-
Notifications
You must be signed in to change notification settings - Fork 0
/
dungeon_generator.sql
610 lines (437 loc) · 19.2 KB
/
dungeon_generator.sql
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
--
-- PostgreSQL database dump
--
-- Dumped from database version 10.15 (Ubuntu 10.15-1.pgdg18.04+1)
-- Dumped by pg_dump version 10.15 (Ubuntu 10.15-1.pgdg18.04+1)
SET statement_timeout = 0;
SET lock_timeout = 0;
SET idle_in_transaction_session_timeout = 0;
SET client_encoding = 'UTF8';
SET standard_conforming_strings = on;
SELECT pg_catalog.set_config('search_path', '', false);
SET check_function_bodies = false;
SET xmloption = content;
SET client_min_messages = warning;
SET row_security = off;
--
-- Name: plpgsql; Type: EXTENSION; Schema: -; Owner:
--
CREATE EXTENSION IF NOT EXISTS plpgsql WITH SCHEMA pg_catalog;
--
-- Name: EXTENSION plpgsql; Type: COMMENT; Schema: -; Owner:
--
COMMENT ON EXTENSION plpgsql IS 'PL/pgSQL procedural language';
SET default_tablespace = '';
SET default_with_oids = false;
--
-- Name: bosses; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.bosses (
boss_id integer NOT NULL,
name character varying(128),
description character varying(512),
strength_id integer,
monster_id integer,
treasure_id integer
);
ALTER TABLE public.bosses OWNER TO dungeonmaster;
--
-- Name: bosses_boss_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.bosses_boss_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.bosses_boss_id_seq OWNER TO dungeonmaster;
--
-- Name: bosses_boss_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.bosses_boss_id_seq OWNED BY public.bosses.boss_id;
--
-- Name: monsters; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.monsters (
monster_id integer NOT NULL,
name character varying(128),
description character varying(512),
strength_id integer,
treasure_id integer
);
ALTER TABLE public.monsters OWNER TO dungeonmaster;
--
-- Name: monsters_monster_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.monsters_monster_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.monsters_monster_id_seq OWNER TO dungeonmaster;
--
-- Name: monsters_monster_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.monsters_monster_id_seq OWNED BY public.monsters.monster_id;
--
-- Name: puzzles; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.puzzles (
puzzle_id integer NOT NULL,
name character varying(128),
description character varying(1024),
solution character varying(512),
treasure_id integer,
trap_id integer
);
ALTER TABLE public.puzzles OWNER TO dungeonmaster;
--
-- Name: puzzles_puzzle_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.puzzles_puzzle_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.puzzles_puzzle_id_seq OWNER TO dungeonmaster;
--
-- Name: puzzles_puzzle_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.puzzles_puzzle_id_seq OWNED BY public.puzzles.puzzle_id;
--
-- Name: strengths; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.strengths (
strength_id integer NOT NULL,
name character varying(128),
weakness_id integer
);
ALTER TABLE public.strengths OWNER TO dungeonmaster;
--
-- Name: strengths_strength_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.strengths_strength_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.strengths_strength_id_seq OWNER TO dungeonmaster;
--
-- Name: strengths_strength_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.strengths_strength_id_seq OWNED BY public.strengths.strength_id;
--
-- Name: traps; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.traps (
trap_id integer NOT NULL,
name character varying(128),
description character varying(512),
treasure_id integer
);
ALTER TABLE public.traps OWNER TO dungeonmaster;
--
-- Name: traps_trap_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.traps_trap_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.traps_trap_id_seq OWNER TO dungeonmaster;
--
-- Name: traps_trap_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.traps_trap_id_seq OWNED BY public.traps.trap_id;
--
-- Name: treasures; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.treasures (
treasure_id integer NOT NULL,
name character varying(128),
description character varying(512),
value integer,
is_magic boolean
);
ALTER TABLE public.treasures OWNER TO dungeonmaster;
--
-- Name: treasures_treasure_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.treasures_treasure_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.treasures_treasure_id_seq OWNER TO dungeonmaster;
--
-- Name: treasures_treasure_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.treasures_treasure_id_seq OWNED BY public.treasures.treasure_id;
--
-- Name: weaknesses; Type: TABLE; Schema: public; Owner: dungeonmaster
--
CREATE TABLE public.weaknesses (
weakness_id integer NOT NULL,
name character varying(128)
);
ALTER TABLE public.weaknesses OWNER TO dungeonmaster;
--
-- Name: weaknesses_weakness_id_seq; Type: SEQUENCE; Schema: public; Owner: dungeonmaster
--
CREATE SEQUENCE public.weaknesses_weakness_id_seq
AS integer
START WITH 1
INCREMENT BY 1
NO MINVALUE
NO MAXVALUE
CACHE 1;
ALTER TABLE public.weaknesses_weakness_id_seq OWNER TO dungeonmaster;
--
-- Name: weaknesses_weakness_id_seq; Type: SEQUENCE OWNED BY; Schema: public; Owner: dungeonmaster
--
ALTER SEQUENCE public.weaknesses_weakness_id_seq OWNED BY public.weaknesses.weakness_id;
--
-- Name: bosses boss_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.bosses ALTER COLUMN boss_id SET DEFAULT nextval('public.bosses_boss_id_seq'::regclass);
--
-- Name: monsters monster_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.monsters ALTER COLUMN monster_id SET DEFAULT nextval('public.monsters_monster_id_seq'::regclass);
--
-- Name: puzzles puzzle_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.puzzles ALTER COLUMN puzzle_id SET DEFAULT nextval('public.puzzles_puzzle_id_seq'::regclass);
--
-- Name: strengths strength_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.strengths ALTER COLUMN strength_id SET DEFAULT nextval('public.strengths_strength_id_seq'::regclass);
--
-- Name: traps trap_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.traps ALTER COLUMN trap_id SET DEFAULT nextval('public.traps_trap_id_seq'::regclass);
--
-- Name: treasures treasure_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.treasures ALTER COLUMN treasure_id SET DEFAULT nextval('public.treasures_treasure_id_seq'::regclass);
--
-- Name: weaknesses weakness_id; Type: DEFAULT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.weaknesses ALTER COLUMN weakness_id SET DEFAULT nextval('public.weaknesses_weakness_id_seq'::regclass);
--
-- Data for Name: bosses; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.bosses (boss_id, name, description, strength_id, monster_id, treasure_id) FROM stdin;
1 Tiamat the Dragon Queen A supremely strong and powerful 5-headed draconic goddess 7 4 6
2 K'varn the Beholder A crafty being of repugnant evil. Aim for the eye! 3 9 5
3 Hekaton, King of Giants The Storm King has come to stomp out the weak 9 5 4
4 Vecna, the Ascended An ancient lich transcended to godhood 6 7 9
5 The Basilisk Big ol' snakey boi that'll turn ya to stone 10 4 8
6 James McCree, Legend of the West It's high noon 8 8 19
7 Xondreas the Lizard Queen Now that you've arrived, it's finally snack time! 13 11 16
8 Veldrin Desprahel, Drow Archmage Come to reap the light for their people 14 19 22
9 Yova the Silent, Hobgoblin Warlord Only speaks to who they deem worthy, so not a lot of people 11 12 21
10 Garrosh Hellscream, Orc War Chief Lok'tar Ogar! 2 9 18
11 Flogg Manbreaker, Bugbear Chief Taking a bit too much pleasure from his work 15 6 7
12 Strahd von Zarovich Vampire lord of Barovia 12 15 4
\.
--
-- Data for Name: monsters; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.monsters (monster_id, name, description, strength_id, treasure_id) FROM stdin;
1 Orc Big, dumb, and looking to put meat back on the menu 2 7
2 Owlbear Part owl, part bear, all mean 2 13
3 Gelatinous Cube Cliché, but classic 5 20
4 Spooky Scary Skeletons Send shivers down your spine, don't know why but you feel like dancing 4 1
5 Fire Giant Really big, really hot (thermally) 1 3
6 Dire Wolf The North Remembers 2 12
7 Shadow Demon The stuff of nightmares 4 14
8 Awakened Shrub Didn't get enough beauty photosynthesis 3 2
9 Giant Enemy Crab They always pop up in the most realistic settings 8 16
10 Vampire Dracula's 2nd cosuins 7 17
11 Kobold They trashiest of the trash mobs 7 7
12 Goblin Everyone's first level 1 encounter 11 21
13 Drow Elf The Ones Who Went Below 13 14
14 Duergar Dwarves that you wouldn't invite to a party 12 18
15 Werewolf Mouth is alive, with juices like wine 16 15
16 Yuan-ti It's like the gods made a slider that went from human to snake and closed their eyes 15 10
17 Druid Dangerous hippies 14 13
18 Aarakocra Bird people! Bird People! 13 11
19 Undead Kinght Taking care of unfinished business from their first life 2 1
\.
--
-- Data for Name: puzzles; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.puzzles (puzzle_id, name, description, solution, treasure_id, trap_id) FROM stdin;
1 Elven Tic Tac Toe Different enough from our version that there's a manual Defeat the ancient elven ghost in this game you've never played before 14 2
2 Bobbing for Giant's Toes Gross, but self descriptive Better than dying in a dungeon 15 6
3 Giant Chess Pieces are the size of you! Same thing, but a total pain to push around 9 1
4 Musical Chairs A ring of 12 chairs are in front of a door with sheet music etched into it. Each chairs echoes a different tone throughout the chamber. Playing the piece of music with the chairs unlocks the way forward 19 8
5 Which Key? There's a door with a large, unusual keyhole. The room is filled with keys and a handful of random objects. All the keys but the proper one are coated in poison The correct key is a wine bottle strewn amongst the room 7 7
6 Electric Feel Two electrified handles are attached to opposite sides of a 30-foot chamber. The characters need to form a conductive link to power the door and get it to open. 12 4
7 Mirror Image There is a mirror on the wall and anyone who looks in it sees a version of themselves, only with a sneaky, mischievous smile on their face. The mirror image is also holding a small statue of a triceratops. The mirror is keyed to a door, chest, or some other item that needs to be opened. Somewhere hidden in the room is an identical statue of the triceratops. If someone finds the statue and stands in front of the mirror and holds the statue in the same position as their reflection in the mirror, the item the mirror is keyed to opens. 2 3
8 Root of the Problem There is a tree grown and twisted that looks oddly like a warrior holding a spear. The spear tip is pointing to a certain point on the ground where archaeological tools, including several shovels, are stabbed into the ground. Buried six feet under the ground at that spot is a chest containing a golden statue of an octopus of great value. The octopus statue holds shovels in each tentacle. Carved into the tree are the words “hang in there.” (This hint is a red herring.) Further along in the adventure the party will encounter golden tentacles covering a door and blocking the way forward. In the middle of the tentacles is a depression in which the golden octopus statue fits. Placing the statue there causes the tentacles to retract and open the way forward. 10 5
9 Long Distance Statues In two different places in the Dungeon there should a room of statues, and another room with a door covered in symbols. The statues should correlate to the symbols, and they must be aligned in the statue room to match the design the door displays. Move the statues in one room to the appropriate spots, and it will unlock the other room's door. 8 10
10 The Count Down The players stand in a room, furnished with thematic objects of the DMs choice, the more well described the better. Symbols are spread across the head of the door in front of them, there are anywhere between 10-30 symbols. In the center of the room, there is a pedestal with some form of switch. The players will activate the switch, and the room will begin to do something ominous as the symbols on the door begin to glow one per second. These symbols are like a countdown as they reach the end of the 10-30 symbols, the door will just open. Nothing happens, it just opens, the trick is to make the players believe something will happen. 7 9
\.
--
-- Data for Name: strengths; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.strengths (strength_id, name, weakness_id) FROM stdin;
1 Being literally on fire 3
2 Being super buff 5
3 Omniscience 6
4 Demonic powers 1
5 Being made of jello 4
6 Force Lightning 7
7 Always chewing 5 Gum 2
8 Super Confidence 9
9 Being able to play 'Wonderwall' really well 10
10 Garlic breath 8
11 Night Vision 11
12 Telekinesis 12
13 Lightning speed 13
14 A really active imagination 14
15 Killer sax solos 15
16 Pack tactics 16
\.
--
-- Data for Name: traps; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.traps (trap_id, name, description, treasure_id) FROM stdin;
1 Spike Pit Watch your step, or you might poke your eye out 10
2 Poison Gas Hope you've got your mask 8
3 Rolling Boulder *Queue John Williams* 11
4 Bagpipe Music And the room's big enough for the echo to go on and on and on... 18
5 Mimic Chest Is this chest supposed to have teeth? 4
6 Giant Swinging Axes You think they sharpen these often? 3
7 Sand-filled Room No, you won't turn into Sandman 17
8 Walls Closing In Nice going, Shortround 16
9 Growing Vines Mother Nature taking it back 1
10 Lightning Runes Someone should've been more careful when placing these! 13
\.
--
-- Data for Name: treasures; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.treasures (treasure_id, name, description, value, is_magic) FROM stdin;
1 Gloves of Warmth Fluffy on the inside! 22 f
2 Javelin of Lightning Zues' preferred olympic event 299 t
3 Potion of Fire Breath Featured on Hot Ones 96 t
4 A big ol' pile of gold Like, a LOT of gold 3629 f
5 The Arkenstone I mean it's cool, but it isn't the Arken- HOLY COW 5000 f
6 Vorpal Sword What the heck is a Vorpal? 5001 t
7 Rubbish One person's trash CAN be another's treasure, but not in this case 1 f
8 Garlic Bread Buttery, garlicy, deliciousness! 4 f
9 Canon Arm of the Mega Man Pretty high tech! Best used for jumping and shooting 559 f
10 Cloak of the Bat *Queue Danny Elfman* 265 t
11 Red Converse of Speed Gotta go fast! 89 f
12 Animated Shield Zany to the max, so just sit back and relax, you'll laugh till you collapse 578 t
13 Staff of Flowers This will make you real popular at the next Burning Man 199 t
14 X-ray Specs Straight from the back of a comic book! 16 f
15 Mask of the Plague Topical! 8 f
16 Sword of Sharpness Gonna need stitches just from looking at it! 366 t
17 Diamond Pickaxe A Notch above the rest! 428 f
18 Dwarven Jewels I mean they're cool, but they aren't the Arkenstone 788 f
19 Super Dope Hat Hella fresh, ya feel me? Can be worn forwards, backwards, or sideways 12 t
20 Jello Snack Pack 4 different flavours! 4 t
21 Pouch of gold Won't throw you off balance, but it's better than rubbish 68 f
22 Spell scrolls Parchment weaving ancient magic runes into reality with a word 101 t
\.
--
-- Data for Name: weaknesses; Type: TABLE DATA; Schema: public; Owner: dungeonmaster
--
COPY public.weaknesses (weakness_id, name) FROM stdin;
1 Unfathomable kindness
2 A really big sword
3 IBS
4 Very tasty
5 Try not to laugh compilations
6 Doesn't get inside jokes
7 Gets stressed over the housing market
8 Losing their contact lenses
9 Just kinda lazy
10 Hates bagpipe music
11 Bright light
12 Headshots
13 Banana peels
14 Easily distracted
15 Sharp things
16 SIlver bullets (or like a fork or something)
\.
--
-- Name: bosses_boss_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.bosses_boss_id_seq', 12, true);
--
-- Name: monsters_monster_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.monsters_monster_id_seq', 19, true);
--
-- Name: puzzles_puzzle_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.puzzles_puzzle_id_seq', 10, true);
--
-- Name: strengths_strength_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.strengths_strength_id_seq', 16, true);
--
-- Name: traps_trap_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.traps_trap_id_seq', 10, true);
--
-- Name: treasures_treasure_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.treasures_treasure_id_seq', 22, true);
--
-- Name: weaknesses_weakness_id_seq; Type: SEQUENCE SET; Schema: public; Owner: dungeonmaster
--
SELECT pg_catalog.setval('public.weaknesses_weakness_id_seq', 16, true);
--
-- Name: bosses bosses_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.bosses
ADD CONSTRAINT bosses_pkey PRIMARY KEY (boss_id);
--
-- Name: monsters monsters_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.monsters
ADD CONSTRAINT monsters_pkey PRIMARY KEY (monster_id);
--
-- Name: puzzles puzzles_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.puzzles
ADD CONSTRAINT puzzles_pkey PRIMARY KEY (puzzle_id);
--
-- Name: strengths strengths_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.strengths
ADD CONSTRAINT strengths_pkey PRIMARY KEY (strength_id);
--
-- Name: traps traps_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.traps
ADD CONSTRAINT traps_pkey PRIMARY KEY (trap_id);
--
-- Name: treasures treasures_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.treasures
ADD CONSTRAINT treasures_pkey PRIMARY KEY (treasure_id);
--
-- Name: weaknesses weaknesses_pkey; Type: CONSTRAINT; Schema: public; Owner: dungeonmaster
--
ALTER TABLE ONLY public.weaknesses
ADD CONSTRAINT weaknesses_pkey PRIMARY KEY (weakness_id);
--
-- PostgreSQL database dump complete
--