diff --git a/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs
index 1123fa8b3..aee8019e4 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs
@@ -20,7 +20,7 @@ internal NINGauge(IntPtr address)
public byte Ninki => this.Struct->Ninki;
///
- /// Gets the current charges for Kazematoi
+ /// Gets the current charges for Kazematoi.
///
public byte Kazematoi => this.Struct->Kazematoi;
}
diff --git a/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs b/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs
index e05e553cd..a398bdb82 100644
--- a/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs
+++ b/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs
@@ -6,6 +6,7 @@ namespace Dalamud.Game.Gui.NamePlate;
/// A part builder for constructing and setting quoted nameplate fields (i.e. free company tag and title).
///
/// The field type which should be set.
+/// Whether or not this is a Free Company part.
///
/// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be
/// performed. Only after all handler processing is complete does it write out any parts which were set to the
diff --git a/Dalamud/Interface/Internal/UiDebug.cs b/Dalamud/Interface/Internal/UiDebug.cs
index f18b132dc..9d8b3b764 100644
--- a/Dalamud/Interface/Internal/UiDebug.cs
+++ b/Dalamud/Interface/Internal/UiDebug.cs
@@ -311,8 +311,6 @@ static void PrintTextureInfo(AtkUldPartsList* partsList, uint partId)
}
}
-
-
private void PrintComponentNode(AtkResNode* node, string treePrefix)
{
var compNode = (AtkComponentNode*)node;