diff --git a/ReadMe.txt b/ReadMe.txt index 2ac3f55e..39244b8d 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -October 21, 2013 +December 24, 2013 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -14,9 +14,9 @@ writer since this image file format is commonly used for texture content process but is not currently supported by a built-in WIC codec. The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you -make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later. +make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later. -Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog: +Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog: DDSTextureLoader\ @@ -74,7 +74,7 @@ DDSView\ XNAMath\ This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is required if building content with USE_XNAMATH. This is only needed for the VS 2010 project that - does not use the Windows SDK 8.0 instead. For details see + does not use the Windows SDK 8.x instead. For details see All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL) @@ -114,6 +114,12 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +December 24, 2013 + texconv updated with -fl and -pow2 command-line switches + Fixed bug in Resize when doing custom filtering which occurred when exactly doubling the image size + Added move operators to ScratchImage and Blob classes + Xbox One platform support + October 21, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending