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Find a way to implement volumetric fog for better aesthetics. Another cool idea would be to allow there to be a cloud base so the player can pass through it in a valley.
The text was updated successfully, but these errors were encountered:
Find a way to implement volumetric fog for better aesthetics. Another cool idea would be to allow there to be a cloud base so the player can pass through it in a valley.
The text was updated successfully, but these errors were encountered: