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Stencil not detected (RemoteGL) #157
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Can you run with |
This is what came up :
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I don't see how it could've worked before with LIBGL_REMOTE, as they're calling |
Thanks, I have the november files aswell, I can make it run and give the output if you need such things. |
Try the latest unstable. Remember to rebuild both libgl_remote on the native host and libGL.so on the emulated guest. |
Wow! That was fast! xD I'll try it and give you feedback tomorrow. Thanks a bunch! |
It crashes still, here is the output of NOISY : --EDIT-- |
Uhh I've had a hardcoded stencil size of zero since 2013: 49261f4#diff-677181a93120cd771fa18c6651230758R72
This also doesn't seem to be a failure case, it's just a random print. If it's aborting in LIBGL_REMOTE, set LIBGL_REMOTE_GDB=1 to attach gdb on spawn, or if you're having trouble bouncing gdb through exagear replace libgl_remote with a shell script that runs |
No, that didn't run with args. Can you tell me what exactly you're running so I can reproduce the issue myself?
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I'm running zandronum and I will give the the .ini file to put in .zandronum because I run it with GL compatibility or else the shim won't work at all. There's also other changes made to the ini file that makes the game a bit faster and helps with compat. Here's the ini file on zippy and here's the website with the instructions on how to use zandronum on linux. You absolutely have to use the ini file I made or else the game wont work. http://zandronum.com/download#instubuntu http://www65.zippyshare.com/v/4uj9zEuN/file.html --edit-- also just google "doom 1 2 3 plutionia tnt" and you will find the website pc-freak, just get the doom2wad there and rename it with all lowercase letters doom2.wad or else zandronum wont find it. |
Looks like that's open source - why are you running it under remote rendering?
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It wont compile on ARM and I've talked with the devs there for years and there's too many 86-ism's in the code as I've been told and I've also tried multiple times without sucess. It kept stopping at 70-75%. |
Hello, I used a previous version to get the shim working remotely over exagear, now I wanted to update the files with the new source that has been worked on. My program now fails to run with the updated version of unstable branch when it was running with a november 2015 version of the unstable branch.
This is the error that it gives me.
glXGetProcAddress: glBlendEquation not found. Failed to use stencil buffer! Resolution: 640 x 480 libgl_remote killed with signal: 7 Aborted
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