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tic_tac_toe.pde
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tic_tac_toe.pde
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//Integrante: Natalia Marin Perez.
Cell[][] board;
int cols = 3;
int rows = 3;
import java.util.List;
int bestValue=0;
int player = 0; //0 = player1
int win = 0; // 1 = player1 2 = player2;
int game = 0; // 1 = game started
int full = 9;
boolean gameOver = false;
//int[] winningPatterns={
// 0b111000000, 0b000111000, 0b000000111, // rows
// 0b100100100, 0b010010010, 0b001001001, // cols
// 0b100010001, 0b001010100 // diagonals
// };
void setup() {
size(400, 400);
smooth();
board = new Cell[cols][rows];
for (int i = 0; i< cols; i++) {
for ( int j = 0; j < rows; j++) {
board[i][j] = new Cell(width/3*i, height/3*j, width/3, height/3);
}
}
}
public List<int []> GetEmptyCells()
{
List <int []> moves = new ArrayList<int []>();
int[] move = new int[2];
for (int i = 0; i< cols; i++) {
for ( int j = 0; j < rows; j++) {
if (board[i][j].checkState() == 0)
{
move[0] = i;
move[1] = j;
moves.add(move);
}
}
}
return moves;
}
int[] minimax(int depth, int player, int alpha, int betha){ //alpha, betha?
int bestrow=-1;
int bestcol=-1;
int score;
int result []= new int[3];
if(depth == 0 && !gameOver){
score=evaluate();
return new int[] {score, bestrow, bestcol};
}
else{
List<int[]> moves=GetEmptyCells(); // how to get the cells not played yet
for(int[] move : moves)
{
if((board[move[0]][move[1]]).checkPlayer() == player){//maximizes player(computer)
score = minimax(depth - 1, 1, alpha, betha )[0];
alpha=score;
bestrow=move[0];
bestcol=move[1];
//bestValue = max(bestValue,score);
}
else{
if((board[move[0]][move[1]]).checkPlayer() == player){//minimizes player (user)
score = minimax(depth - 1, 2, alpha, betha)[0];
//bestValue = min(bestValue,score);
betha=score;
bestrow=move[0];
bestcol=move[1];
}
}
}
result[0]= bestrow;
result[1]= bestcol;
if (player == 2){
result[2]=alpha;
}
else{
result[2]=betha;
}
return result;
}
}
void draw() {
background(0);
// intro
//if (game == 0) {
// fill(255);
// textSize(20);
// text("Press ENTER to Start", width/2-width/4, height/2);
//}
//game start!
game=1;
//if (game == 1) {
checkGame(); // check if player win
for (int i = 0; i<cols; i++) {
for (int j = 0; j<rows; j++) {
board[i][j].display();
}
}
}
//}
//mouse & key functions
void mousePressed() {
if (game == 1) {
if (win == 0 ) {
for (int i = 0; i<cols; i++) {
for (int j = 0; j<rows; j++) {
if(board[i][j].checkPlayer() == 0)
{
board[i][j].click(mouseX, mouseY);
}
// board[i][j].setState(0);
// player=2;
}
}
}
}
}
//void keyPressed() {
// if (game == 0) {
// if ( key == ENTER) {
// game =1; //let's play
// full = 9;
// }
// }
// else if (game == 1 && win == 0 && full == 0 ) {
// if ( key == ENTER) {
// game = 0; // start again
// for (int i = 0; i<cols; i++) {
// for (int j = 0; j<rows; j++) {
// board[i][j].clean();
// win = 0;
// full = 9;
// }
// }
// }
// }
// else if ( game == 1 && (win == 1 || win ==2)) {
// if ( key == ENTER) {
// game = 0; // start again
// for (int i = 0; i<cols; i++) {
// for (int j = 0; j<rows; j++) {
// board[i][j].clean();
// win = 0;
// full = 9;
// }
// }
// }
// }
//}
int evaluate() {
int score = 0;
// Evaluate score for each of the 8 lines (3 rows, 3 columns, 2 diagonals)
score += evaluateLine(0, 0, 0, 1, 0, 2); // row 0
score += evaluateLine(1, 0, 1, 1, 1, 2); // row 1
score += evaluateLine(2, 0, 2, 1, 2, 2); // row 2
score += evaluateLine(0, 0, 1, 0, 2, 0); // col 0
score += evaluateLine(0, 1, 1, 1, 2, 1); // col 1
score += evaluateLine(0, 2, 1, 2, 2, 2); // col 2
score += evaluateLine(0, 0, 1, 1, 2, 2); // diagonal
score += evaluateLine(0, 2, 1, 1, 2, 0); // alternate diagonal
return score;
}
/** The heuristic evaluation function for the given line of 3 cells
@Return +100, +10, +1 for 3-, 2-, 1-in-a-line for computer.
-100, -10, -1 for 3-, 2-, 1-in-a-line for opponent.
0 otherwise */
private int evaluateLine(int row1, int col1, int row2, int col2, int row3, int col3) {
int score = 0;
// First cell
if (board[row1][col1].checkPlayer() == 1) {
score = 1;
} else if (board[row1][col1].checkPlayer() == 0) {
score = -1;
}
// Second cell
if (board[row2][col2].checkPlayer() == 0) {
if (score == 1) { // cell1 is computer
score = 10;
} else if (score == -1) { // cell1 is player
return 0;
} else { // cell1 is empty
score = 1;
}
} else if (board[row2][col2].checkPlayer() == 0) {
if (score == -1) { // cell1 is player
score = -10;
} else if (score == 1) { // cell1 is computer
return 0;
} else { // cell1 is empty
score = -1;
}
}
// Third cell
if (board[row3][col3].checkPlayer() == 1) {
if (score > 0) { // cell1 and/or cell2 is computer
score *= 10;
} else if (score < 0) { // cell1 and/or cell2 is player
return 0;
} else { // cell1 and cell2 are empty
score = 1;
}
} else if (board[row3][col3].checkPlayer() == 0) {
if (score < 0) { // cell1 and/or cell2 is player
score *= 10;
} else if (score > 1) { // cell1 and/or cell2 is computer
return 0;
} else { // cell1 and cell2 are empty
score = -1;
}
}
return score;
}
void checkGame() {
int row = 0;
//check vertical & horizontal
for (int col = 0; col< cols; col++) {
if (board[col][row].checkState() == 1 && board[col][row+1].checkState() == 1 && board[col][row+2].checkState() == 1) {
//println("vertical 0 win!");
win = 1;
gameOver = true;
}
else if (board[row][col].checkState() == 1 && board[row+1][col].checkState() == 1 && board[row+2][col].checkState() == 1) {
//println("Horizontal 0 win!");
win = 1;
gameOver = true;
}
else if (board[row][col].checkState() == 2 && board[row+1][col].checkState() == 2 && board[row+2][col].checkState() == 2) {
//println("Horizontal X win!");
win = 2;
gameOver = true;
}
else if (board[col][row].checkState() == 2 && board[col][row+1].checkState() == 2 && board[col][row+2].checkState() == 2) {
//println("vertical X win!");
win = 2;
gameOver = true;
}
}
//check diagonals
if (board[row][row].checkState() == 1 && board[row+1][row+1].checkState() == 1 && board[row+2][row+2].checkState() == 1) {
//print(" diagonal 0 O win! ");
win = 1;
gameOver = true;
}
else if (board[row][row].checkState() == 2 && board[row+1][row+1].checkState() == 2 && board[row+2][row+2].checkState() == 2) {
//println("diagonal 0 x win!");
win = 2;
gameOver = true;
}
else if (board[0][row+2].checkState() == 1 && board[1][row+1].checkState() == 1 && board[2][row].checkState() == 1) {
//println("diagonal 1 O win!");
win = 1;
gameOver = true;
}
else if (board[0][row+2].checkState() == 2 && board[1][row+1].checkState() == 2 && board[2][row].checkState() == 2) {
//println("diagonal 1 X win!");
win = 2;
gameOver = true;
}
//write text
fill(255);
textSize(20);
for (int i = 0; i<cols; i++) {
for (int j = 0; j<rows; j++) {
if ( win == 1) {
text("Player 1 \n WINS!", board[i][j].checkX()+40, board[i][j].checkY()+50);
}
else if ( win == 2) {
text("Player 2 \n WINS!", board[i][j].checkX()+40, board[i][j].checkY()+50);
}
}
}
//if (win == 1 || win == 2) {
// fill(0, 255, 0);
// textSize(35);
// text("ENTER to Start Again", width/2-width/2+23, height/2-height/6-20);
//}
//if ( win == 0 && full == 0) { // no win ;(
// fill(0, 255, 0);
// textSize(35);
// text("ENTER to Start Again", width/2-width/2+23, height/2-height/6-20);
//}
}
//CELL CLASS
class Cell {
int x;
int y ;
int w;
int h;
int state = 0;
Cell(int tx, int ty, int tw, int th) {
x = tx;
y = ty;
w = tw;
h = th;
}
void click(int tx, int ty) {
int mx = tx;
int my = ty;
if (mx > x && mx < x+w && my > y && my < y+h) {
if (player == 0 && state == 0) {
state = 1;
full -= 1;
player = 1;
}
else if (player == 1 && state == 0) {
state = 2;
full -= 1;
player = 0;
}
}
}
void clean(){
state = 0;
}
int checkState(){
return state;
}
void setState(int state){
this.state=state;
}
int checkPlayer(){
return player;
}
int checkX(){
return x;
}
int checkY(){
return y;
}
void display() {
noFill();
stroke(255);
strokeWeight(3);
rect(x, y, w, h);
if (state == 1) {
ellipseMode(CORNER);
stroke(0, 0, 255);
ellipse(x, y, w, h);
}
else if ( state == 2) {
int alpha = Integer.MAX_VALUE;
int betha=Integer.MIN_VALUE;
int result []= minimax(8,1, alpha, betha);
stroke(255, 0, 0);
//line(x, y, x+w, y+h);
// line(x+w, y, x, y+h);
int xx= board[result[0]][result[1]].checkX();
int yy= board[result[0]][result[1]].checkY();
System.out.print(xx);
line(xx, yy, xx+w, yy+h);
line(xx+w, yy, xx, yy+h);
//function evaluate computer
}
}
}