diff --git a/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs index 1123fa8b3..aee8019e4 100644 --- a/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs +++ b/Dalamud/Game/ClientState/JobGauge/Types/NINGauge.cs @@ -20,7 +20,7 @@ internal NINGauge(IntPtr address) public byte Ninki => this.Struct->Ninki; /// - /// Gets the current charges for Kazematoi + /// Gets the current charges for Kazematoi. /// public byte Kazematoi => this.Struct->Kazematoi; } diff --git a/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs b/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs index e05e553cd..a398bdb82 100644 --- a/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs +++ b/Dalamud/Game/Gui/NamePlate/NamePlateQuotedParts.cs @@ -6,6 +6,7 @@ namespace Dalamud.Game.Gui.NamePlate; /// A part builder for constructing and setting quoted nameplate fields (i.e. free company tag and title). /// /// The field type which should be set. +/// Whether or not this is a Free Company part. /// /// This class works as a lazy writer initialized with empty parts, where an empty part signifies no change should be /// performed. Only after all handler processing is complete does it write out any parts which were set to the diff --git a/Dalamud/Interface/Internal/UiDebug.cs b/Dalamud/Interface/Internal/UiDebug.cs index f18b132dc..9d8b3b764 100644 --- a/Dalamud/Interface/Internal/UiDebug.cs +++ b/Dalamud/Interface/Internal/UiDebug.cs @@ -311,8 +311,6 @@ static void PrintTextureInfo(AtkUldPartsList* partsList, uint partId) } } - - private void PrintComponentNode(AtkResNode* node, string treePrefix) { var compNode = (AtkComponentNode*)node;