-
Notifications
You must be signed in to change notification settings - Fork 0
/
Kupogram.csproj
122 lines (122 loc) · 5.36 KB
/
Kupogram.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3625021B-0DD4-45FD-ACDC-FE55D39DD4CF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Kupogram</RootNamespace>
<AssemblyName>Kupogram</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS,WIN64</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;WINDOWS,WIN64</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Compile Include="Source\Background.cs" />
<Compile Include="Source\Anchor.cs" />
<Compile Include="Source\Application.cs" />
<Compile Include="Source\Assets.cs" />
<Compile Include="Source\Audio.cs" />
<Compile Include="Source\Board.cs" />
<Compile Include="Source\BoardRenderer.cs" />
<Compile Include="Source\Category.cs" />
<Compile Include="Source\Button.cs" />
<Compile Include="Source\DialogCredits.cs" />
<Compile Include="Source\DialogBoardCats.cs" />
<Compile Include="Source\DialogEditorIntro.cs" />
<Compile Include="Source\DialogImportImage.cs" />
<Compile Include="Source\NumericUpDown.cs" />
<Compile Include="Source\CheckBox.cs" />
<Compile Include="Source\Control.cs" />
<Compile Include="Source\DialogBoardMeta.cs" />
<Compile Include="Source\DialogConfirm.cs" />
<Compile Include="Source\DialogPauseMenu.cs" />
<Compile Include="Source\DialogOptions.cs" />
<Compile Include="Source\DialogPickBoard.cs" />
<Compile Include="Source\Extensions.cs" />
<Compile Include="Source\FormGame.cs" />
<Compile Include="Source\FormMainMenu.cs" />
<Compile Include="Source\DialogBase.cs" />
<Compile Include="Source\ImageButton.cs" />
<Compile Include="Source\Input.cs" />
<Compile Include="Source\Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\PlayArchive.cs" />
<Compile Include="Source\TextButton.cs" />
<Compile Include="Source\TextField.cs" />
<Compile Include="Source\TextLabel.cs" />
<Compile Include="Source\Tooltip.cs" />
<Compile Include="Source\UndoRedoStack.cs" />
<Compile Include="Source\UserConfig.cs" />
<Compile Include="Source\Util.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="app.manifest" />
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="FmodWrapper\FmodWrapper.csproj">
<Project>{d4f5fea8-28fe-4722-9752-070f668ee880}</Project>
<Name>FmodWrapper</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<PropertyGroup>
<PostBuildEvent>rmdir /S /Q "$(TargetDir)Puzzles"
xcopy "$(SolutionDir)Puzzles\*" "$(TargetDir)Puzzles\*" /Y /Q /E
mkdir "$(TargetDir)Content\Audio\"
copy /Y "$(SolutionDir)Audio\Build\Desktop\*" "$(TargetDir)Content\Audio\"
copy /Y "$(SolutionDir)FmodWrapper\lib\*.dll" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>