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gui.py
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gui.py
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"""A python3 implementation of the Thud! boardgame
"""
__author__ = "William Dizon"
__license__ = "MIT License"
__version__ = "1.8.0"
__email__ = "[email protected]"
from thudclasses import *
from thud import *
import copy
import tkinter
import tkinter.filedialog
import math
import re
import itertools
import random
import sys
import threading
class RepeatTimer(threading.Thread):
"""
This borrowed class repeats at 1 second intervals to see if it is a
computer's turn to act on behalf of the troll/dwarf.
# Copyright (c) 2009 Geoffrey Foster
# http://g-off.net/software/a-python-repeatable-threadingtimer-class
"""
def __init__(self, interval, function, iterations=0, args=[], kwargs={}):
threading.Thread.__init__(self)
self.interval = interval
self.function = function
self.iterations = iterations
self.args = args
self.kwargs = kwargs
self.finished = threading.Event()
def run(self):
count = 0
while not self.finished.is_set() and (self.iterations <= 0 or count < self.iterations):
self.finished.wait(self.interval)
if not self.finished.is_set():
self.function(*self.args, **self.kwargs)
count += 1
def cancel(self):
self.finished.set()
class DesktopGUI(tkinter.Frame):
"""Implements the main desktop GUI"""
def __init__(self, master):
master.title('Thud')
self.sprites = {}
self.sprite_lifted = False
self.review_mode = False
self.selection_mode = 'false'
self.selected_pieces = []
self.displayed_ply = 0
self.delay_ai = False
self.compulsory_capturing = tkinter.BooleanVar()
self.allow_illegal_play = tkinter.BooleanVar()
self.cpu_troll = tkinter.BooleanVar()
self.cpu_dwarf = tkinter.BooleanVar()
self.alt_iconset = tkinter.BooleanVar()
self.lookahead_count = 3
self.draw_ui(master)
self.user_notice.set("")
self.compulsory_capturing.set(True)
self.allow_illegal_play.set(False)
self.alt_iconset.set(False)
def draw_ui(self, master):
"""Loads all the images and widgets for the UI"""
BOARD_SIZE = 600
self.square_size = int(BOARD_SIZE / 15)
self.image_board = tkinter.PhotoImage(file='tb.gif')
self.image_troll = tkinter.PhotoImage(file='rook.gif')
self.image_dwarf = tkinter.PhotoImage(file='pawn.gif')
self.image_thudstone = tkinter.PhotoImage(file='thudstone.gif')
#notation list box and scroll bars
self.scrollbar = tkinter.Scrollbar(master, orient='vertical')
self.listbox = tkinter.Listbox(master, yscrollcommand=self.scrollbar.set)
self.listbox.config(width=30, font=("Courier", 10), selectmode='single')
self.scrollbar.config(command=self.listbox.yview)
self.scrollbar.pack(side='right', fill='y')
self.listbox.pack(side='right', fill='both', expand=1)
#"status bar" frame
self.canvas = tkinter.Canvas(root, width=BOARD_SIZE, height=BOARD_SIZE)
self.canvas.pack(expand=True)
self.clear_sprites_all()
self.subframe = tkinter.Frame(master, height=50, borderwidth=2, relief='groove')
self.subframe.pack(side='bottom')
self.subframe2 = tkinter.Frame(self.subframe, height=50, borderwidth=2, relief='raised')
self.subframe2.pack(side='right')
#"status bar" labels for images and piece counts
self.dwarf_count = tkinter.StringVar()
self.troll_count = tkinter.StringVar()
self.user_notice = tkinter.StringVar()
self.subframe_label = tkinter.Label(master, textvariable=self.user_notice, width=80)
self.subframe_label.pack(side='left')
self.d = tkinter.Label(self.subframe, image=self.image_dwarf)
self.d.pack(side='left')
tkinter.Label(self.subframe, textvariable=self.dwarf_count).pack(side='left')
self.t = tkinter.Label(self.subframe, image=self.image_troll)
self.t.pack(side='left')
tkinter.Label(self.subframe, textvariable=self.troll_count).pack(side='left')
#playback controls
self.subframe2_button1 = tkinter.Button(self.subframe2, text="|<<")
self.subframe2_button1.pack(side='left')
self.subframe2_button2 = tkinter.Button(self.subframe2, text=" < ")
self.subframe2_button2.pack(side='left')
self.subframe2_button3 = tkinter.Button(self.subframe2, text=" > ")
self.subframe2_button3.pack(side='left')
self.subframe2_button4 = tkinter.Button(self.subframe2, text=">>|")
self.subframe2_button4.pack(side='left')
#playback bindings
self.subframe2_button1.bind('<Button-1>', self.goto_ply)
self.subframe2_button2.bind('<Button-1>', self.goto_ply)
self.subframe2_button3.bind('<Button-1>', self.goto_ply)
self.subframe2_button4.bind('<Button-1>', self.goto_ply)
menubar = tkinter.Menu(root)
root.config(menu=menubar)
game_dropdown = tkinter.Menu(menubar)
option_dropdown = tkinter.Menu(menubar)
#menubar dropdowns
menubar.add_cascade(label="Game", menu=game_dropdown)
menubar.add_cascade(label="Options", menu=option_dropdown)
game_dropdown.new_branch = tkinter.Menu(game_dropdown)
game_dropdown.add_cascade(label='New',menu=game_dropdown.new_branch)
game_dropdown.new_branch.add_command(label='Classic', command=self.newgame_classic)
game_dropdown.new_branch.add_command(label='Koom Valley', command=self.newgame_kvt)
game_dropdown.new_branch.add_command(label='Klash', command=self.newgame_klash)
game_dropdown.new_branch2 = tkinter.Menu(game_dropdown)
game_dropdown.add_cascade(label='CPU Controlled',menu=game_dropdown.new_branch2)
game_dropdown.new_branch2.add_checkbutton(label='Troll', variable=self.cpu_troll)
game_dropdown.new_branch2.add_checkbutton(label='Dwarf', variable=self.cpu_dwarf)
game_dropdown.add_command(label='Open', command=self.file_opengame)
game_dropdown.add_command(label='Save', command=self.file_savegame)
game_dropdown.add_command(label='Exit', command=sys.exit)
option_dropdown.add_checkbutton(label='Compulsory Capturing', \
variable=self.compulsory_capturing)
option_dropdown.add_checkbutton(label='Allow Illegal Moves', \
variable=self.allow_illegal_play)
option_dropdown.add_checkbutton(label='Alternative Iconset', \
variable=self.alt_iconset, \
command=self.change_iconset)
def change_iconset(self):
"""
Toggles between the chess piece icon set or the iconset
for the previous thud application. Freely available source & use.
# Copyright Marc Boeren
# http://www.million.nl/thudboard/
"""
try:
if self.alt_iconset.get():
self.image_troll = tkinter.PhotoImage(file='troll.gif')
self.image_dwarf = tkinter.PhotoImage(file='dwarf.gif')
self.image_thudstone = tkinter.PhotoImage(file='rock.gif')
self.d.configure(image=self.image_dwarf)
self.t.configure(image=self.image_troll)
else:
self.image_troll = tkinter.PhotoImage(file='rook.gif')
self.image_dwarf = tkinter.PhotoImage(file='pawn.gif')
self.image_thudstone = tkinter.PhotoImage(file='thudstone.gif')
self.d.configure(image=self.image_dwarf)
self.t.configure(image=self.image_troll)
except Exception as e:
print(e)
self.user_notice.set("Required files not found--maintaining iconset")
self.alt_iconset.set(not self.alt_iconset.get())
self.change_iconset()
self.sync_sprites()
def goto_ply(self, event):
"""Advances or reverses game based on playback widgets"""
button_clicked = {
self.subframe2_button1: 0,
self.subframe2_button2: max(self.displayed_ply - 1, 0),
self.subframe2_button3: min(self.displayed_ply + 1, len(self.board.ply_list) - 1),
self.subframe2_button4: len(self.board.ply_list) - 1
}[event.widget]
self.play_out_moves(self.board.ply_list, button_clicked)
def update_ui(self):
"""Updates UI piece count to reflect current live pieces"""
self.dwarf_count.set("Dwarfs Remaining: " + str(len(self.board.dwarfs)))
self.troll_count.set("Trolls Remaining: " + str(len(self.board.trolls)))
self.user_notice.set("")
def file_opengame(self):
"""Displays file dialog and then plays out game to end"""
side = { 'd': 'dwarf',
'T': 'troll',
'R': 'thudstone' }
self.cpu_troll.set(False)
self.cpu_dwarf.set(False)
imported_plies = []
regex_ply_notation = r"([T|d|R])([A-HJ-P][0-9]+)-([A-HJ-P][0-9]+)(.*)"
compiled_notation = re.compile(regex_ply_notation)
filename = tkinter.filedialog.askopenfilename(title="Open Thudgame", \
multiple=False, \
filetypes=[('thud-game files', '*.thud')])
if not filename:
return
with open(filename, "r") as thud_file:
for i,line in enumerate(thud_file):
m = compiled_notation.search(line)
if m:
p = Ply(side.get(m.group(1)), \
Ply.notation_to_position(m.group(2)), \
Ply.notation_to_position(m.group(3)), \
list(map(Ply.notation_to_position, m.group(4).split('x')[1:])))
imported_plies.append(p)
else:
piece_list = line.split(',')
if len(piece_list) == 41 or len(piece_list) == 40:
self.board.ruleset = 'classic'
elif 'dH9' in piece_list:
self.board.ruleset = 'kvt'
else:
self.board.ruleset = 'klash'
self.displayed_ply = 0
if self.play_out_moves(imported_plies, len(imported_plies) - 1):
self.play_out_moves(imported_plies, 0)
def file_savegame(self):
"""Opens save dialog box and exports moves to text file (.thud)"""
def tostr(token, piece_list):
'''pc_string = []
for np in piece_list:
pc_string.append(token + str(np))'''
pc_string = map(Ply.position_to_notation, piece_list)
return (','+token).join(pc_string)
filename = tkinter.filedialog.asksaveasfilename(title="Save Thudgame", \
filetypes=[('thud-game files', '*.thud')])
if not filename:
return
try:
f = open(filename, 'w')
first_string = 'd' + tostr('d',self.board.get_default_positions('dwarf', self.board.ruleset))
first_string += ',T' + tostr('T',self.board.get_default_positions('troll', self.board.ruleset))
first_string += ',R' + tostr('R',self.board.get_default_positions('thudstone', self.board.ruleset))
f.write(first_string + '\n')
for k in self.board.ply_list:
f.write(str(k) + '\n')
except:
pass
def sync_sprites(self):
"""Clears all loaded sprites and reloads according to current game positions"""
self.clear_sprites_all()
for i in self.board.trolls.get_bits():
self.create_sprite('troll', i)
for i in self.board.dwarfs.get_bits():
self.create_sprite('dwarf', i)
for i in self.board.thudstone.get_bits():
self.create_sprite('thudstone', i)
def create_sprite(self, token, position):
"""Creates a sprite at the given notation and binds mouse events"""
if token == 'troll':
sprite = self.canvas.create_image(0,0, image=self.image_troll, anchor='nw')
elif token == 'dwarf':
sprite = self.canvas.create_image(0,0, image=self.image_dwarf, anchor='nw')
elif token == 'thudstone':
sprite = self.canvas.create_image(0,0, image=self.image_thudstone, anchor='nw')
self.canvas.tag_bind(sprite, "<Button-1>", self.mouseDown)
self.canvas.tag_bind(sprite, "<B1-Motion>", self.mouseMove)
self.canvas.tag_bind(sprite, "<ButtonRelease-1>", self.mouseUp)
self.sprites[position] = sprite
self.move_sprite(sprite, position)
def move_sprite(self, sprite, position):
"""Moves a piece to destination, resetting origin square to empty"""
file, rank = Ply.position_to_tuple(position)
self.canvas.coords(sprite, \
self.square_size * (file - 1), \
self.square_size * (rank - 1))
self.sprites[position] = sprite
def clear_sprite(self, sprite):
"""Removes sprite from canvas"""
self.canvas.delete(sprite)
def clear_sprites_all(self):
"""Removes all sprites on the canvas and re-adds gameboard image"""
self.canvas.delete(self.canvas.find_all())
board = self.canvas.create_image(0, 0, image=self.image_board, anchor='nw')
self.canvas.tag_bind(board, "<Button-1>", self.boardClick)
def newgame_classic(self):
"""Menu handler for creating a new classic game"""
self.newgame_common('classic')
def newgame_kvt(self):
"""Menu handler for creating a new kvt game"""
self.newgame_common('kvt')
def newgame_klash(self):
"""Menu handler for creating a new klash game"""
self.newgame_common('klash')
def newgame_common(self, ruleset='classic'):
"""Executes common commands for creating a new game"""
self.board = Gameboard(ruleset)
self.sync_sprites()
self.listbox.delete(0, 'end')
self.update_ui()
self.review_mode = False
def boardClick(self, event):
"""Responds to clicks that DO not occur by sprite (used for troll materialization"""
notation = (int(event.x // self.square_size), int(event.y // self.square_size))
position = notation[1] * self.board.BOARD_WIDTH + \
notation[0] + self.board.BOARD_WIDTH + 1
if self.allow_illegal_play.get() or \
(self.board.ruleset == 'klash' and \
self.board.turn_to_act() == 'troll' and \
self.board.klash_trolls < 6) and \
position in self.board.get_default_positions('troll', 'classic'):
ply = Ply('troll', position, position, '')
self.board.add_troll(position)
self.board.ply_list.append(ply)
self.notate_move(ply)
self.sync_sprites()
def mouseDown(self, event):
"""This function will record the notation of all clicks
determined to have landed on a sprite (see create_piece) """
self.posx = event.x
self.posy = event.y
pickup_notation = (int(event.x // self.square_size), \
int(event.y // self.square_size))
self.pickup = pickup_notation[1] * self.board.BOARD_WIDTH + \
pickup_notation[0] + self.board.BOARD_WIDTH + 1
if self.review_mode:
return
elif self.cpu_troll.get() and self.board.turn_to_act() == 'troll' or \
self.cpu_dwarf.get() and self.board.turn_to_act() == 'dwarf':
return
elif self.board.ruleset == 'kvt' and \
self.board.ply_list and \
self.board.ply_list[-1].token == 'troll' and \
self.board.ply_list[-1].captured:
if self.board.ply_list[-2].token == 'troll' and \
self.board.ply_list[-3].token == 'troll' and \
int(self.board.trolls[self.pickup]):
return
self.sprite_lifted = True
self.canvas.tag_raise('current')
elif self.selection_mode == 'selecting' or \
self.allow_illegal_play.get() or \
self.board.game_winner or \
self.board.token_at(self.pickup) == self.board.turn_to_act() or \
(int(self.board.thudstone[self.pickup]) and \
self.board.turn_to_act() == 'dwarf' and \
self.board.ruleset == 'kvt'):
self.sprite_lifted = True
self.canvas.tag_raise('current')
def mouseMove(self, event):
"""Activated only on a mouseDown-able sprite, this keeps the piece attached to the mouse"""
if self.sprite_lifted:
self.canvas.move('current', event.x - self.posx, event.y - self.posy)
self.posx = event.x
self.posy = event.y
def mouseUp(self, event):
"""
After piece is dropped, call logic function and execute/revert move.
This function also handles manual selection (noncompulsory capture) logic.
"""
dropoff_notation = (int(event.x // self.square_size),
int(event.y // self.square_size))
self.dropoff = dropoff_notation[1] * self.board.BOARD_WIDTH + \
dropoff_notation[0] + self.board.BOARD_WIDTH + 1
if not self.sprite_lifted:
return
elif not self.compulsory_capturing.get():
if self.selection_mode == 'false':
valid = self.board.validate_move(self.pickup, self.dropoff)
if valid[2]:
self.user_notice.set("Select each piece to be captured and click capturing piece to finish.")
self.selected_pieces = []
self.selection_mode = 'selecting'
self.pickup_remembered = self.pickup
self.dropoff_remembered = self.dropoff
elif valid[0]:
self.execute_ply(Ply(self.board.token_at(self.pickup), \
self.pickup, \
self.dropoff, \
[]))
else:
self.move_sprite(self.sprites[self.pickup], \
self.pickup)
elif self.selection_mode == 'selecting':
self.user_notice.set("Piece at " + str(self.dropoff) + " selected")
self.selected_pieces.append(self.dropoff)
if self.dropoff == self.dropoff_remembered:
self.selection_mode = 'false'
valid = self.check_logic(Ply(self.board.token_at(self.pickup_remembered), \
self.pickup_remembered, \
self.dropoff_remembered,
self.selected_pieces))
if valid[0]:
self.execute_ply(valid[1])
self.board.game_winner = self.board.get_game_outcome()
else:
self.move_sprite(self.sprites[self.pickup_remembered], \
self.pickup_remembered)
else:
valid = self.check_logic(Ply(self.board.token_at(self.pickup), \
self.pickup, \
self.dropoff, \
[]))
if valid[0]:
self.execute_ply(valid[1])
self.board.game_winner = self.board.get_game_outcome()
else:
self.move_sprite(self.sprites[self.pickup], \
self.pickup)
if self.board.game_winner != None:
self.review_mode = True
self.user_notice.set(str(self.board.game_winner) + ' win!')
self.sprite_lifted = False
def check_logic(self, ply):
"""
Returns the submitted PLY if move/capture is legal else,
return None-filled Ply, which will revert attemtped move on UI.
"""
result = self.board.validate_move(ply.origin, ply.dest)
if self.allow_illegal_play.get():
result = {
True: (True, True, ply.captured),
False:(True, False, [])
}[bool(ply.captured)]
if result[1] or result[0]:
if self.compulsory_capturing.get():
approved_captures = result[2]
else:
approved_captures = set(ply.captured).intersection(set(result[2]))
#if it would be a legal capture move, but no captures selected, invalid ply
if not result[0] and result[1] and not approved_captures:
return (False, Ply(None,None,None,None))
#if a legal move, but not a legal capture, but capture is notated, invalid ply
if result[0] and not result[1] and ply.captured:
return (False, Ply(None,None,None,None))
return (True, Ply(self.board.token_at(ply.origin), ply.origin, ply.dest, approved_captures))
return (False, Ply(None,None,None,None))
def execute_ply(self, fullply):
"""Shortcut function to execute all backend updates along with UI sprites"""
for target in fullply.captured:
self.clear_sprite(self.sprites[target])
self.move_sprite(self.sprites[fullply.origin], fullply.dest)
self.board.apply_ply(fullply)
self.board.ply_list.append(fullply)
self.notate_move(fullply)
self.displayed_ply = len(self.board.ply_list) - 1
def play_out_moves(self, ply_list, stop_at):
def is_review_mode(last_ply):
if last_ply >= len(self.board.ply_list) - 1:
return False
return True
def notate_append(ply):
self.board.ply_list.append(ply)
self.notate_move(ply)
"""Go through ply list and execute each until stop_at number"""
self.cpu_troll.set(False)
self.cpu_dwarf.set(False)
self.newgame_common(self.board.ruleset)
for a, b in enumerate(ply_list):
if a <= stop_at:
valid = self.board.validate_move(b.origin,b.dest)
if self.allow_illegal_play.get():
self.board.apply_ply(b)
notate_append(b)
continue
if len(b.captured) > len(valid[2]):
#if game notation is broken, and displays broken ply
notate_append(b)
self.user_notice.set('Illegal move/capture attempt at move: ' + \
str((a+2.0)/2.0) + \
". Enable 'allow illegal moves' to see game as notated.")
return False
elif valid[0] or valid[1]:
#valid move or cap
self.board.apply_ply(b)
notate_append(b)
elif not valid[0] and not valid[1] and valid[2]:
#materializing troll
self.board.add_troll(b.origin)
notate_append(b)
else:
notate_append(b)
self.sync_sprites()
self.listbox.see(stop_at)
self.displayed_ply = stop_at
self.review_mode = is_review_mode(stop_at)
return True
def notate_move(self, ply):
"""Add move to the listbox of moves"""
ply_num = str((len(self.board.ply_list) + 1)/2).ljust(5)
self.listbox.insert('end', ply_num + str(ply))
# Colorize alternating lines of the listbox
for i in range(0,self.listbox.size(),2):
self.listbox.itemconfigure(i, background='#f0f0ff')
self.listbox.bind('<<ListboxSelect>>', self.click_listbox_left)
self.listbox.yview_moveto(1.0)
self.update_ui()
def click_listbox_left(self, event):
"""Retrieves the clicked ply and play_out_move till that point"""
try:
self.displayed_ply = int(self.listbox.curselection()[0])
except:
self.displayed_ply = len(self.board.ply_list) - 1
self.play_out_moves(self.board.ply_list, self.displayed_ply)
def is_cpu_turn(self):
"""
This is the function called 1/second to determine if CPU AI
should begin calculating potential moves.
"""
if self.cpu_troll.get() and self.board.turn_to_act() == 'troll' or \
self.cpu_dwarf.get() and self.board.turn_to_act() == 'dwarf' and \
not self.delay_ai and not self.review_mode and not self.board.game_winner:
self.delay_ai = True
self.user_notice.set("Computer is thinking...")
try:
decision = AIEngine.calculate_best_move(self.board, \
self.board.turn_to_act(), \
self.lookahead_count)
assert decision
self.execute_ply(decision)
self.delay_ai = False
except NoMoveException as ex:
print("{0} has no moves available.".format(ex.token))
self.delay_ai = True
finally:
self.board.game_winner = self.board.get_game_outcome()
if not self.board.game_winner:
self.user_notice.set("")
class tkinter_game:
def simulate_set(self, trials=5):
results = []
for i in range(trials):
results.append(self.simulate_game())
print(results)
def simulate_game(self):
global ui
print('game in progress...')
ui.newgame_classic()
ui.cpu_troll.set(True)
ui.cpu_dwarf.set(True)
while not ui.board.game_winner:
ui.is_cpu_turn()
if not len(ui.board.ply_list) % 10:
print('Ply {0}: trolls {1} to dwarf {2}'.format( \
len(ui.board.ply_list), \
len(ui.board.trolls), \
len(ui.board.dwarfs)))
print('{0} win! trolls {1} to dwarf {2}'.format(ui.board.game_winner, \
len(ui.board.trolls), \
len(ui.board.dwarfs)))
return ui.board.game_winner
def play_game(self):
global ui
global root
ui.newgame_classic()
r = RepeatTimer(.2, ui.is_cpu_turn)
r.start()
root.mainloop()
if __name__ == '__main__':
root = tkinter.Tk()
root.wm_resizable(0,0)
ui = DesktopGUI(root)
game = tkinter_game()
game.play_game()
#game.simulate_set(15)