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Request: Terrain Height #13

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dmrickey opened this issue May 4, 2021 · 1 comment
Open

Request: Terrain Height #13

dmrickey opened this issue May 4, 2021 · 1 comment

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@dmrickey
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dmrickey commented May 4, 2021

It would be nice if terrain had its own height so actors on top of it inherited that value. This would somehow have to be overridable so a character that's flying at 50 wouldn't automatically be shunted down to 20 when flying over a "hill" or something like that. But this would play nicely into walls having height and being able to see over them without having to manually change the height whenever an actor moves (or without having to set up custom macros with custom triggers to change heights for tokens).

@yorkshirelandscape
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I was just about to suggest this exact same thing. It would be a really terrific addition. You'd need to have it go up when traversing in one direction and down in the other, obviously. Good point about the flying. I guess you could just say that if you're already above the wall height, then ignore the changes.

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