structure containing:
    depth   (current depth of key)
    pressed (whether the key is currently "pressed", see digital conversion)

Matrix scan

for each read:
    select read line on multiplexer
    delay for relaxTime
    for each strobe:
        value <- strobeRead(strobe)
        depth <- normalise(strobe, read, value)
        state->depth[read, strobe] <- depth

Read value on ADC

strobeRead(strobe):
    static lastTime
    wait until lastTime + relaxTime < current time
    float drain pin
    disable interrupts (could throw timing off)
    set strobe high
    value <- read on ADC
    set strobe low
    enable interrupts
    ground drain pin
    lastTime <- current time
    return value

The values which come out of the strobeRead function are assumed to be 8 bit unsigned integers, that is, 0 to 255. This directly correlates to the voltage of the read line, and also the capacitance of the key. Thanks to Topre's method of using a conical spring, the capacitance of the key is linear with key depression. So the output of strobeRead can be taken as the key depth!

Of course it isn't quite so simple, because each key will have an offset value from ground and a different peak value when the key is fully depressed. As such, we need to be able to rescale each key to find the true depth. For example, if a key is reading on average 34 when unpressed and 200 when pressed, we must rescale this into the range [0, 255]. These values should be stored in EEPROM for each key, and can be determined by the calibration procedure.

Normalisation

See this wikipedia article. In the example procedure, we are rescaling to the range [0, 255].

Example procedure for uint8_t values, with no floating point operations

uint8_t normalise(strobe, read, uint8_t value):
    (calLow, calHigh) <- calibrationValues(strobe, read)
    // clamp to minimum and maximum values
    if (value < calLow)
        value <- calLow
    else if (value > calHigh)
        value <- calHigh

    uint16_t numerator   <- 0xFF * (value - calLow)
    uint8_t  denominator <- calHigh - calLow

    return (uint8_t) (numerator / denominator);

Calibration

Overview

Repeated readings from the ADC for a single key might look something like this:

ADC Plot

This shows a full key press and release as the ADC reading crosses above the actuation depth, and later below the release depth. We are interested in finding the average value when a key is unpressed, and the average value when a key is pressed, so that we can normalise values easily. The values HighMax, LowMax, and LowMin which are marked on the plot are easily measurable (see calibration procedure) and will allow us to calculate the averages we need. We take the noise to be

noise = lowMax - lowMin

and the signal to noise ratio to be

       highMax - lowMax
SNR = ------------------
             noise

This can be a convenient read on how good a key is. Generally we are looking for at least SNR > 10, I've seen most values come in between 20 and 30 for the above design.

The values lowAvg and highAvg are just

          lowMax + lowMin
lowAvg = -----------------
                 2
                     noise
highAvg = highMax - -------
                       2

These should be stored in EEPROM for the normalisation routine.

Calibration procedure

First we determine the values lowMax and lowMin. This is simple: just leave the keyboard untouched while scanning the matrix for a short period of time (a few seconds should do). For each key, keep a log on the highest and lowest measurements, this will give you lowMax and lowMin respectively.

Finding highMax can be done by scanning the matrix while the user presses each key in turn, keeping track of the highest measurement.

That's enough for a basic calibration routine, and I have found that is all that is required for stable measurements. To improve upon this, you might introduce continual recalibration via a more advanced signal processing method.

A warning

It is useful to have some sort of escape route from the main key detection routine (for example a digital button which interrupts sending keypresses to the host). When we are scanning the matrix at 1000Hz and you mess something up, for example your calibration values are wrong and you are normalising sane input values to 0 or 255 randomly, you could end up sending hundreds of keypresses per second to the host mistakenly, and if your only method of interrupting is via your serial connection (for example through screen), you will have a bad time.

Handling the depths

Now we know how to collect the normalised depth of each key, we must do something with it.

Digital conversion

The most basic method of converting a normalised key depth to a digital value is to check if a key is deeper than the desired actuation point. This won't work very well, and will spam the host with keypresses thanks to noisy readings. We must introduce hysteresis in the measurement of the key depth, we do this by storing key press state as well as depth.

A simple procedure for a single key is as follows:

if (not pressed and depth > actuation depth):
    pressed <- true
    send key press signal
else if (pressed and depth < release depth):
    pressed <- false
    send key release signal

The actuation depth should be chosen somewhere around the middle. Don't set it too close to 0 or 255 or you risk missing presses or having false presses thanks to noisy readings. The calibration procedure should determine the noise levels, and you can set a buffer value accordingly (use a few times the measured noise value for safety). As a fallback, I find that giving a buffer of around 30 works nicely for the range 0-255. The release depth should be the actuation depth minus this buffer value.

Analog

Theoretically you could pipe the depth directly to an axis, be it a controller axis or something more interesting like analog mouse keys. Noisy readings mean you probably need to introduce a deadzone.

With split keyboards it is important to share the depth information over the connection, instead of just sending keypresses digitally. This is so the master can handle analog commands on the slave.

Example

See my fork of Kiibohd, specifically Scan/SplitHHKB. Warning: it is not complete and basically is broken, it crashes after a short time. The Topre part works fine though, it's my hacked together interconnect solution that is the problem.

About

Guidelines for designing a custom Topre keyboard

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published