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GameScene.swift
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GameScene.swift
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//
// GameScene.swift
// Crazy Russian Road
//
// Created by Muxa Mot on 05.09.2018.
// Copyright © 2018 Muxa Mot. All rights reserved.
//
import SpriteKit
import GameplayKit
import AVFoundation
import Firebase
class GameScene: SKScene
{
//DATA
var entities = [GKEntity]()
var graphs = [String : GKGraph]()
private var lastUpdateTime : TimeInterval = 0
//Game
//Okay, I know that keeping all game vars in single class is spaghetti code
//but I dont care =)
public var points : Int = 0
public var kilometers : CGFloat = 0
public var hitCounter : Int = 0
public var damagedWheel : Int = 0
public var hasDamagedWheel : Bool = false
public var gamePaused : Bool = false
public var pauseScreenIsShownig : Bool = false
public var whitescreenTimerIsActive : Bool = false
public weak var vcReference : UIViewController?
public var gameInTutorialMode : Bool = false
public var fadeRectangle : SKShapeNode?
private var revivePrice : Int = 10;
public var repairPrice : Int = 30;
private var repairScore : Int = 0;
private var carRespawnNeeded : Bool = false;
private let cars = carsStorage()
public var nightMode : Bool = true;
public var headlightOn : Bool = true;
public var minimumRubleValue : UInt = 1;
public var maximumRubleValue : UInt = 5;
public var revivesCount : UInt = 0;
private var magicSpeedMultiplier : CGFloat = 5.454; //7.272 for "start-on-60" mode
//bonuses
public var superspeedMode : Bool = false;
public var superspeedModeTimer : Int = 1000;
public var godmodeMode : Bool = false;
public var godmodeTimer : Int = 1000;
//Night mode
public var nightMask : SKSpriteNode?
public var nightMaskTexture : SKTexture?
public var nightDark : SKTexture?
public var isFaryEnabled : Bool = false
//winter mode
public var winterMode : Bool = false;
//Car
public var carObject : SKSpriteNode?
public var carVelocity : CGFloat = 8.25
public var speedLimit : CGFloat = 11.00
private var destX : CGFloat = 0.0
public var steeringAnimationsCounter : Int = 0
public var hitAnimationPlaying : Bool = false
private var speedLevel : Int = 1
public var carSavedRotation : CGFloat = 0
public var leftFara : SKSpriteNode?
public var rightFara : SKSpriteNode?
//Car wheels
private var LeftFront_Wheel : SKSpriteNode?
private var RightFront_Wheel : SKSpriteNode?
private var LeftRear_Wheel : SKSpriteNode?
private var RightRear_Wheel : SKSpriteNode?
//Car particle systems
public var preloadSequenceActive : Bool = false
public var sparkParticle : SKEmitterNode?
public var smokeParticle : SKEmitterNode?
public var impactParticle : SKEmitterNode?
public var impactSmokesParticle : SKEmitterNode?
public var totaledParticle : SKEmitterNode?
public var snowParticle : SKEmitterNode?
public var snowParticleActive : Bool = false
//viewport size
public var sceneSizeWidth : CGFloat = 0
public var sceneSizeHeight : CGFloat = 0
public let ipadUpscaleRate : CGFloat = 1.302734375;
public let iphoneXUpscaleRate : CGFloat = 1.21875;
public var iphoneXAdaptationNeeded : Bool = false;
//Road
public var roadObject : SKSpriteNode?
public var roadShoulders : SKSpriteNode?
public var roadLineLeft : SKSpriteNode?
public var roadLineRight : SKSpriteNode?
public var roadBackground : SKSpriteNode?
//HUD & ingame notific.
private var hudPointsCounterLabel : SKLabelNode?
private var hudSpeedometerLabel : SKLabelNode?
private var hudOdometerLabel : SKLabelNode?
private var hudPointsCounterLabelBg : SKSpriteNode?
private var hudSpeedometerLabelBg : SKSpriteNode?
private var hudOdometerLabelBg : SKSpriteNode?
private var hudRubleLogo : SKSpriteNode?
public var pauseButton : SKSpriteNode?
private var notificationsBg : SKSpriteNode?
private var repairNotify : SKSpriteNode?
private var repairNotifyString : SKLabelNode?
private var stringNotify : SKLabelNode?
public var notifyController : ingameNotifications?
public var hudBonusProgressBarBackground : SKShapeNode?
public var hudBonusProgressBar : SKShapeNode?
public var hudBonusProgressBarIndicator : SKSpriteNode?
//Road markup
private var markingLines = [SKSpriteNode?]()
private var markupLineSize = CGSize()
//roadside entities
public var streetLights : streetLight?
public var foliage : foliages?
public var snowbank : snowBanks?
//Road entities
private var roadEntities = [roadEntity]()
private var entitySpawnerTimeout : Int = 0
private var speedbumpSpawnerTimeout : Int = 0
private var powerupsSpawnerTimeout : Int = 1984
//touch controls
public var haveTouch = false
public var touchObject : UITouch? = nil
//high scores
public var highScoresManager : highScores = highScores()
public var highScoreVisuals = [highScoreVisualEntity]()
public var highScoresVisualsTimeout = 0
public var highScoresGameType = 0
//sound
public var backgroundMusic : SKAudioNode!
public var trackVolumeLevel : Float = 0.16
//METHODS
override func sceneDidLoad()
{
self.lastUpdateTime = 0
//Bind car sprite from scene to this gameScene class
self.carObject = self.childNode(withName: "//Car") as? SKSpriteNode
// null pointer check (?) ....
if let carObject = self.carObject
{
carObject.alpha = 1
//carObject.run(SKAction.fadeIn(withDuration: 1))
let currentCar = cars.getCarById(sVarsShared.currentCarId!)
carObject.texture = SKTexture(image: currentCar!.carTexture)
//if zapor make car shorter!
if currentCar?.group == 4 { carObject.size.height = carObject.size.height * 0.9; }
//devyatka
if currentCar?.group == 2 {
carObject.size.height = carObject.size.height * 0.95;
isFaryEnabled = true
}
}
//creates streetlight objects
self.streetLights = streetLight(scene : self)
//creates foliage objects
self.foliage = foliages(scene: self)
//Bind wheels
self.LeftFront_Wheel = self.childNode(withName: "//LF_Wheel") as? SKSpriteNode
self.RightFront_Wheel = self.childNode(withName: "//RF_Wheel") as? SKSpriteNode
self.LeftRear_Wheel = self.childNode(withName: "//LR_Wheel") as? SKSpriteNode
self.RightRear_Wheel = self.childNode(withName: "//RR_Wheel") as? SKSpriteNode
//faryyy lol
self.leftFara = self.childNode(withName: "//leftFara") as? SKSpriteNode
self.rightFara = self.childNode(withName: "//rightFara") as? SKSpriteNode
//Sets markup line size
markupLineSize.height = 200
markupLineSize.width = 10
//iphonex screen size detection
let heightRatio = (UIScreen.main.bounds.height / UIScreen.main.bounds.width) * 9;
if(heightRatio > 19.2) { iphoneXAdaptationNeeded = true; }
//Bind road
self.roadObject = self.childNode(withName: "//Road") as? SKSpriteNode
self.roadShoulders = self.childNode(withName: "//shoulders") as? SKSpriteNode
self.roadLineLeft = self.childNode(withName: "//left_markup") as? SKSpriteNode
self.roadLineRight = self.childNode(withName: "//right_markup") as? SKSpriteNode
self.roadBackground = self.childNode(withName: "//background") as? SKSpriteNode
//expand road for iphoneX-like devices
if(iphoneXAdaptationNeeded)
{
self.roadObject!.size.height *= iphoneXUpscaleRate
self.roadShoulders!.size.height *= iphoneXUpscaleRate
self.roadLineLeft!.size.height *= iphoneXUpscaleRate
self.roadLineRight!.size.height *= iphoneXUpscaleRate
}
//Bind HUD points counter and speedometer
self.hudPointsCounterLabel = self.childNode(withName: "//pointsCounter") as? SKLabelNode
self.hudSpeedometerLabel = self.childNode(withName: "//speedometer") as? SKLabelNode
self.hudOdometerLabel = self.childNode(withName: "//odometer") as? SKLabelNode
self.pauseButton = self.childNode(withName: "//pauseButton") as? SKSpriteNode
self.hudPointsCounterLabelBg = self.childNode(withName: "//pointsCounterBckg") as? SKSpriteNode
self.hudSpeedometerLabelBg = self.childNode(withName: "//speedometerBckg") as? SKSpriteNode
self.hudOdometerLabelBg = self.childNode(withName: "//odometerBckg") as? SKSpriteNode
self.hudRubleLogo = self.childNode(withName: "//pointsLogo") as? SKSpriteNode
//HUD iphoneX adoptation
if(iphoneXAdaptationNeeded)
{
pauseButton?.position.y += 90;
hudOdometerLabel?.position.y += 90;
hudOdometerLabelBg!.position.y += 90;
hudPointsCounterLabel?.position.y -= 95;
hudPointsCounterLabelBg!.position.y -= 95;
hudSpeedometerLabel?.position.y -= 95;
hudSpeedometerLabelBg?.position.y -= 95;
hudRubleLogo!.position.y -= 95;
}
self.notificationsBg = self.childNode(withName: "//notificationBackground") as? SKSpriteNode
self.repairNotify = self.childNode(withName: "//damageNotification") as? SKSpriteNode
self.repairNotifyString = self.childNode(withName: "//repairNotificationLabel") as? SKLabelNode
self.stringNotify = self.childNode(withName: "//notificationLabel") as? SKLabelNode
//notificationsBg?.size.width *= ipadUpscaleRate;
self.notifyController = ingameNotifications(
notificationsBackgound: self.notificationsBg!,
repairSignLogo: self.childNode(withName: "//repairNotification") as! SKSpriteNode,
repairSprite: self.repairNotify!,
repairSpriteText: self.repairNotifyString!,
textLabel: self.stringNotify!)
//get screen size
sceneSizeWidth = self.size.width
sceneSizeHeight = self.size.height
//SURVIVE ON RUSSIAN ROAD
notificationsBg?.size.width = 0;
if(sVarsShared.firstStartup! == false)
{
self.notifyController?.showString(message: NSLocalizedString("SURVIVE", comment: ""))
}
//INTRO FADE
let introfadeRectangle = SKShapeNode(rectOf: CGSize(width: self.size.width * ipadUpscaleRate, height: self.size.height * iphoneXUpscaleRate))
introfadeRectangle.alpha = 1
introfadeRectangle.fillColor = .black
introfadeRectangle.zPosition = 35
self.addChild(introfadeRectangle)
introfadeRectangle.run(SKAction.fadeOut(withDuration: 0.5), completion: {
introfadeRectangle.removeFromParent()
})
}
/*
Called immediateley after a scene is presented by a view
*/
override func didMove(to view: SKView)
{
//some analytics
Analytics.logEvent("game_session_start", parameters: [:])
//set static instance pointer
sharedDataStorage.gameSceneLink = self
//set shaders for night mode
if nightMode
{
print("Nightmode mask load");
initNightmode();
carObject?.color = .black
carObject?.colorBlendFactor = 0.75;
}
//Preload texture atlases
roadTextureAtlas.preload {
print("Textures loaded")
}
//set scene params for winter mode
if winterMode
{
print("winter mode")
initWinterMode()
snowbank = snowBanks(scene : self)
}
highScoresGameType = 0
if (winterMode) { highScoresGameType = 1 }
if (nightMode) { highScoresGameType = 2 }
//add camera
let cameraNode = SKCameraNode()
cameraNode.position = CGPoint(x: 0, y: 0);
scene!.addChild(cameraNode)
scene!.camera = cameraNode
//set basic scale very low
scene?.camera?.setScale(0.85);
// Gracefully update camera scale for device / orientation
let userInterfaceIdiom = UIDevice.current.userInterfaceIdiom
camera!.updateScaleFor(userInterfaceIdiom: userInterfaceIdiom, ipadRatio: ipadUpscaleRate, iphoneXRatio: iphoneXUpscaleRate)
//add swipe right support
let swipeRight : UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(self.swipedRight))
swipeRight.direction = .right
view.addGestureRecognizer(swipeRight)
//add swipe left support
let swipeLeft : UISwipeGestureRecognizer = UISwipeGestureRecognizer(target: self, action: #selector(self.swipedLeft))
swipeLeft.direction = .left
view.addGestureRecognizer(swipeLeft)
//get screen size
sceneSizeWidth = self.size.width
sceneSizeHeight = self.size.height
//creates progress bar
initProgressBar()
//crates particle systems
initializeParticleSystems()
showTutorialIfNeeded() // shows tutorial
//plays background music
var trackName = "track4"; trackVolumeLevel = 0.3;
if(nightMode) { trackName = "track2"; trackVolumeLevel = 0.16; }
if(winterMode) { trackName = "track5_a"; trackVolumeLevel = 0.3; }
if let musicURL = Bundle.main.url(forResource: trackName, withExtension: "mp3")
{
backgroundMusic = SKAudioNode(url: musicURL)
addChild(backgroundMusic)
backgroundMusic.run(SKAction.changeVolume(to: Float(trackVolumeLevel), duration: 0.1))
}
//ads update!
//start downloading ad in background
DispatchQueue.main.async {
sharedAdsManager.createAndLoadIntersitialAd()
}
}
/*
Steers with touches
*/
func subSteer()
{
if(hitCounter >= 3) { return } //car doesnt steers when crashed
if(hitAnimationPlaying) { return } //car doesent steers when shaking
if haveTouch && touchObject != nil && steeringAnimationsCounter == 0
{
//print(touchObject?.location(in: self))
if touchObject!.location(in: self).x > CGFloat(0.0) //Right half of screen
{
carObject?.position.x += 1.2
if(steeringAnimationsCounter == 0)
{
self.carObject?.run(SKAction.rotate(toAngle: -1*(5 * (CGFloat.pi/180)), duration: 0.25))
}
}
else //left screen half
{
carObject?.position.x -= 1.2
if(steeringAnimationsCounter == 0)
{
self.carObject?.run(SKAction.rotate(toAngle: (5 * (CGFloat.pi/180)), duration: 0.25))
}
}
}
}
/*
Called when user swipes right
*/
@objc func swipedRight()
{
haveTouch = false
if(hitCounter >= 3) { return }
if(hitAnimationPlaying) { return }
guard let currentX = self.carObject?.position.x else { return }
self.destX = currentX + 120
if winterMode
{
let randomOffset = Int(arc4random_uniform(180)) - 90
self.destX += CGFloat(randomOffset)
}
//move car
let movementAction = SKAction.moveTo(x: destX, duration: 0.5)
self.carObject?.run(movementAction)
self.steeringAnimationsCounter += 1;
//do steering animation
guard let steeringAction = SKAction(named: "steeringRight") else { return }
self.carObject?.run(steeringAction, completion: {
self.steeringAnimationsCounter -= 1;
self.shiftCar()
})
//do steering animation on front wheels lol
guard let steeringAction2 = SKAction(named: "steeringRight1") else { return }
self.LeftFront_Wheel?.run(steeringAction2)
self.RightFront_Wheel?.run(steeringAction2)
}
/*
Called when user swipes left
*/
@objc func swipedLeft()
{
haveTouch = false
if(hitCounter >= 3) { return } //car doesnt steers
if(hitAnimationPlaying) { return } //car doesent steers when shaking
guard let currentX = self.carObject?.position.x else { return }
self.destX = currentX - 120
if winterMode
{
let randomOffset = Int(arc4random_uniform(180)) - 90
self.destX += CGFloat(randomOffset)
}
//move car
let movementAction = SKAction.moveTo(x: destX, duration: 0.5)
self.carObject?.run(movementAction)
self.steeringAnimationsCounter += 1;
//do steering animation
guard let steeringAction = SKAction(named: "steeringLeft") else { return }
self.carObject?.run(steeringAction, completion: {
self.steeringAnimationsCounter -= 1;
self.shiftCar()
})
//do steering animation on wheels lol
guard let steeringAction2 = SKAction(named: "steeringLeft1") else { return }
self.LeftFront_Wheel?.run(steeringAction2)
self.RightFront_Wheel?.run(steeringAction2)
}
/*
Update road marking
TODO - move to separate class for different behavior on different maps
*/
func updateRoadMarking()
{
var viewportSize = sceneSizeHeight / 2 //view?.bounds.height else { return; }
var lineNodesGeneratorPosition = viewportSize + markupLineSize.height
if(iphoneXAdaptationNeeded) { viewportSize *= iphoneXUpscaleRate }
//line array is empty, generate and fill it with lines
if markingLines.count == 0
{
while (lineNodesGeneratorPosition > -viewportSize)
{
let newNode = SKSpriteNode(color: .white, size: markupLineSize)
newNode.position.y = lineNodesGeneratorPosition
newNode.blendMode = .replace
newNode.zPosition = 3
markingLines.append(newNode)
self.addChild(newNode)
lineNodesGeneratorPosition -= (markupLineSize.height * 2)
}
return
}
//remove line that goes off the screen
for line in markingLines
{
guard let currentLineY = line?.position.y else { continue; }
if(currentLineY < ((-1*viewportSize)-markupLineSize.height))
{
//line?.position.y = viewportSize + markupLineSize.height
line?.removeFromParent()
if let index = markingLines.index(of: line)
{
markingLines.remove(at: index)
}
}
}
//move all lines down on screen, subtract car velocity from them
for line in markingLines
{
guard let currentLineY = line?.position.y else { continue; }
line?.position.y = currentLineY - carVelocity
}
//insert new lines in array
guard let upperLinePosition = markingLines[0]?.position.y else { return }
if(upperLinePosition < viewportSize)
{
let newNode = SKSpriteNode(color: .white, size: markupLineSize)
newNode.position.y = viewportSize + (markupLineSize.height*2)
newNode.blendMode = .replace
newNode.zPosition = 3
markingLines.insert(newNode, at: 0)
self.addChild(newNode)
}
}
/*
Updates roadside entities
*/
func updatesRoadsideEntities()
{
var impactSL : Bool? = false
var impactFol : Bool? = false
var ditch : Bool = false
impactSL = streetLights?.updateHitboxesAndCheckForImpacts(velocity: carVelocity)
impactFol = foliage?.updateHitboxesAndCheckForImpacts(velocity: carVelocity)
streetLights?.tick(velocity: carVelocity)
foliage?.tick(velocity: carVelocity)
//snowbanks in winter mode
if winterMode { snowbank?.tick(velocity: carVelocity) }
//check car is on screen
let viewportSizeX = sceneSizeWidth / 2;
if ((carObject!.position.x < (-viewportSizeX - 32)) || (carObject!.position.x > (viewportSizeX + 32)))
{
ditch = true
}
if ((impactSL! || impactFol! || ditch) && hitCounter != 3) //(
{
hitCounter = 3;
let backupImpactBirthRate = self.impactParticle?.particleBirthRate;
//impact effects
if(!ditch)
{
carVelocity = 0;
headlightOn = false;
self.addChild(impactParticle!)
impactParticle?.position = carObject!.position
if impactSL! { impactParticle?.position = streetLights!.lastHitPosition! }
if impactFol! { impactParticle?.position = foliage!.lastHitPosition! }
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(400) )
{
self.impactParticle?.particleBirthRate = 0
}
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(800) )
{
self.impactParticle?.removeFromParent()
}
sharedMethodsStorage.makeBzzzzByVibrator()
self.addChild(impactSmokesParticle!)
impactSmokesParticle?.position = CGPoint(x: impactParticle!.position.x, y: impactParticle!.position.y)
impactSmokesParticle?.resetSimulation()
DispatchQueue.main.asyncAfter(deadline: .now() + .milliseconds(2000) )
{
self.impactSmokesParticle?.removeFromParent()
}
playHitAnimation()
}
else
{
let driftAction = SKAction(named: "drift")
carObject?.run(driftAction!)
sharedMethodsStorage.makeBzzzzByVibrator()
}
//deletes smoke effects
if hasDamagedWheel != false
{
smokeParticle?.removeFromParent()
sparkParticle?.removeFromParent()
hasDamagedWheel = false
}
//stop the music
backgroundMusic.run(SKAction.changeVolume(to: Float(0), duration: 2))
//lets do some fade!
fadeRectangle = SKShapeNode(rectOf: CGSize(width: self.size.width * ipadUpscaleRate, height: self.size.height * iphoneXUpscaleRate))
fadeRectangle!.alpha = 0
fadeRectangle!.fillColor = .white
fadeRectangle!.zPosition = 35
self.addChild(fadeRectangle!)
whitescreenTimerIsActive = true
fadeRectangle!.run(SKAction.fadeIn(withDuration: 2.4),
completion: {
//some bad sh.. swift magic =(
self.scene?.isPaused = true
self.gamePaused = true
self.carRespawnNeeded = true
self.impactParticle?.particleBirthRate = backupImpactBirthRate!;
let storyboard0: UIStoryboard = UIStoryboard(name: "menu", bundle: nil)
let vc0 = storyboard0.instantiateViewController(withIdentifier: "defeatScreen") as! defeatScreenViewController
vc0.gameVCReference = self.vcReference
if (self.points >= self.revivePrice)
{
vc0.isRevivable = true
}
else
{
vc0.isRevivable = false
}
vc0.revivePrice = self.revivePrice
vc0.isStreetlight = impactSL!
self.vcReference?.present(vc0, animated: false, completion: nil)
self.whitescreenTimerIsActive = false
})
}
}
/*
Updates HUD
*/
func updateHUDLabels()
{
hudPointsCounterLabel?.text = String(self.points)
//ok, magicSpeedMultiplier - is a magic number, that transforms our magic speed into a readable km/h
hudSpeedometerLabel?.text
= String(format: "%.0f", abs(Double(carVelocity * magicSpeedMultiplier))) + " Km/h"
hudUpdateOdometer(odo: hudOdometerLabel!, km: kilometers)
}
/*
Provides road entities
*/
func updateRoadEntities()
{
//spawn new entities with some chance
var viewportSize = sceneSizeHeight / 2 //= view?.bounds.height else { return; }
guard let roadw = roadObject?.size.width else { return; }
if(iphoneXAdaptationNeeded) { viewportSize *= iphoneXUpscaleRate }
if(speedbumpSpawnerTimeout > 0) { speedbumpSpawnerTimeout -= 1; }
var spawnerAllowed : Bool = false
if(!roadEntities.isEmpty)
{
guard let lastPosY = roadEntities.last?.getSpriteNode().position.y else { return }
let spawnerDistance : CGFloat = 50.0
if(lastPosY < spawnerDistance)
{
spawnerAllowed = true
}
}
else
{
spawnerAllowed = true
}
//Spawn new road entity object
if(spawnerAllowed && fabs(carVelocity - speedLimit) < 0.1)
{
//spawn road entities
let spawnerChance = arc4random_uniform(5)
//monetochka
if(spawnerChance == 0)
{
let newRuble : rubleEntity = rubleEntity(screenHeight: viewportSize, roadWidth: roadw, rubleMin: minimumRubleValue, rubleMax: maximumRubleValue)
roadEntities.append(newRuble)
self.addChild(newRuble.getSpriteNode())
//self.addChild(newRuble.getDebugCircle())
}
//hole
if(spawnerChance == 1)
{
let newHole : holeEntity = holeEntity(screenHeight: viewportSize, roadWidth: roadw)
roadEntities.append(newHole)
self.addChild(newHole.getSpriteNode())
//self.addChild(newHole.getDebugCircle())
}
//hatch
if(spawnerChance == 2)
{
let newHatch : hatchEntity = hatchEntity(screenHeight: viewportSize, roadWidth: roadw)
roadEntities.append(newHatch)
self.addChild(newHatch.getSpriteNode())
//self.addChild(newHatch.getDebugCircle())
}
//woodplank
if(spawnerChance == 3)
{
let newPlank : plankEntity = plankEntity(screenHeight: viewportSize, roadWidth: roadw)
roadEntities.append(newPlank)
self.addChild(newPlank.getSpriteNode())
}
//pipe
if(spawnerChance == 4)
{
let newPipe : pipeEntity = pipeEntity(screenHeight: viewportSize, roadWidth: roadw)
roadEntities.append(newPipe)
self.addChild(newPipe.getSpriteNode())
self.addChild(newPipe.sprayEffect)
}
}
//speedbump
if(kilometers.truncatingRemainder(dividingBy: 1.5) < 0.001 && kilometers > 0.1 && speedbumpSpawnerTimeout == 0)
{
speedbumpSpawnerTimeout = 400;
self.notifyController?.showStringAndSign(message: NSLocalizedString("SPEEDBUMP", comment: "Speedbump ahead"), sign: SKTexture(image: #imageLiteral(resourceName: "speedbump_Sign")))
let newSpeedbump : speedbumpEntity = speedbumpEntity(screenHeight: viewportSize, roadWidth: roadw, scene: self)
roadEntities.append(newSpeedbump)
self.addChild(newSpeedbump.getSpriteNode())
}
//PowerUps
if(powerupsSpawnerTimeout == 0)
{
//check nearest entities
var powerupsSpawnerAllowed = false
if(!roadEntities.isEmpty)
{
guard let lastPosY = roadEntities.last?.getSpriteNode().position.y else { return }
if(lastPosY < 64.0)
{
powerupsSpawnerAllowed = true
}
} else { powerupsSpawnerAllowed = true }
//spawn power-up
if(powerupsSpawnerAllowed && fabs(carVelocity - speedLimit) < 0.1)
{
let newPowerUps : powerUpsEntity = powerUpsEntity(screenHeight: viewportSize, roadWidth: roadw, hitsCounter: hitCounter)
roadEntities.append(newPowerUps)
self.addChild(newPowerUps.getSpriteNode())
//re-enable timer
powerupsSpawnerTimeout = 1800;
}
}
else
{
powerupsSpawnerTimeout -= 1;
}
//move down
for entity in roadEntities { entity.tickDown(velocity: carVelocity) }
//destroy off-screens
for entity in roadEntities
{
if !entity.isInScreenBounds(bounds: viewportSize)
{
if entity.isPipe
{
let et = entity as! pipeEntity
et.sprayEffect.removeFromParent()
}
entity.getSpriteNode().removeFromParent()
//entity.getDebugCircle().removeFromParent()
if let index = roadEntities.index(where: { r in r.getSpriteNode() == entity.getSpriteNode() }) //tupoy swift, kak je ya ego nenaviju
{
roadEntities.remove(at: index)
}
}
}
}
/*
Updates game physics logic
*/
func updatePhysics()
{
//test physics
for entity in roadEntities
{
//KOSTYLI DA VELOSIPEDY
let LFX = carObject!.convert(LeftFront_Wheel!.position, to: self.scene!)
let RFX = carObject!.convert(RightFront_Wheel!.position, to: self.scene!)
let LRX = carObject!.convert(LeftRear_Wheel!.position, to: self.scene!)
let RRX = carObject!.convert(RightRear_Wheel!.position, to: self.scene!)
let hit = entity.collides(Car: carObject!.position, LF: LFX, RF: RFX, LR: LRX, RR: RRX)
if(hit)
{
//if rouble - score up
//scores animation
if(entity.isPoint)
{
let point = entity as! rubleEntity
let lbl = SKLabelNode(text: "+"+String(point.pointsValue))
lbl.position = point.getSpriteNode().position
//lbl.position.y += 64
//lbl.position.x -= 16
lbl.zPosition = 24
lbl.fontSize = 54
lbl.fontName = "Marker Felt Wide"
self.addChild(lbl)
//guard
let hideAction = SKAction.move(to: hudPointsCounterLabel!.position, duration: 0.86)
// = SKAction(named: "hideLabel") else { return }
hideAction.timingMode = .easeOut
lbl.run(hideAction, completion:
{ self.points += point.pointsValue; lbl.removeFromParent() })
}
else if(entity.isPowerUps)
{
let powerUps = entity as! powerUpsEntity
//do not pick powerups if there is active one
if(!superspeedMode && !godmodeMode)
{
if(powerUps.powerUpsType == 0)
{
notifyController?.showString(message: NSLocalizedString("SUPERSPEED", comment: "super speed"))
superspeedMode = true;
superspeedModeTimer = 300;
showProgressBarFor(bonus: "powerups_0")
}
if(powerUps.powerUpsType == 1)
{
notifyController?.showString(message: NSLocalizedString("GODMODE", comment: "god mode"))
godmodeMode = true;
godmodeTimer = 1000;
showProgressBarFor(bonus: "powerups_1")
}
}
if(powerUps.powerUpsType == 2)
{
if(hitCounter == 1 && hasDamagedWheel)
{
notifyController?.showString(message: NSLocalizedString("REPAIR_B", comment: "bonus repair"))
hitCounter = 0;
damagedWheel = 0;
hasDamagedWheel = false;
smokeParticle?.removeFromParent()
sparkParticle?.removeFromParent()
if(carObject!.zRotation < CGFloat(0.1) && carObject!.zRotation > CGFloat(-0.1))
{
self.carObject?.run(SKAction.rotate(toAngle: 0, duration: 0.25))
}
}
}
}
else if(entity.isHatch) //if hatch
{
let hatch = entity as! hatchEntity
//if hatch is damaged, give damage with some chance
if(hatch.hatchType == 2)
{
if(hatch.damagedHatchWillBreak)
{
if(!superspeedMode && !godmodeMode)
{
hitCounter += 1
damagedWheel = hatch.hitByWheel
}
//drift animation
playHitAnimation()
}
}
//if hatch is opened, car is damaged anyway
if(hatch.hatchType == 1)
{
if(!superspeedMode && !godmodeMode)
{
hitCounter += 1
damagedWheel = hatch.hitByWheel
}
//drift animation
playHitAnimation()
}
}
else //all other - car gets damaged
{
if(!superspeedMode && !godmodeMode)
{
if(!entity.isPlank) //except for planks
{
hitCounter += 1
damagedWheel = entity.hitByWheel
}
//speedbump makes oneshot
if(entity.isSpeedbump && hitCounter < 2)
{
hitCounter = 2;