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When using btRaycastVehicle in Ammo.js, the vehicle does not sync its position when placed on a moving platform. It appears that the vehicle's raycasting references the global coordinate system, causing it to stay in place while the platform moves. The vehicle's wheels do not contact the platform directly, which may contribute to this issue. I have ensured that the platform and vehicle are properly initialized. This problem seems to be related to how the raycasting mechanism handles moving bases. Any guidance or solutions would be greatly appreciated.
The text was updated successfully, but these errors were encountered:
When using
btRaycastVehicle
in Ammo.js, the vehicle does not sync its position when placed on a moving platform. It appears that the vehicle's raycasting references the global coordinate system, causing it to stay in place while the platform moves. The vehicle's wheels do not contact the platform directly, which may contribute to this issue. I have ensured that the platform and vehicle are properly initialized. This problem seems to be related to how the raycasting mechanism handles moving bases. Any guidance or solutions would be greatly appreciated.The text was updated successfully, but these errors were encountered: