From c7cfcc74cfaa251d9bcbfced293969ff2f97fef4 Mon Sep 17 00:00:00 2001 From: namidaka <47090987+namidaka@users.noreply.github.com> Date: Tue, 10 Oct 2023 19:30:32 +0200 Subject: [PATCH] mod : new penalty 27.5% -> 15% (#84) Co-authored-by: namidaka --- src/Module.Server/Common/Models/CrpgAgentStatCalculateModel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Module.Server/Common/Models/CrpgAgentStatCalculateModel.cs b/src/Module.Server/Common/Models/CrpgAgentStatCalculateModel.cs index f3485d0ce..a63c9299a 100644 --- a/src/Module.Server/Common/Models/CrpgAgentStatCalculateModel.cs +++ b/src/Module.Server/Common/Models/CrpgAgentStatCalculateModel.cs @@ -395,7 +395,7 @@ private void UpdateHumanAgentStats(Agent agent, AgentDrivenProperties props) props.WeaponUnsteadyEndTime = 10f + props.WeaponUnsteadyBeginTime; props.WeaponRotationalAccuracyPenaltyInRadians = 0.025f; props.ThrustOrRangedReadySpeedMultiplier = MBMath.Lerp(0.2f, 0.3f, (float)Math.Pow(itemSkill / 160f, 3f) * 40f / equippedItem.ThrustDamage); - props.CombatMaxSpeedMultiplier *= 0.725f; + props.CombatMaxSpeedMultiplier *= 0.85f; props.ReloadSpeed *= MBMath.Lerp(0.6f, 1.4f, itemSkill / 200f); }