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Controller hints / glyphs #233

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jukibom opened this issue Jul 3, 2023 · 2 comments
Open

Controller hints / glyphs #233

jukibom opened this issue Jul 3, 2023 · 2 comments
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input Anything to do with interface input (keyboard / hotas etc) UI anything to do with the UI prefabs
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@jukibom
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jukibom commented Jul 3, 2023

I have been putting this off FOREVER but it's probably time to start actually hooking into controller bindings and proving actual glyphs / images for tutorial text.

  • Keyboard glyphs (uughhh)
  • Steam Deck glyphs
  • Xbox glyphs
  • Playstation glyphs
  • HID glyphs (UGGGGGGHHH)

Also needs a mechanism to hook into these glyphs as part of translated text ( #110 )

@jukibom jukibom added input Anything to do with interface input (keyboard / hotas etc) UI anything to do with the UI prefabs labels Jul 3, 2023
@jukibom jukibom added this to the Update 3 milestone Jul 3, 2023
@jukibom
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jukibom commented Jul 3, 2023

I may have to convert all text to TextMeshPro in order to embed glyphs which... makes my soul hurt slightly, as this is something I should've done years ago anyway 🙃

http://digitalnativestudios.com/textmeshpro/docs/sprites/

also a possible neat way to nest SOs to do the work of narrowing down, say, <pitch-and-yaw> to individual tags <keyboard_up> <keyboard_down> etc (🔼 🔽 ◀️ ▶️) for keyboard vs ↕️↔️ or whatever for axes is presented here https://www.indiedb.com/games/the-last-cube/tutorials/dynamic-tutorial-strings-in-unity with code here https://github.com/Improx/pluggables

@jukibom
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jukibom commented Jul 3, 2023

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Labels
input Anything to do with interface input (keyboard / hotas etc) UI anything to do with the UI prefabs
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