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Hi! This is more a question than an issue, but I want to know if it is theoretically possible to find dynamically dlls in the project and load it using this tool.
I'm trying to do a tool that unload all native DLLs before executing a libraries update process because some of them contains firebase and another libraries DLLs that cause the project to crash (Because cannot replace dlls if they are loaded and locked by the Unity Instance)
If this is possible how is the best approach to do it?
The text was updated successfully, but these errors were encountered:
Hi! This is more a question than an issue, but I want to know if it is theoretically possible to find dynamically dlls in the project and load it using this tool.
I'm trying to do a tool that unload all native DLLs before executing a libraries update process because some of them contains firebase and another libraries DLLs that cause the project to crash (Because cannot replace dlls if they are loaded and locked by the Unity Instance)
If this is possible how is the best approach to do it?
The text was updated successfully, but these errors were encountered: