-
Notifications
You must be signed in to change notification settings - Fork 0
/
Program.cs
78 lines (76 loc) · 3.78 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using StwDaily.Models;
namespace StwDaily
{
class Program
{
static async Task Main(string[] args)
{
CancellationTokenSource cancelTokenSource = new CancellationTokenSource();
CancellationToken token = cancelTokenSource.Token;
MainModel data;
ProcessStartInfo psi = new ProcessStartInfo
{
FileName = "https://www.epicgames.com/id/logout?redirectUrl=https%3A%2F%2Fwww.epicgames.com%2Fid%2Flogin%3FredirectUrl%3Dhttps%253A%252F%252Fwww.epicgames.com%252Fid%252Fapi%252Fredirect%253FclientId%253Dec684b8c687f479fadea3cb2ad83f5c6%2526responseType%253Dcode",
UseShellExecute = true
};
Process.Start(psi);
Console.WriteLine("Enter fnauth code: ");
var code = Console.ReadLine();
data = await GetToken(code);
var errorCode = data.errorCode;
var access_token = data.access_token;
var accout_id = data.account_id;
if (access_token == null && accout_id == null)
{
cancelTokenSource.Cancel();
Console.WriteLine($"Error: {errorCode}");
}
await GetReward(access_token, accout_id, token);
}
static async Task<MainModel> GetToken(string code)
{
MainModel data;
var nvc = new List<KeyValuePair<string, string>>();
nvc.Add(new KeyValuePair<string, string>("grant_type", "authorization_code"));
nvc.Add(new KeyValuePair<string, string>("code", $"{code}"));
Uri apiReq = new Uri("https://account-public-service-prod.ol.epicgames.com/account/api/oauth/token");
var httpClientHandler = new HttpClientHandler();
HttpClient client = new HttpClient(handler: httpClientHandler, disposeHandler: true);
HttpRequestMessage req = new HttpRequestMessage(HttpMethod.Post, apiReq) { Content = new FormUrlEncodedContent(nvc) };
req.Headers.TryAddWithoutValidation("Connection", "keep-alive");
req.Headers.TryAddWithoutValidation("Authorization", "basic ZWM2ODRiOGM2ODdmNDc5ZmFkZWEzY2IyYWQ4M2Y1YzY6ZTFmMzFjMjExZjI4NDEzMTg2MjYyZDM3YTEzZmM4NGQ=");
var resp = await client.SendAsync(req);
string jsonContent = await resp.Content.ReadAsStringAsync();
data = JsonConvert.DeserializeObject<MainModel>(jsonContent);
return data;
}
static async Task GetReward(string access_token, string account_id, CancellationToken token)
{
if (token.IsCancellationRequested)
{
return;
}
Uri apiReq = new Uri($"https://fortnite-public-service-prod11.ol.epicgames.com/fortnite/api/game/v2/profile/{account_id}/client/ClaimLoginReward?profileId=campaign");
var httpClientHandler = new HttpClientHandler();
HttpClient client = new HttpClient(handler: httpClientHandler, disposeHandler: true);
var req = new HttpRequestMessage(HttpMethod.Post, apiReq);
req.Content = new JsonContent("{}");
req.Headers.TryAddWithoutValidation("Authorization", $"bearer {access_token}");
var resp = await client.SendAsync(req);
string jsonContent = await resp.Content.ReadAsStringAsync();
if (resp.StatusCode == HttpStatusCode.OK)
Console.WriteLine("Your daily reward should be claimed.");
else Console.WriteLine("Something went wrong :(");
}
}
}